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  1. If LR stays on course for PBR Materials with dynamic shaders, all of those airports are going to need major updates anyway. Shaders can provide dynamic grounds (wet surfaces, dust, snow, etc). I wonder if Orbx is ready for that...
  2. Very interesting. Especially about Dynamic Materials. Can't wait to see it. We're gonna see snow appear/melt in real time on the materials. Same with rain. We can already see that in 3D engines such as Unity or UE4. You can also see that in recent games like Forza Horizon 3. Now if we push it we could see ice appearing on the windows in real time and it would be easy to implement. etc. Same with dirt on the aircraft etc. Good news then.
  3. The MD-80 looks nice! There's even the mirror to see the compass!
  4. About PBR, can we "place" them on the scenery as well or is it just aircraft (just want to make sure since they are only showing the aircrafts in the video)?
  5. Is it possible to modify RTH to include the line codes from the UWX script?
  6. But the "master image"(with all the layers) can't be at a higher resolution?
  7. Right! Okay for clouds we can see clouds at 2k and more but why the sky bitmap is usually small. For example, I think the weird horizontal layering in the blue color for the sky is not looking good. Looks like FS in the 90's at 16bits color. Is this a limitation from X-Plane?
  8. Do you guys know why the bitmaps for sky clouds etc are at a low resolution in X-Plane (higher than 1024px)?
  9. Simheaven (w2xp) + orthosceneries in Europe = 30+ fps with the IXEG B737. It's beautiful. You should try it.
  10. i got the same problem with one tile. I would really like to find the solution as well. I'm guessing there is something wrong with the elevation data file.
  11. X-Plane looks like that with addons. http://i.imgur.com/qY7h176.jpg http://i.imgur.com/ymTvfP3.jpg http://i.imgur.com/abDeI6p.jpg http://i.imgur.com/i4pvd9Rg.jpg
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