February 11Feb 11 Some buildings with fog appear crisp. Can this be fixed. See image (black square spot is a building on the airport) MSI Tomahawk Z790, I7-13700K, DDR5 6000mhz, MSI 4090, 3x SSD 980 PRO, Corsair 360 Liguid CPU cooler, Corsair H1200V2 power.
February 11Feb 11 Yeah, I’ve noticed that, similar problem in P3D many years ago … I believe it’s an issue with the model (building/object) itself. If you can isolate the model, the determine if it’s MSFS model or 3rd party, notify them. Extraordinary claims require extraordinary evidence. - Carl Sagan
February 11Feb 11 It's the way the glass material is done on the model. What airport is this? I have noticed the behavior on several Ini Airports. It could also be the Environment Occluder that is used for interiors to prevent the rain and snow from showing up inside. They also tend to show these black areas when there is volumetric fog present at least in MSFS 2024... Edited February 11Feb 11 by Flic1 Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
February 11Feb 11 I've noticed this from time to time with FSX, MSFS2020 and MS2024. It's always been an issue with some scenery but it's been evident for years. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
February 11Feb 11 Yes, an age old problem (FSX / P3D etc.). The new technology simulator has decided to preserve the issue for posterity. Edited February 11Feb 11 by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
February 11Feb 11 Besides they gotta mess with our OCD they know the sim community is OCD. 😉 Happy Landings Edited February 11Feb 11 by jwhak
February 11Feb 11 2 hours ago, Flic1 said: It's the way the glass material is done on the model. What airport is this? I have noticed the behavior on several Ini Airports. It could also be the Environment Occluder that is used for interiors to prevent the rain and snow from showing up inside. They also tend to show these black areas when there is volumetric fog present at least in MSFS 2024... Yes. From what I understand, if the whole building looks "crisp" (not just the glass), then its an artifact of looking through one environment occluder (e.g. the cockpit) into another (the building to prevent snow/rain inside).
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