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DC-6 COCKPIT
Pull starters...like the ones on a lawnmower :-p
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Pdmg 737ngx flight dynamics
Observe this video of a 737-800 taking off at LAX, you can see it has a slight reluctance to takeoff, the rotation is slow due in order not to strike the tail. The longer the aircraft is, the more reluctant it wants to lift off right away. https://youtu.be/QkjtKKBxgoo?t=38s Ours models this "reluctance" appropriately and we had several 737 drivers on the beta team verify our modeling.
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After new installer: Cabin Windows are not transparent!
Sad that it took us so long to fix? I'm sorry to hear that, but the issue has already been fixed, sure you haven't downloaded the latest?
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[09DEC15] A Whole Lotta 747-400 Goodness!
BCF = Boeing Converted Freighter, a conversion of the passenger -400 performed by Boeing certified and approved contractors. It's converted to a full freighter with a SCD - Side Cargo Door added, windows blanked out, all doors except the upper deck doors, Doors 1L, 5L and belly cargo doors, deactivated and blocked. There is nothing special about a BCF other than its a re-purpose of the -400 passenger model, a few airlines that have operated the passenger -400 have converted their own -400s to BCFs, Cathay Pacific is one example. Regards,
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[13MAY15] Intercontinental breakfast, anyone?
Liveries for the 747-400X will not be compatible with the new 747. Don't worry about the wing flex, we got it covered :-)
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[13MAY15] Intercontinental breakfast, anyone?
They're called "Chevrons", saw toothed patterns around the trailing edge of the engine nacelle and in some cases the exhaust nozzle too. Its a noise reduction purpose and it works by smoothing the mixing of air that comes from the fan and core, reducing the turbulence that creates noise. Cheers,
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Thanks for the US Navy P-8a Poseidon. :)
Have you looked in the OC? I'm sure the ARK is in there? ;-)
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25OCT14 - First Glance at PMDG 777-200 for Prepar3D
The shifting viewpoint isn't there in P3D v2.4.
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25OCT14 - First Glance at PMDG 777-200 for Prepar3D
Nope we never edit our screenshots ever, those shots are what I get in P3D on my system. Given I am running a 2500k cpu and a GTX570, amazingly P3D runs nice, it will run even nicer with the new 970/980 cards. Fwiw, no config tweaks have been made to P3D, it's been left as is from installation except the addition of scenery enhancement products and ASN for P3D. Those shots were taken off the west coast of Vancouver Island just north of Tofino as the sun was setting. Really am enjoying P3D, it just feels a lot more immersive and realistic to a degree.
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YVR Spotting Photos
Looks like there are a good number of YVR people here, I too am YVR based, and get out to YVR when I can and usually I'll be at the airport watching certain planes come and go for research purposes for projects I work on at PMDG. YVR was recently named to the top 5 liveable airports, Changi once again is in the number 1 spot according to a travel website "Sleeping in Airports". Maybe I'll bump into you guys one day at YVR... Cheers,
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Beta team
I hope you don't mean we're just simply taking the original 747 and reworking it to today's standards. We're actually doing all of this from scratch, a clean sheet model. The models look unbelievable... RSR is a big fan of the 747 and when he saw the model in its full glory, he shed some tears...
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Paintkit Help Required
Guys, I don't know if you have noticed a layer in Photoshop or whatever image editing software you are using called "Fuselage Outline". Turn that layer on and you will see a wireframe outline of the fuselage superimposed on top of the fuselage in the PSD as shown in the image below. This particular layer is at the very top of the layers in the PSD. You will see a bunch of curved lines at the forward and aft bottom fuselage sections, if you paint against those curved lines in the fuselage, you should be able to wrap the lines around the fuselage neatly. Each curve connects with a particular point on the wireframe and that should allow you to line things up. This guide also gives you an idea of how the fuselage is unwrapped and flattened. Regards,
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Air stairs and such
I suppose we can add stairs to the 777, if you don't mind a much higher risk of an OOM? Frankly speaking, we are not going to add any ground equipment that merely provides an eye candy value. That part is already covered by 3rd party products out there except for our ground power units, air start carts and air conditioning units that tie into the functionality of the aircrafts' systems. I use GSX solely for the push back feature because I'm parked at the gate ready to go as soon as the flight plan is loaded. Regards,
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777 300 wing area
Guys, The over wing emergency exit guide rope attachment point on our model is placed where it is described in the documentation (FCOM Vol 2 1.50.10) and in the engineering documentation provided to us for creation of the software. It is very common for Boeing to make changes to the airplane during production, and there are clearly some changes they have made to this attach point on some customer airplanes. When we create the software we run into hundreds of these types of scenarios- and we have to decide how to manage differences between documentation sources. In this case, we put the attach point where it is described in Boeing's own documentation and as shown in FCOM Vol 2 1.50.10. We can't put it in two places and we are sticking with the one we have. BTW, the floating issue has been fixed, somebody didn't use enough glue....
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Huge FPS Loss
The reason for your FPS loss zoomin into that area as you depicted in your picture has to do with the fact that the camera is zoomed into an area where there are so many parts inside the fuselage (cabin interior, cargo hold, nose gear bay, MLG gears etc) and it is trying to render all those parts in the camera viewpoint, you get an fps hit. When you zoom out, you get a higher fps, that's because the graphics engine is prioritizing the z-indexing meaning what's in the cameras nearest field of view it renders that and what's the next farthest from the camera view, it's rendering that at a slightly less of a priority and so on as the objects get farther away from the camera view. We are dealing with a very old graphics engine in FSX.
JasonB
Commercial Member
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