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Yet another GSX Update available 3.94

Featured Replies

Seems like daily updates almost.

Duane Buck

1 hour ago, webranger said:

Seems like daily updates almost.

If you're going to make a post, at least put some effort into it.

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Version 3.9.4 – April 23rd, 2026

GSX Pro NEW: VR-friendly menu. A new pinned-menu mode (Disabled / Enabled / Auto-VR) keeps the panel on screen as a compact status view after menus close, recallable via hotkey without reopening from the toolbar; in VR the X icon minimizes to that status view instead of duplicating the toolbar close. Options that would open a desktop dialog (airport map, editors, settings) are greyed out with a VR-headset icon and ignore clicks. Also useful to non-VR users — especially in multi-monitor setups, where the pinned status view can live permanently on a side display.

GSX Pro NEW: Live status page. After a menu timeout or a user choice — the moments when the panel used to close automatically — the pinned menu now stays visible showing current aircraft, airport + parking (with any non-default gate customization), SimBrief status, and one line per active service with per-vehicle phase, ETA, fuel progress and bill, operator name, and "waiting for…" blockers when a service is stalled on another.

GSX (all versions) NEW: Defueling support. Picking a refueling preset below current fuel (or a SimBrief plan lower than current) auto-switches the Fuel service to defueling — the truck pumps fuel out progressively and charges a per-gallon "Defuel fee" service charge (the returned fuel isn't reused). Works for both the standard Servicing and the custom-panel (EFB / MCDU-driven) flows. Preset entries whose target is below current fuel are tagged with [DEFUEL] in the menu so the direction is obvious before picking.

GSX (all versions) NEW: Adaptive refuel presets. The 7-preset ladder shown by standard Servicing now adapts to the aircraft's total fuel capacity — GA, Regional, Narrowbody, Widebody, and Ultra-Long-Haul tiers — using the sim's own fuel density so Jet-A, 100LL, and other fuel types all tier correctly. Aircraft handler scripts can override with an airframe-specific ladder via a new fuelPresets() method; see the Handler Scripts Developer Guide. Only applies to aircraft using the default SimConnect fuel system — aircraft that drive refueling through their own EFB / MCDU take the custom-panel flow and never see the preset menu.

GSX Pro NEW: Menu graphic overhaul. Hotkey rendered as inline keycaps, menu-option numbers as smaller keycaps, two-line titles supported; per-service icons and color-coded status (grey / green / yellow) on the status page; startup progress bars redesigned with smooth animation.

GSX Pro NEW: GSX hotkey can now be rebound directly from the new status page — double-click the keycaps in the "GSX Menu" button, press the new combo, 2-second grace to confirm or re-press. The new hotkey is saved to hotkey.json and survives panel reloads and Couatl restarts.

GSX (all versions) NEW: Push-in to Park now supports "exclusive" parking stands (scenery-authored tail-in BGL), in addition to the dual mode shipped in 3.9.2. The tug spawns on the correct side from the aircraft heading at the taxiway entry, and pull-out from a tail-in parked aircraft works along the same stored route.

GSX (all versions) NEW: "Warp to point" on the airport map. Click any empty area of the Airport Viewer to drop a draggable / rotatable airplane cursor that edge-snaps to the nearest taxiway or runway; the Warp button teleports the aircraft to that position and heading.

GSX (all versions) NEW: Handler scripts: setVdgsUnits / getVdgsUnits closures let aircraft and airport handlers override the VDGS / marshaller unit of measure (metric / imperial / sim default). Airport overrides win over aircraft overrides.

GSX (all versions) NEW: Handler scripts: aircraft.idMajor and aircraft.idMinor exposed on the aircraft proxy for numeric-id filtering, as an alternative to ICAO string matching.

GSX (all versions) NEW: New per-vehicle state LVars for 3rd-party integration, one per dispatched vehicle (fuel truck, catering, de-ice, baggage loaders / trains, stairs, buses, pushback tug, GPU, water / lavatory). Named L:FSDT_GSX_VEHICLE_<CLASSNAME>_STATE (e.g. L:FSDT_GSX_VEHICLE_FUELTRUCK_STATE, L:FSDT_GSX_VEHICLE_PUSHBACK_STATE), each carries an integer sub-state that tells the vehicle's current phase — approaching, connecting hose, pumping, disconnecting, leaving, and so on. Complements the existing per-service state LVars by exposing what the individual vehicle is physically doing right now. Full reference available in the new GSX LVars Developer Guide.

GSX Pro Change: Restart flow and background stability. Progress bars now appear during external Couatl restarts and report additional phases (AI, AI Traffic, Airport, DLCs) for a smoother climb; crash detection no longer trips across a deliberate restart.

GSX (all versions) Change: MSFS Steam vs Store edition is auto-detected by UserCfg.opt modification time, fixing wrong-folder detection when both installs coexist.

GSX (all versions) Change: "Reset" on a parking customization now clears every persisted field (push-in mode, MARS sub-positions, all waypoint / path-thickness properties, sibling MARS INI sections). Previously several fields survived a reset.

GSX (all versions) Change: MARS proximity detection now accepts proximity to any sub-position's area, not only the parent's — parking at a substantially offset sub-position now correctly triggers GSX.

GSX (all versions) Change: Engine / brakes wait prompts during towing are re-shown if the state flips from "met" back to "unmet" mid-operation, so the tug no longer silently spins with no visible prompt.

GSX (all versions) Change: The "Additional Services" submenu entry now ends with a ▶ marker (or "-->" on legacy FSX / P3D), so it's obvious it opens a submenu.

GSX (all versions) Fix: Map dialogs (airport viewer, pushback quick-edit, vehicle-position editor) now block input during initial load — no more Windows "disabled window" ding or permanently unresponsive dialog when clicking during the first second.

GSX (all versions) Fix: Reposition menu now shows MARS sibling stands at the current parking; only the occupied sub-position is hidden.

GSX (all versions) Fix: Exiting the 3D parking editor no longer crashes at stands with rearPax* waypoint configurations.

GSX (all versions) Fix: Towbarless push-in now tears down completely on abort — no residual engine hum and no orphan bypass pin on the aircraft nose gear.

GSX (all versions) Fix: Push-in towing now follows the route shown on the map instead of cutting straight through obstacles; the bearing filter rejecting forward-route nodes has been removed.

GSX (all versions) Fix: Tow tug now re-materializes at its initial position after a completed tow instead of remaining at the gate.

GSX (all versions) Fix: Warp to a push-in "exclusive" parking now places the aircraft at the stand (tail-in) instead of on the push-in entry on the taxiway.

GSX (all versions) Fix: A second towing request after the first was cancelled no longer produces a one-node straight-line path (stale pending-destination tracking collapsed start and goal nodes).

GSX (all versions) Fix: Engine noise emitter: idle/rev sounds no longer keep playing after a vehicle is destroyed mid-crossfade, and subsequent run()/idle() calls no longer raise AttributeError after destroy().

GSX (all versions) Fix: Fuel billing now reflects the net fuel transfer rather than absolute work moved. Aircraft EFBs that internally drain tanks to a floor and then refill to the target (e.g. the default A320 workflow) no longer double-charge — the bill covers only the actual fuel delta the customer requested.

GSX (all versions) Fix: Deboarding clicked while the session is tearing down no longer crashes the service on an uninitialized baggage train.

Gaming rig
Intel i9 13900k - NZXT Kraken Z73 cooler - ASUS Maximus Hero Z790 
64GB Trident Z 6400MHz DDR5 - Gigabyte 4090 GAMING OC 24G
10 x 120mm Lian Li UNI fans - Lian Li OD11XL Case - Corsair HX1500i PSU

I love these constant updates! 

Juan Ramos
 

Nice updates in a cadence that is way higher than my simming sessions. Means IF I find time for a flight, GSX is like a totally new addon to me everytime 🤣 Love it, really nice additions over the last weeks

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

I often read critics about GSX but I would like to point out that I bought this tool maybe 3 years ago. And during those past three years, I received constant updates and new functions, absolutely for FREE. I never paid any upgrade.

And those upgrades were not just for correcting bugs. That GSX 3.9.4 has nothing in common compared to what I bought 3 years ago. It has way more capabilities.

Probably my best $ spent in this hobby. It makes our flights so much immersive.

Many thanks to Umberto and his team.

3 minutes ago, sdirand said:

I often read critics about GSX but I would like to point out that I bought this tool maybe 3 years ago. And during those past three years, I received constant updates and new functions, absolutely for FREE. I never paid any upgrade.

And those upgrades were not just for correcting bugs. That GSX 3.9.4 has nothing in common compared to what I bought 3 years ago. It has way more capabilities.

Probably my best $ spent in this hobby. It makes our flights so much immersive.

Many thanks to Umberto and his team.

You start to forget that they actually make sceneries too😁

Marco D'Agostino

Didn't the moderators say to keep the posts about new updates in the existing thread and not continue to make new ones?

1 hour ago, simsuper80 said:

You start to forget that they actually make sceneries too

It seems to me that they stopped doing that. They have neither updated nor added sceneries to their portfolio in years.

  • Moderator
1 hour ago, Farlis said:

Didn't the moderators say to keep the posts about new updates in the existing thread and not continue to make new ones?

Indeed I did but it seems to have fallen on deaf ears. Topic locked.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

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