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torium

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Everything posted by torium

  1. I've seen the green texture - "that is hanging in the sky" - several places.
  2. Thanks HiFlyer. Looking through the SDK now. :smile:
  3. You inspire me! :wink: I've been using 3ds max professionally for about 10 years - and has previously helped with freeware for FSX (buildings, etc.). But there are many factors to take into consideration. For example: Minimal use of surfaces, and so on (using tricks to create a complex impression with minimal loss of fps). Is there a tutorial that shows the process step by step?
  4. I have surprisingly good performance with my old GeForce GTX 660Ti 2GB. And your card should be better. Are you airborne? :smile:
  5. Thanks for the info. Exciting news. :smile:
  6. Thank you HiFlyer - for amazing screenshots. Downloading from Steam now!! :smile:
  7. I agree, though some have now woken up. ORBX, quote: "Massive. A huge investment in new tech, new tools, new apps and new staff. It will surprise many of you, and delight you all. It will focus on both Europe and North America. It will perform like nothing you have experience in your simming life. It will support VR. It will be a VFR flyer's wet dream. It will be sold on OrbxDirect. Oh, and it will be 64-bit."
  8. Aerofly Flight Simulator, quote: "For our PC friends: A new destination will be available in the next 3 weeks..."
  9. Dovetail, quote: "There really is no big mystery with what we are using to build the sim. We have a partnership with Microsoft. A part of that partnership is that we have access to their source code and the development tools they used to make the original FSX. These are often referred to as a game engine. So that is it, Microsoft gave us the tools, we have updated many of them. Anyway, we acquired these tools from Microsoft and because they are software (code) we are able to update them. For example there is a tool, or code, that tells the game how to place an object on the screen. Like a house, a tree or a mountain. That tool has certain key features, things like the draw distance and refresh rate. We don't need to build another tool to put things on the screen. The tool does that brilliantly already. We can updated that tool to optimise it though, improve it so that is can draw greater distances and refresh at a quicker rate . We can even add completely new functions and features into that tool. Extending what it is capable of. Often there is no need to reinvent the wheel. Gravity still works in the same way as it did 10 years ago, the same tools and code that applied those rules is just as valid today. That said there are also brand new tools that we have written ourselves from scratch or has come from other sources. We are not really using one particular graphics engine. The base engine is same as FSX, but we have heavily modified it, and we are using other plugins and software too. It is really a mixture of systems. The Vulkan API is only applicable to certain GPU, as such it is only of benefit to a very small subsection of flight simmers. Because we want to provide new features to all players and not just a small percentage, we will not be using it. Likewise DX12 is only supported by Windows 10. We want to support players who are using other OS systems too, and again not limit it to just one group of players. Therefore we are using DX11 which is much more widely supported. As developers we want to focus on features that everyone can use. We believe it is important to keep system specs broad, in order to encourage as many people as possible to give this hobby we all love a try."
  10. You have to read his statements in a context, quote: "In the interview, John repeats his commitment that they won’t develop for xplane, due to its small user base and expense of gearing up the team for a different sim. He does voice admiration for xplane and its small team of developers though, a nice touch." April 27, 2014.
  11. Can search here: https://wikileaks.org/hackingteam/emails/
  12. From their website, quote: Kategorier: Natur og Underholdning Tilgjengelig til: Ingen begrensning Tilgjengelig i: Verden Available worldwide.
  13. Everything is filmed from helicopters and drone: https://tv.nrk.no/serie/landet-fraa-lufta/DVFJ61004213/sesong-1/episode-1 https://tv.nrk.no/serie/landet-fraa-lufta/DVFJ61004113/sesong-1/episode-2 https://tv.nrk.no/serie/landet-fraa-lufta/DVFJ61004413/sesong-1/episode-3 https://tv.nrk.no/serie/landet-fraa-lufta/DVFJ61004313/sesong-1/episode-4 https://tv.nrk.no/serie/landet-fraa-lufta/DVFJ61004513/sesong-1/episode-5 https://tv.nrk.no/serie/landet-fraa-lufta/DVFJ61004613/sesong-1/episode-6
  14. I second that. Great that Dovetail choose a different direction than the traditional (FSX, P3D, X-plane, etc.).
  15. torium

    Norway

    Important reminder: If you are at least 40 years old retiree - it's important to understand what is expected of a Viking. It's called "aettestup" (elderly people thrown themselves to their deaths - done when the old people were unable to support themselves or assist in a household). An example: Discussion who should get the honor of being the first one. From 1:22 ---> 2:32 _ in the timeline. https://www.youtube.com/watch?v=3f2s3X_cqY0 They discuss other options: From 3:48 ---> 5:14 _ in the timeline.
  16. DTG Flight Sim use the same core game engine as FSX. So we can expect similar as Dovetail Flight School.
  17. Perhaps this makes sense: Quote: We can't tell you the name of the new sim at the moment. Not because we don't want to, but rather because we are currently going through all of the legal requirements like securing URL's and such like. Until that process is complete and the legal team are happy, we have to keep our lips sealed. There is no big secret, just some very boring business procedures going on behind the scene. There are other developers working on the new sim. That I can confirm. At the moment we are not in a position to talk about who and what they are doing though. Mainly due to very boring legal and business reasons more than anything. We do plan to talk about this in detail in the near future. - Martin
  18. torium

    Norway

    Quote: ""Have you considered how easy it is for us Norwegians to learn English?" asks Jan Terje Faarlund, professor of linguistics at the University of Oslo. "Obviously there are many English words that resemble ours. But there is something more: its fundamental structure is strikingly similar to Norwegian. We avoid many of the usual mistakes because the grammar is more or less the same. Faarlund and his colleague Joseph Emmonds, visiting professor from Palacký University in the Czech Republic, now believe they can prove that English is in reality a Scandinavian language,...." https://www.apollon.uio.no/english/articles/2012/4-english-scandinavian.html Quote: "As I started to learn Norwegian I found it harder than most to comprehend. ...For me to learn Norwegian I needed to know about Norwegian and also my own language, English. .... Many English words actually come from old Norse language – brought by Vikings to England in medieval times. Here are some words you have probably uttered without realising you are speaking Norwegian!" http://mylittlenorway.com/2009/09/how-vikings-changed-the-english-language-intro/ http://mylittlenorway.com/2009/01/how-vikings-shaped-the-english-language/
  19. ....but also take note that this project is innovation of new techniques (trial and error and testing = time-consuming).
  20. Orbx explains the great performance: Timeline 16:50 https://www.youtube.com/watch?v=0X4jVdQ1t10
  21. Sparse information exists so far. Summary: Dovetail: "Flight School and Flight Simulator do share the same underlying technology. However, Flight Simulator is still in development and upon release will be a much bigger and more feature-rich experience than Flight School." I ask the same question: How much more..........
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