bbain1187

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Everything posted by bbain1187

  1. bbain1187

    Ultimate 787 Update - Version 1.1.3 Released

    Without trying to be mean to the people that claim they have never had an issue with it, and just taking a look at the long list of fixes, there were obviously things wrong/incomplete with the product, so I find it hard to believe these people went very in-depth into the product or have a deep understanding of how the systems are supposed to function. I'm still going to wait for confirmation that things generally work how they should. After flying the FSL bus and Maddog exclusively lately, the bar is set very high. Ben
  2. bbain1187

    Ultimate 787 Update - Version 1.1.3 Released

    Following...if LNAV/VNAV works right (does what it's supposed to without intervention required) I'll buy it. Ben
  3. bbain1187

    QW 787 FPS RNP

    I don't agree with your assessment of RNP being a 'niche' approach, at least not in the USA. At my airline, pilots are encouraged to request RNP approaches where available, which is probably over half our airports at this point. RNP approaches have several benefits, the most obvious being fuel savings. Curving RNP-Z approaches off of an arrival from a downwind are the most fuel efficient approaches possible, even more so than a visual in most circumstances. RNP approaches are preferable to visuals in environments with obstacles or closely spaced traffic in order to avoid TCAS RA's and obstacle alerts. RNP will never see full use as long as MD-80's and CRJ's are flying around, and some terminal environments aren't conducive to their use yet (as you noted with EWR) but that doesn't mean they aren't already playing a huge part in the NAS. My airline has been working with various ATC facilities to increase the use of RNP approaches and some airports we fly to have already made them their standard. Ben
  4. bbain1187

    New to Prepar3d- Video Card upgrade time

    I'm definitely CPU-bound now with my 2080 Ti. I've read the 10-series Intel CPU's will be out this year. Better start working more overtime. Ben
  5. Hi, I've been a ChasePlane user a few years now and like it a lot, but I see EZDOK v3 has just come out and has a lot of cool features, one of which being the new turbulence effects which interface with Active Sky. I was wondering if this might be possible in Chaseplane in a future update. As it is now, I have to turn the wind effects all the way down because it just results in a constant shaking as a function of wind speed, which is not realistic. I have flown in 150-knot winds aloft and had a ride smooth as butter, and also been beat up in light winds. It depends on many factors such as the bending of the jetstream, encroaching frontal boundaries, etc. Obviously the turbulence simulation in P3D isn't as realistic as it can be, and using acceleration forces alone for the camera only results in an up-and-down motion effect. But if ChasePlane interfaced with ActiveSky in order to know when there is turbulence and to what degree, realistic camera effects could be generated accordingly, such as the quick shaking effect that we see in the 'wind' setting now, but tuned so that activates only when Active Sky indicates there is turbulence. Or some violent side-to-side jolts when flying through moderate turbulence to add to the immersion. I think this is the one area where EZDOK has the upper hand now, so I am just wondering if this can be looked at. Thanks, Ben
  6. bbain1187

    New to Prepar3d- Video Card upgrade time

    I have your exact specs...6700k @ 4.7, 4k 30hz tv, went from a 980 Ti to 2080 Ti and don't regret it. AS weather can't bring me below 30fps, only dynamic lighting at payware airports on occasion if my settings are high and I'm flying into a big event on Vatsim or something. Ben
  7. bbain1187

    KSNA Latin VFR

    From that thread: DEACTIVATE: (by renaming from .bgl to .bgl.off) >>> in \LatinVFR\OrangeCo_KSNA\Scenery LC_1620.bgl.OFF Worked for me. Ben
  8. First you say you've 'read' something about the pilots hearing the engines, then you state definitely 'barely if at all.' You can indeed hear the engines when you are on approach, definitely more on the -700, but you can hear then on the -800 too. I used to think the Maddog sounds sucked too until I jumpseated on the aircraft. You truly do not hear the engines at all, just the humming of the instruments/gyros and that weird wind sound which is way different than other aircraft. You may not like it, but it's realistic. Ben
  9. You can hear them on approach if they are spooled up. FsLabs in particular has made great strides in producing realistic sounds. They dynamically control the engine sounds and make them gradually drown out as your gain altitude. There is still improvement to be made, but they are great. In real life on a 737 or A320, once you pass 10,000 or so the buzz-saw sound fades out and as you gain airspeed you can't really hear anything from the engines except a faint tone/vibration. Same goes for descent, you just hear the low bass tones with changes in thrust and then once the airspeed slows down on approach you can hear the mid-range whine as the engines spool up. Ben
  10. bbain1187

    Chaseplane Motion Effects for Jetliners

    The thing is that the strength of wind doesn't determine how much turbulence you get. You can have a 150-knot tailwind and be smooth as butter or be getting beat up in light winds. That's why it should talk to ActiveSky. I'll post on their forums later if I have time. Ben
  11. bbain1187

    Chaseplane Motion Effects for Jetliners

    I wish Chaseplane would link up to Active Sky the way EZDOK v3 apparently does to give you realistic turbulence effects. I've tried playing with the 'wind' setting, but had the same problem the OP has. It's either always on or always off. I wish it would communicate with AS and shake the camera around only when in turbulent or choppy conditions. Ben
  12. bbain1187

    Tomatoshade for maddog x

    There is no point to using TomatoShade along with PBR. It is redundant and Tomatoshade will just shoot your FPS, like you said, while PBR has no effect on performance. Ben
  13. bbain1187

    Fsimstudios Cancun released!

    I emailed my issue with the black boxes last night and received a reply within minutes that you had identified the cause of it and would fix it asap. Great customer service, even more impressive now knowing the scope of your operation. Ben
  14. bbain1187

    Fsimstudios Cancun released!

    Anyone else getting these weird effects when viewing this scenery from a distance or with reduced visibility? Using Active Sky. Capture by Ben, on Flickr Capture.1PNG by Ben, on Flickr Ben
  15. bbain1187

    FlyTampa KATL

    Anyone in the know as to if it will be released anytime soon? I am wanting to get a KATL scenery soon and I see ImagineSim has a pretty good one but I would hold out for FlyTampa's if it's within a few months of release. Ben
  16. bbain1187

    TropicalSim KMCI Kansas City

    I'd say it's definitely worth 13 Euro. The 2018 version is only a few months old and is P3Dv4 native. I had bought the 2015 version just a few months prior and had to pay 9 Euro to upgrade lol. As for the jetways, if you use GSX Level 2 someone made a nice jetway mod that you can get on the FSDT forums. Ben
  17. 6700k @4.7 here, but beginning to show it's age now as I've upgraded to a 2080 Ti. When flying the FsLabs Airbus it's always near 100% utilization when I'm near the ground. Probably not going to upgrade in the near-furture though, as I can still have moderate-high settings and the GPU keeps me at 30 fps in just about all situations (except FlyTampa KBOS, don't understand that one). Ben
  18. bbain1187

    Flightbeam KPDX is out!

    Yes. It's so the nose gear can track the centerline without running over the lights (they protrude out from the ground a few inches). Ben
  19. bbain1187

    Airbus A-220

    My hope is that FSL will take it on after they have released all versions of the A330 (making an assumption here) in a couple years. By then, hopefully they would be able to gain enough access to the aircraft/manuals/pilots to be able to make it happen and we have an A220 released for P3D v6 in late 2022. It will overtake PMDG's 737 v3 as the premier airliner simulation. Leonardo releases their MD-90 in response. Ben
  20. bbain1187

    Which 3 Orbx Sceneries To Buy?

    The airports made by Turbulent Design are also part of the deal and their airports are all pretty recent and look great. I just picked up KGPI. Ben
  21. bbain1187

    Prepar3D v4.4 Is Available Now ! 

    Maybe uninstall 4.4, reinstall 4.3, copy the Bonanza out of SimObjects>Airplanes, then uninstall 4.3, reinstall 4.4, drop the Bonanza in there and see if it works. Ben
  22. Yes, the main issue for me is shimmering of Orbx road lights at night. The 4x SSAA virtually eliminates jaggies which is pretty noticeable and impressive on a 4k display even in the daytime. And I sit about 3 feet from my 40 inch display. Ben
  23. Done. Below are my settings and screenshots in the most demanding situation I could imagine to put my 2080 Ti to the test: DD KSEA, 16L, in the FSLabs A319 at dusk, engines running, all exterior lights on with dynamic ramp lighting also visible. Also have DD Seattle X, ORBX NA PNW, OLC NA lights active as well. Historical WX: KSEA 031529Z 22011KT 8SM -RA BKN008 OVC013 Settings: Capture by Ben, on Flickr Capture1 by Ben, on Flickr Capture2 by Ben, on Flickr Capture3 by Ben, on Flickr For the sake of this exercise, I turned off VSync/Triple Buffering (always run VSync/Triple Buffering/30hz when flying): Prepar3D Screenshot 2018.11.12 - 23.01.51.69 by Ben, on Flickr Prepar3D Screenshot 2018.11.12 - 22.58.06.79 by Ben, on Flickr As you can see, I can maintain over 30fps in this scenario (was fluctuating between 33-38). Now, see what happens when I change the AA to SSAA x 4: Prepar3D Screenshot 2018.11.12 - 23.02.14.20 by Ben, on Flickr Prepar3D Screenshot 2018.11.12 - 22.58.55.74 by Ben, on Flickr As you can see, SSAA can still take a toll on my system when put in an already graphically demanding situation. I can fly with SSAA x4 at daytime, and at night into some airports without dynamically lit ramps and still maintain 30fps, however the combination of 4k, dynamic aircraft lights, weather, and dynamically lit airports can still result in less than 30fps. Overall though, I am happy as that isn't a huge compromise for me, and I can otherwise crank up all my GPU-intensive settings. As I said in my earlier post, I have different graphics settings for different scenarios (Day IFR, Day VFR, Dusk, etc.) and go between them in order to maintain smooth 30fps/30hz. Ben
  24. I took off at KSEA the other day in rain/overcast conditions and it was 30fps no problem. Depending on graphics settings and time of day, or if I use the new dynamic lighting at DD KSEA, I can get it to go below 30fps in some situations. Over the last couple of weeks I've created different graphics profiles for different situations in order to maintain 30fps without stutters. If I were flying into DD KSEA at night in rain with dynamic lighting in the FSL A320, I would use 8x MSAA and turn down my shadows settings to maintain 30fps. I'll post some screenshots in the next few days with different settings if I get a chance. Ben