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nvidia smooth motion for vr

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3 hours ago, turbomax said:

what for, to see & control accessories while you fly?

It's a combination of seeing the control accessories when I fly and also reading my texts on my phone. I can do all of that without either taking my headset off or lifting it up to peak underneath. So, yes I do miss the great color passthrough.

As far as comfort, the Quest 3 is a little lighter than the Pimax Super. But, not enough to really make a difference. I don't know about the Crystal Light because I've never had one.

Yes, I really wish Pimax would add a color passthrough as good as the Quest 3.

PC: AMD 9850X3D, RAM 64GB, Geforce GTX 5090 (32GB), MSFS 2020, MSFS 2024, Pimax Super 50PPD, Quest 3

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  • I see it in google: https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app https://forums.flightsimulator.com/t/smooth-motion-for-rtx-40xx-50xx-worth

  • turbomax
    turbomax

    https://www.nvidia.com/en-eu/geforce/news/nvidia-app-global-dlss-overrides-rtx-40-series-smooth-motion/ "NVIDIA Smooth Motion can be applied to games running at native resolution, using DLSS Supe

  • HAGS must be On for Smooth Motion to be able to turn on.  Is it worth installing the nVidia App?  It shows you on the nVidia App screen if Smooth Motion has successfully switched on or not, with

Guess I wasn't so lucky. I installed latest Nvidia app and driver, and immediately MSFS 2024 crashed when starting up. After many tries, eventually I had to uninstall and reinstall MSFS2024 to make it work again. I can now really appreciate that 2024 remembers all my settings so not too much work to reinstall. 

I think it's probably due to my 2024 was in developer mode that messed up with the new driver? Anyway, I'm now on latest DLSS and presets plus smooth motion ON, but honestly I don't see any obvious differences based on OXR toolkit FPS counter.  Alt-Z + Alt-R  shows FPS N/A, don't know why. By all means, glad you guys got some great results. 

I also updated the Pimax Play and firmware to the latest when installing Nvidia driver, but guess that shouldn't be the reason 2024 crashed. 

Edited by FlyIce

9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11

 

 

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

Ref my post above, my expectations of booting up MSFS2024 this morning and it immediately crashing were high.  Especially as I was going to try to use DLSS again - and surely that is a frame-generation technology in the first place?

I'm stunned (and, of course, delighted) to say that - so far - it hasn't crashed.

So to recap: I turned HAGS on, which enabled nVidia Smooth Motion to be Enabled; I'm running MSFS2024 VR graphics with DLSS Supersampling set at 'Quality'; I have no tools turned on so have no idea what fps I'm running - but I never do.

This time opted for the splendid Black Square Baron twin-prop.  Live time, early morning at Church Fenton - a former RAF Station in NE UK.  And it all booted up!!

The reason I chose this airfield is that it is the main one I do multi-player with my brother-in-law from and it has some features that I know VERY well - three large power stations equi-spaced over towards the coast around 60 miles away.   Having seen these power stations in the sim many, many times, even before taking off I could see there was a major, major improvement in clarity.  I could see the third one in the misty distance as sharp as you would in real life.  But my expectation on take off was that it would be a juddery mess followed by a black screen.  It wasn't.  It was as smooth as silk.

I don't understand this - surely it's breaking the rules to run DLSS and Smooth Motion together?  So I'm still bracing myself for the 'crunch' but in the meantime I've had another one in the small collection of 'best flights ever' with my relatively modest set up.

Edited by AJZip2

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

1 hour ago, AJZip2 said:

surely it's breaking the rules to run DLSS and Smooth Motion together? 

breaks the rules and the pc 🤣 DLSS FrameGen and Smooth Motion together simultaneously doesn't  work. crashes or pinkish flicker.  what does work is DLSS SuperResolution and Smooth Motion and that's what I am using. did you mean that? DLSS FrameGen doesn't work in VR anyway, that's why we needed Smooth Motion as the only fps doubler option  in VR so badly. 

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

1 hour ago, turbomax said:

breaks the rules and the pc 🤣 DLSS FrameGen and Smooth Motion together simultaneously doesn't  work. crashes or pinkish flicker.  what does work is DLSS SuperResolution and Smooth Motion and that's what I am using. did you mean that? DLSS FrameGen doesn't work in VR anyway, that's why we needed Smooth Motion as the only fps doubler option  in VR so badly. 

Must be my understanding - I thought that DLSS SuperResolution did use frame generation techniques too.  Anyway - yes - I'm using DLSS SuperResolution set at 'Quality' and Smooth Motion too - and it's absolutely amazing!!

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

Just now, AJZip2 said:

I thought that DLSS SuperResolution did use frame generation techniques too. 

yes, but ... unfortunately NVidia chose DLSS to mean several different things, which are all controlled by their single term "Deep Learning Super Sample" and this often creates confusion among users as to what they are referring to. we need to be very precise otherwise we end up with more confusion and less solution.

Wikipedia:

 Deep Learning Super Sampling (DLSS) is a suite of real-time deep learning image enhancement and upscaling technologies developed by Nvidia that are available in a number of video games. The goal of these technologies is to allow the majority of the graphics pipeline to run at a lower resolution for increased performance, and then infer a higher resolution image from this that approximates the same level of detail as if the image had been rendered at this higher resolution. This allows for higher graphical settings or frame rates for a given output resolution, depending on user preference

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

3 minutes ago, AJZip2 said:

Must be my understanding - I thought that DLSS SuperResolution did use frame generation techniques too.  Anyway - yes - I'm using DLSS SuperResolution set at 'Quality' and Smooth Motion too - and it's absolutely amazing!!

And AI has just told me I'm an word not allowed.  You are quite right, @turbomax.  DLSS SuperResolution doesn't add frames at all.  And that probably means that my system isn't going to crash...well, not for that particular reason anyway 😆

As my teacher always used to say, 'Pay attention, AJZip2!!  Pay attention!!!'  😇

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

5 minutes ago, AJZip2 said:

I'm using DLSS SuperResolution set at 'Quality' and Smooth Motion too - and it's absolutely amazing!!

totally agree and I wish all RTX users here would ultimately solve their compatibility issues. so far I have no idea why it doesn't work for some. FrameRate limiters, MSI Afterburner-RTSS etc are known to cause conflicts, I don't use any and for a reason it seems.

who would have thought when they released MSFS2020, that we would ultimately end up with 60 fps in VR on 4K-VR headsets like the Pimax (on a lousy RTX 4090)😀

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

2 minutes ago, turbomax said:

who would have thought when they released MSFS2020, that we would ultimately end up with 60 fps in VR on 4K-VR headsets like the Pimax (on a lousy RTX 4090)😀

..and 4080  (don't know whether it is 60fps or not but it is crackingly good visually and performance-wise!)

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

1 hour ago, AJZip2 said:

As my teacher always used to say, 'Pay attention, AJZip2!!  Pay attention!!!' 

like my flight instructor. 😀

flying and pc technology is not exactly fuzzy logic. but when it works, it's fantastic. had an extreme IFR approach last night (yes 60 fps in VR 😄) with virtually no visibility down to (and slightly below) 200 ft ILS minimums at EGNJ rwy 20, flying in from EGNT. I could not see the runway until I was literally above runway center line, that's how good the Citation autopilot had captured the localizer/glideslope. I could never have landed under these circumstances manually. would have needed a follow-me car for taxiing to the terminal, could not even see the plane next to me. winds from the east, thick fog had rolled in from the coast. still there if you like to try for yourself: EGNJ Humberside

EGNJ metar: fog, 100 feet broken clouds at night, perfect IFR storm, called LIFR - limited IFR

https://aviationweather.gov/

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https://www.thinkaviation.net/levels-of-vfr-ifr-explained/

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turn to intercept localizer, littleNavMap plot:

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Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

Hey guys, yet to fire up my VR (reorganizing the office!)..just wondering if DLSS with DLAA would also benefit form this appraoch? I usually run TAA capped at 45 fps...my TV monitor is 60hz... not that it makes any difference in VR i guess..lol... just curious...

i9 13900KF @ 5.5Ghz | MoBo MSI PRO Z690-A WiFi | Corsair Vengeance Black RGB RS 64gb DDR4 3200MHz | MSI GeForce RTX 5090 Vanguard SOC 32GB | MP33 Pro 1TB M.2-2280 NVME SSD for OS | Samsung 870 QVO 2.5" 4TB SSD SATA2 | Samsung 990 PRO 2TB | Corsair RM1000X 2021 1300W 80 Plus Gold PSU | Antec Dark Fleet DF700 Flux Gaming Case | Win 11 home | Samsung 65" 4K TV | G512 Keyboard | Razer Basilisk V2 Mouse | WinCtrl URSA MINOR 32 Throttle Metal / 32 PAC Metal  | WinCtrl Ursa Minor Sidestick |Velocity One Rudder | MiniCockpit FCU and EFIS | WinCtrl MCDU | Stream Deck XL | Tobii Eye Tracker | Pimax Crystal Light |

Doug 

for those who can not get Smooth Motion to work: simply google and see what the AI says. I sometimes stopped and restarted NVidia services, switched SM to ON/OFF in the NV app and this:

"To get the NVIDIA overlay working in VR, ensure the overlay is enabled in the NVIDIA App (Alt+Z) and try toggling it off/on, then restart the NVIDIA services (like NVIDIA Display Container LS), check Windows Graphics Settings to add the NVIDIA Overlay app with "High Performance," disable the Xbox Game Bar, and if all else fails, perform a clean reinstall of drivers"

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

12 hours ago, thetford569 said:

I really don't think it actually works in VR as if it did and caused this kind of performance increase it would be all over the internet. 

this 63 fps screenshot (fuzzy as I was turning my head) shows clearly it is VR indeed as can be seen by the tilted settings menu.

spacer.png

Smooth Motion is indeed all over the internet, many major relevant youtubers have streamed this already last year in much detail. I posted several youtubes by David Owen et al. So why is it still one of MSFS VR's best kept secrets then?

  • only some 2% of MSFS gamers use VR
  • for some reason NVidia did not promote this much, probably only as a response after and because AMD launched their very own AFMF
  • https://www.amd.com/en/products/software/adrenalin/afmf.html
  • one could activate SmoothMotion only via the NVidia app, but not in the NVidia Control panel, and many users, incl. myself, never used the NVidia App before until the recent DLSS 4.5 release, which caught me by surprise when I discovered Smooth Motion for the first time for VR and I use it only for VR. for 2D we have had FrameGeneration all along.

make sure the NVidia services are running:

spacer.png

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

2 hours ago, vonduck said:

just wondering if DLSS with DLAA would also benefit form this appraoch?

https://www.nvidia.com/en-eu/geforce/news/nvidia-app-global-dlss-overrides-rtx-40-series-smooth-motion/

"NVIDIA Smooth Motion can be applied to games running at native resolution, using DLSS Super Resolution, or with other scaling techniques activated."

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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