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FS2024 - How to Eliminate "Melted Buildings"?

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Have finally turned PG off a month ago and haven't looked back. It's crazy how smooth my sim has become. Before that I would have stutters and what else in all airports at PG-cities. VRAM usage has gone done by a solid 2GB overall too.
Of course for those iconic skylines (like New York) you need some city pack, otherwise it kills a bit the immersion; but other than that the cities look pretty good and most importantly consistent.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

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  • Tuskin38
    Tuskin38

    I can't live without Photogrammetry, I'd rather have accurate if slightly low quality imagery then the generic autogen buildings.

  • sniper31
    sniper31

    The problem with this line of thought is that almost all of the Asobo marketing videos for MSFS2024 showcase very low level flying and highlighting their scenery down low. From helo flights to bush fl

  • Aglos77
    Aglos77

    You don't have to go to Asobo for that kind of marketing; right here in these forums, you can read a lot of hyperbole about this simulator as if everything were perfect. MFS is a good product, no one

52 minutes ago, Christopher Low said:

That is a fair point, although if you get anywhere close to photogrammetry buildings, they end up looking less real than the autogen.

It's pretty hard to find anything that looks less real than a fake autogen building bearing no relation to the actual structure. I will take a partly melted Transamerica Pyramid (San Francisco) in preference to the rectangular block that will appear in its place with pg turned off -- especially if we are a bit above ground level. But again, personal preference.

1 hour ago, Christopher Low said:

9 hours ago, cobalt said:

It's pretty hard to find anything that looks less real than a fake autogen building bearing no relation to the actual structure. I will take a partly melted Transamerica Pyramid (San Francisco) in preference to the rectangular block that will appear in its place with pg turned off -- especially if we are a bit above ground level. But again, personal preference.

That's why autogen + city landmarks package is a great compromise.

4 hours ago, Nandengo12 said:

That's why autogen + city landmarks package is a great compromise.

Like I used P3D till 2021 : photo tiles + custom AG + city landmarks

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

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20 hours ago, cobalt said:

That works for you, but for many of us the question is not whether it looks good, but rather whether it looks real. Autogen scenery is wonderful, as long as you don't care that the beautiful buildings you are enjoying with photogrammetry turned off, are artistic creations that are unrelated to what you see in the same location in real life. To me at least, this is a reversion to good old FSX which I remember fondly but have no interest in returning to. As we all know, it's a matter of personal preference.

I absolutely agree with you.

But there's a but...that this depends on your system's capabilities, or your individual internet streaming capabilities or your district/country's internet streaming capabilities (which for major areas of UK is not good at all by international standards)

I would love to use photogrammetry in MSFS2024. It would be the icing on the cake on a simply mind-bogglingly good sim. But my infra-structure (in my case it is that the full-fibre broadband in my district is not very fast at all) simply cannot presently process the additional photogrammetry burden.

The OP's question was:

" Is there any fix to eliminating the post-apocalyptic "melted buildings" that I see when I'm at lower altitudes? It's truly horrific on my machine (which is a pretty high end PC). I know I can simply turn photogrammetry off but that's not really the point. Is there anything I can do at my end to make this effect go away? I've seen this question posted on MSFS FB pages but the responses are typically nonsense.

If it's just the nature of MSFS 2024, so be it but I just figured I'd ask "

And my answer is:

  • if you have tried all of the tips and tricks to optimise MSFS2024 and your system and yet you still have melted buildings, then, yes, do disable photogrammetry because you will then have a sim that is unbelievably good

  • and if you have the infrastructure that can cope OK with the added burden of photogrammetry, then do leave photogrammetry on because you will have a sim that is unbelievably, stunningly, g*bsmackingly good

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

29 minutes ago, AJZip2 said:

I absolutely agree with you.

But there's a but...that this depends on your system's capabilities, or your individual internet streaming capabilities or your district/country's internet streaming capabilities (which for major areas of UK is not good at all by international standards)

I would love to use photogrammetry in MSFS2024. It would be the icing on the cake on a simply mind-bogglingly good sim. But my infra-structure (in my case it is that the full-fibre broadband in my district is not very fast at all) simply cannot presently process the additional photogrammetry burden.

The OP's question was:

" Is there any fix to eliminating the post-apocalyptic "melted buildings" that I see when I'm at lower altitudes? It's truly horrific on my machine (which is a pretty high end PC). I know I can simply turn photogrammetry off but that's not really the point. Is there anything I can do at my end to make this effect go away? I've seen this question posted on MSFS FB pages but the responses are typically nonsense.

If it's just the nature of MSFS 2024, so be it but I just figured I'd ask "

And my answer is:

  • if you have tried all of the tips and tricks to optimise MSFS2024 and your system and yet you still have melted buildings, then, yes, do disable photogrammetry because you will then have a sim that is unbelievably good

  • and if you have the infrastructure that can cope OK with the added burden of photogrammetry, then do leave photogrammetry on because you will have a sim that is unbelievably, stunningly, g*bsmackingly good

Excellent advice, with one caveat: the quality of pg varies considerably in different (flightsim) locations, so I wouldn't just turn off pg everywhere. Before simply giving it the axe in a new location, I would try pg and then if necessary turn it off.

33 minutes ago, cobalt said:

Excellent advice, with one caveat: the quality of pg varies considerably in different (flightsim) locations, so I wouldn't just turn off pg everywhere. Before simply giving it the axe in a new location, I would try pg and then if necessary turn it off.

Excellent tip for all

6 hours ago, cobalt said:

Excellent advice, with one caveat: the quality of pg varies considerably in different (flightsim) locations, so I wouldn't just turn off pg everywhere. Before simply giving it the axe in a new location, I would try pg and then if necessary turn it off.

Yes - I completely agree 👍

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

Remembered to snap a few screens this weekend to share - these are with PG off, TLOD 250 OLOD 150 I believe. I have no custom scenery installed for London, so this is all the stock buildings. Ignore the patriotism, felt appropriate what with the upcoming holiday this week. Doing the ground passes over the Thames at 50ish kts, so a little bit of motion blur, but otherwise the illusion works for me. The less you get hung up on the missing details the more you can focus on the flying part of the simulation lol

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MSI Aegis R | Intel i7-14700F | NVIDIA RTX 4060 | 1TB NVMe | 32GB RAM | Windows 11

4 hours ago, Kristofski said:

Remembered to snap a few screens this weekend to share - these are with PG off, TLOD 250 OLOD 150 I believe. I have no custom scenery installed for London, so this is all the stock buildings. Ignore the patriotism, felt appropriate what with the upcoming holiday this week. Doing the ground passes over the Thames at 50ish kts, so a little bit of motion blur, but otherwise the illusion works for me. The less you get hung up on the missing details the more you can focus on the flying part of the simulation lol

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Are you sure that's entirely autogen with POIs? Looks like PG

Edited by Nandengo12

Yup PG off - my PC specs are mid-tier so I have to keep PG off to get better FPS. There are a lot of POIs in London however, I'm sure some of these buildings are modelled specifically. There's a lot of old looking buildings however in this area, so I think the POIs stand out a bit more. In the picture close up of the clock tower, you can the neighboring buildings have a bit of melting. The trees at street level also showing the signs of blocky-ness

MSI Aegis R | Intel i7-14700F | NVIDIA RTX 4060 | 1TB NVMe | 32GB RAM | Windows 11

1 hour ago, Kristofski said:

Yup PG off - my PC specs are mid-tier so I have to keep PG off to get better FPS. There are a lot of POIs in London however, I'm sure some of these buildings are modelled specifically. There's a lot of old looking buildings however in this area, so I think the POIs stand out a bit more. In the picture close up of the clock tower, you can the neighboring buildings have a bit of melting. The trees at street level also showing the signs of blocky-ness

Hmm never noticed that...I guess that specific part of London has POIs that themselves extend over several blocks and use a PG inlay.

3 hours ago, Kristofski said:

Yup PG off - my PC specs are mid-tier so I have to keep PG off to get better FPS. There are a lot of POIs in London however, I'm sure some of these buildings are modelled specifically. There's a lot of old looking buildings however in this area, so I think the POIs stand out a bit more. In the picture close up of the clock tower, you can the neighboring buildings have a bit of melting. The trees at street level also showing the signs of blocky-ness

Check your settings again, your pictures showing pg 100%.

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