September 10, 2025Sep 10 I have a multitude of freeware and payware addons for MSFS2024 and I'm guessing that they include a lot of 4k textures that must be hogging my nvme drive and causing performance drops. Can anyone tell me how I can identify these and the easiest way to reduce them to 2k? FSLTL of course has a lot of 4k textures, but I've decided to leave these be for the time being as I read somewhere that after converting them to 2k, the json file had to be recompliled, though I'm not fully understanding why this is the case or the easiest way to do this. Thanks to anyone who can shed a bit of light on this for me. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
September 10, 2025Sep 10 You may want this: And for FSLTL, maybe this: https://flightsim.to/file/91493/downgrade-textures-for-fsltl-fps-booster Edited September 10, 2025Sep 10 by Luis Hernandez Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
September 10, 2025Sep 10 Full HD only here ... and FSLTL@1024 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 10, 2025Sep 10 Author Thanks, yeah I saw this and I believe I tried it out on the fsltl textures and have ended up with a few pink planes. Not sure if it can be used with sceneries or is just for fsltl textures. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
September 10, 2025Sep 10 I do all my paints at 4k - lower looks bad. Sometimes I'll even do a few textures at 8k. So if you have any of my paints you'll see higher vram usage. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
September 10, 2025Sep 10 Author 5 minutes ago, ryanbatc said: I do all my paints at 4k - lower looks bad. Sometimes I'll even do a few textures at 8k. So if you have any of my paints you'll see higher vram usage. It's a good thing i don't have any of your repaints then Ryan 😄. Thanks for making that point though - perhaps I would be better off keeping my textures as they are then. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
September 11, 2025Sep 11 First of all I do not use MSFS 2020 very often, not sure how this will work. I do use P3DV5 and the best program for resizing P3DV5 DDS textures is the freeware Paint.net program. I did try one image from the MSFS 2020 default Cessna and it seem to work. Backup your original image just in case something goes wrong. Load the image in Paint.net, resize and save. I save the new file as a BC3 (Linear, DXT5) file. Let us know how it works. John C. Edited September 11, 2025Sep 11 by johncott Specs: black box thingy with spinning fans, lights and a bunch of wires that go to screens with pretty colours and a keyboard with many keys. The black box thingy also has a push button activated coffee cup holder. John C.
September 11, 2025Sep 11 18 hours ago, jcomm said: Full HD only here ... and FSLTL@1024 What texture resolution do you have set in MSFS2024? I understand that, unlike FS9/FSX/P3D (that set a max resolution), MSFS sets the level of "downgrade" to be applied. That's why I find 1024 px textures for traffic awesome in FS9, decent in FSX/P3D and a blurry mess in MSFS, all in the same 1080p monitor. Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
September 11, 2025Sep 11 36 minutes ago, Luis Hernandez said: What texture resolution do you have set in MSFS2024? I understand that, unlike FS9/FSX/P3D (that set a max resolution), MSFS sets the level of "downgrade" to be applied. That's why I find 1024 px textures for traffic awesome in FS9, decent in FSX/P3D and a blurry mess in MSFS, all in the same 1080p monitor. Texture Resolution is at Medium Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 11, 2025Sep 11 On 9/11/2025 at 8:00 AM, ryanbatc said: I do all my paints at 4k - lower looks bad. Sometimes I'll even do a few textures at 8k. So if you have any of my paints you'll see higher vram usage. Would you mind explaining your reasoning for the 8k textures? I would have thought that with a 4k monitor there would be no discernable visual difference between 4k and 8K textures and I doubt that there would be many simmers with an 8k Monitor or TV. I would have thought 8K textures is really just using up resources. Thanks Ryan. Cheers Steve Hall
September 12, 2025Sep 12 4 hours ago, cowpatz said: Would you mind explaining your reasoning for the 8k textures? I would have thought that with a 4k monitor there would be no discernable visual difference between 4k and 8K textures and I doubt that there would be many simmers with an 8k Monitor or TV. I would have thought 8K textures is really just using up resources. Thanks Ryan. I use 1440p as my monitor. On some aircraft such as recent carenado addons, the fuselage texture is just one giant texture. If that's the setup I absolutely have to do 8k to make the curves sharp. On some 24 native aircraft there are hundreds of textures. In this case 2048x2048 is totally fine. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
September 12, 2025Sep 12 2 hours ago, ryanbatc said: I use 1440p as my monitor. On some aircraft such as recent carenado addons, the fuselage texture is just one giant texture. If that's the setup I absolutely have to do 8k to make the curves sharp. On some 24 native aircraft there are hundreds of textures. In this case 2048x2048 is totally fine. Thanks very much for the explanation. Cheers Steve Hall
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