May 5, 20251 yr The cloud shadows are very wasjed out and very faint. Any way to make them appear more present ? Edited May 5, 20251 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
May 5, 20251 yr It's basically a crappy lighting model in the sim ... BUT ... you can modify it *slightly* with Reshade. Seeing as clouds are generally in the "Gain" section of the the Lift/Gamma/Gain profiles, you can tweak overall lighting and contrast just for that section. Of course , it will also affect any bright/white highlights on the aicraft as well - but you can achieve a balance. It's not perfect and it *is* a kludge, but that's all I can think of - apart from maybe using some additional weather program (ActiveSky, REX etc.) that might possibly do a better job of it.
May 9, 20251 yr Here's a comparison: The default MSFS 2024 image (with fairly bleached out clouds): The same view but with a relatively subtle Reshade filter/profile applid: The filter can be tweaked to give the clouds more drama, but then the terrain tends to go too dark/contrasty. It's a balancing act.
May 9, 20251 yr Moderator Sadly, during bright daylight, those shadows look a bit off in the sim. I'm using nvidia filters to achieve something similar to what our colleagues above posted, maybe even a bit more saturated. Cheers, Pete I9-13900K, RTX 4090, DR5-6000MHZ, CORSAIR ICUE H150I ELITE, ASUS PRIME Z790-P, THERMALTAKE TOUGHPOWER GF3 1350W, WIN 11
May 9, 20251 yr On 5/5/2025 at 6:04 AM, GSalden said: The cloud shadows are very wasjed out and very faint. Any way to make them appear more present ? funny you posted this, i was just thinking about cloud shadows earlier AMD 9950X3D | 64 GB RAM | RTX 5090 FMR: 747 FO, 757/767 CAPT, 737 Check Airman Current 777 CAPT
May 9, 20251 yr Are you using HDR or SDR? I feel like the lighting in general in 2024 has really been optimized with HDR in mind, unlike 2020 where HDR made very little difference. It looks like the pics are taken with your phone though, so maybe you are on HDR? Here are a few snaps I made (from my phone as well as HDR doesn't translate well to SDR), and while the first is a bit washed out you can still make out the shadows:
May 9, 20251 yr The only solution is FS2020. Flying above the cloud layer in FS2024 is just completely artificial and makes the immersion take a big hit. Add to that the colors of the Bing map which for me is totally unbalanced. I won't talk about the rest it would take too much time and the u2 Beta version won't change anything.
May 9, 20251 yr If you have a certain open-mindedness and you decide to leave your meadow for a little while, go take a look at the X-Plane discord. It shares a hundred shots per day with several concerning the brightness and the color above the clouds showing you in the greatest simplicity the acute resemblance of one above the cloud layer in its reality.
May 9, 20251 yr My 2024 setup includes a relatively inexpensive Dell HDR monitor and the cloud shadows look quite realistic on it. I have no way of documenting that because conversion of an HDR image back into SDR would require a remapping of the intensities which kind of defeats the purpose of providing an image. BTW, using a cell phone to take a picture of the screen probably doesn't help because that image still needs to be displayed from onto the viewers screen and there's no way to ensure that the browser depiction would be accurate. With regard to the issue raised by the OP about somehow darkening the shadows, this can, of course, be done with the various tools like ReShade, Nvidia filters, etc., but such manipulation will impact all pixels in the image with similar luminosity. I'm guessing that this isn't what is desired, however. These scenes do look richer and more natural in HDR than in SDR, however, no doubt because the natural scene has a high dynamic range. No matter how one manipulates an SDR image, it's not going to look like it's an HDR scene. John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2 i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor
May 9, 20251 yr 3 hours ago, jrw4 said: My 2024 setup includes a relatively inexpensive Dell HDR monitor and the cloud shadows look quite realistic on it. I have no way of documenting that because conversion of an HDR image back into SDR would require a remapping of the intensities which kind of defeats the purpose of providing an image. BTW, using a cell phone to take a picture of the screen probably doesn't help because that image still needs to be displayed from onto the viewers screen and there's no way to ensure that the browser depiction would be accurate. With regard to the issue raised by the OP about somehow darkening the shadows, this can, of course, be done with the various tools like ReShade, Nvidia filters, etc., but such manipulation will impact all pixels in the image with similar luminosity. I'm guessing that this isn't what is desired, however. These scenes do look richer and more natural in HDR than in SDR, however, no doubt because the natural scene has a high dynamic range. No matter how one manipulates an SDR image, it's not going to look like it's an HDR scene. Make us a video. You have no idea how excited I am. We could also wear sunglasses or a small umbrella in the corner of the screen to enjoy the clouds of FS2024.
May 9, 20251 yr 1 hour ago, filou said: Make us a video. I would love to, but the same restriction applies to the depiction of HDR videos on SDR screens. Any attempt to display those videos would result in the need to remap the HDR images into SDR and that would yield the same problem. That's a shame because I would love to see those umbrellas! John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2 i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor
May 10, 20251 yr 4 hours ago, filou said: We could also wear sunglasses or a small umbrella in the corner of the screen to enjoy the clouds of FS2024. I'm guessing this is a bit tongue in cheek, but when my room is on the darker side, I need to squint my eyes when something very bright appears on the screen. HDR monitors can get uncomfortably bright. I did a bit of searching, and 1000 nits (found on the nicer HDR monitors) is about 3500 lumens, the same brightness as an HID car headlight. Now, that is 1000 nits per pixel, the entire monitor can't get that bright at once due to power limitations (my monitor has a barely audible fan inside that keeps the panel cool). And obviously the headlight has mirrors and reflectors to focus the light. But suffice to say... it's bright! For anyone who hasn't experienced HDR, I recommend going to a nice AV shop (the kind with the darkened listening/screening rooms, not the big box electronics stores where they just plop the TVs on a shelf). Have the salesperson give a demo of HDR vs SDR on one of their nicer setups. I've said it before, but I still think HDR is the largest visual upgrade since HD. I'd pick an HDR 1440p monitor over an SDR 4k monitor any day. I'd give up my ultrawide rather than lose HDR support. Someone else here mentioned they prefer their HDR ultrawide over their VR headset. I know this thread is about clouds, but when I forget to switch my monitor from SDR to HDR mode, I immediately notice how drab the sky and lighting looks.
May 10, 20251 yr Author Over water you can see shadows. Very faint again but better than on land. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
May 10, 20251 yr Of course, it's ironic: what more do you need to achieve natural cloud cover and eliminate that immersion-spoiling white soup? Since FS24's release, I haven't seen a single plausible cloud layer, no photo on social media that stands out and offers us this magical representation. Show me your best cloud layers, make me dream! I'll even let you steal other people's shots.
May 11, 20251 yr On 5/5/2025 at 6:04 AM, GSalden said: The cloud shadows are very wasjed out and very faint. Did a flight into LOWI this morning and while on the ground, the cloud-on-ground shadows were very good. Maybe it’s an issue while at altitude. AMD 9950X3D | 64 GB RAM | RTX 5090 FMR: 747 FO, 757/767 CAPT, 737 Check Airman Current 777 CAPT
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