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2.5 bridges/extrusions fix vs 2.4
The fix probably wasn't in the extrusions.spb, that just stores different types of bridges. The fix is in how it is rendered.
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Increasing AI waiting time
That would be a feature I'd like to see in a config file, some advanced configurations to better tune the finicky AI.
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Thoughts of a customer
Its a bit of a misnomer to call any FS add-on company "big". The biggest of them (Aerosoft, Orbx, etc) are still individuals working from home in their spare time. There aren't any FS add-on companies with offices or full time staff.
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PAHO HOMER ALASKA HANGS ON INTALL - 3 Days in a Row
Can't you use your original account to get limited user support?
- Orbx forum: Sorry, you don't have permission for that!
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ORBX Forums - Another Curious Banning
Sounds like you didn't post in the anti-spam validation thread
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Prepar3D v2.5 Development Update
Agree with Rob's comments. Just because an issue has not been resolved does not mean that all the testers involved are simply blind to it. Testers don't make fixes. Testers don't get a say in what gets fixed. Their involvement starts and ends with writing down what they have seen and passing on that information. One might be amazed at how much feedback was ignored during the FSX testing process.
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EU threatens flightsim developers - New EU VAT-regulation is coming in 2015
If this is a large threat, shouldn't other developers headquartered in the EU be complaining as well? So far I've only seen FSAddon make note of this. Aerosoft and SimMarket are both based in the EU I believe.
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UTX USA out for P3D
That's aerial imagery with autogen on top, a very time and storage expensive task. Especially if you want to recolor it for multiple seasons. The time it takes to hand place a city of autogen is enormous, very few automated tools will produce a similar result even with great source data. What Scenery Solutions is doing is using data that has information on building placement and vegetation to generate autogen and then touching it up by hand so it doesn't look as sparse as most automated building/veg autogen placement does. Anyway it is entirely different than landclass tiles + vector roads/rivers/etc. like what covers most of the world. Still no way to do that without having roads and houses interfere.
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UTX USA out for P3D
Underlying ground texture roads will always be an issue. If you remove the roads from the landclass tiles there will still be houses cut off by roads and none of the buildings will correspond to roads. It's an inherent design flaw.
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nVidia 344.75 ... no mention of Prepar3D ...
Have more options available through things like nVidia inspector. Force things like AA
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I need some help for Palm Springs....
The way Orbx works, Jarrad isn't the lead dev on the project he is the only developer thus the one with the knowledge on how to support his product. And although it seems everybody here is waiting with bated breath, it doesn't look like any lifetime bans have occured.
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Will global vector EVER get beaches on the Outer Banks?
Open a support request so that the Vector team so it can be noted for the next patch
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What ORBX will be doing, with pricing, from P3D v3.0 and onwards..
I would reckon that if there is no fee to port, to a simulator two generations newer than the one originally purchased for, the products will not be ported at all.
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Snake river looks dull compared to orbx videos?
Did you run all three installers for KJAC?
JASPRUDENTE
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