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SU4 (1.6.32.0) - where is the LOD curve setting?

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8 hours ago, Christopher Low said:

Ah, so it is an Asobo issue. A few PMDG haters need to take note of this :wink:

Huh?

Kael Oswald

9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs

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  • just to keep you updated: AIGs report is send to ASOBO

  • The best way for this would be to set the screen size % on the LODs to show the further out. It’s totally possible and it’s just a balance of performance VS detail.    Basically all the develop

  • The new lod curve doesnt have a setting, its just how the LOD system works within the sim. Developers decide at what distance, which LOD shows. The way the engine handles it has changed. You can read

just to keep you updated: AIGs report is send to ASOBO

AIGtechBanner_Kai_AVSIM.png

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Thank you, fingers crossed 

Extraordinary claims require extraordinary evidence. - Carl Sagan

On 12/11/2025 at 4:06 AM, martinboehme said:

I've seen talk of changing the 0.5% limit to 0.1% percent. This seems more reasonable (it would be two pixels high on a 4k resolution). I don't know if this change has been implemented in SU4 though or if it's still up in the air.

This change is part of the other LOD curve changes implemented in SU4 for 2024 native models. These changes apply to all 2024 native models and there isn't any other option to modulate this other than increasing the already existing LOD settings. For stock MSFS AI aircraft, a number of them have also been fixed to follow LOD rules correctly in SU4. My understanding from the dev Q&As is that this work was to be done by new art contractors over the course of SU4 and SU5.

For 2020 native models in 2024, they still obey 2020 LOD laws. This is situation purportedly applies to the AIG models. So there is investigation still to be done there to determine if the models or the engine is at fault for the gear on those aircraft in 2024.

Where is this happening?  I use BATC's traffic and FSLTL models, and used FSLTL models w/o BATC's injector and never see planes w/o landing gear while taxiing or landing or just taking off, no matter what airport, and add, with parked aircraft either.

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

3 minutes ago, Noel said:

Where is this happening?  I use BATC's traffic and FSLTL models, and used FSLTL models w/o BATC's injector and never see planes w/o landing gear while taxiing or landing or just taking off, no matter what airport, and add, with parked aircraft either.

Everywhere, when it happens. It depends on the models. Native models, Just Flight models and possibly some FSltl models are fixed so maybe you haven't run into it yet? I stick to FSTraffic and native models and really don't see it. AIG users see it the most. 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

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50 minutes ago, Noel said:

Where is this happening?

It’s not related to location.  I made a couple videos of the issue … I‘ll do another tonight.

Does anyone have a link to the older versions of Blender v3.6.x that MSFS 2024 plugin supports?

I think I’ll fire up my 3DSMax subscription and install 2024 version since the SDK plugin supports that … what’s in the supporting BIN files (texture mapping)?  And will these get loaded with the plugin?

Extraordinary claims require extraordinary evidence. - Carl Sagan

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