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PebbleBeach

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Everything posted by PebbleBeach

  1. Some users were bringing to my attention a large white square displaying under the scenery. After researching, this is a tell tale sign of an alpha missing. I fixed it this afternoon. I will be uploading the fix very soon. If you need the fix now, you can downloaded it from my website: White Square Fix Mitch
  2. https://library.avsim.net/sendfile.php?Location=AVSIM&Proto=ftp&DLID=216594 BNAv2
  3. Lee, Thank you. Your words are very appreciated. But I feel a sense of responsibility to the original authors (Mach-1) and the end users to get this right and more importantly functionable. Mitch
  4. No no no offense taken at all. I was just adding that when I took on this project of re-doing Jaxon’s work I made sure I got his permission first. He graciously provided such. All good. Thank you, Mitch
  5. Everyone, Greg Peters brought to my attention some anomalies and issues with this release. What happened is Mach-1 apparently, and unbeknownst to me, released (2) versions of BNA back in 2007. I re-did the 2020 Edition using the oldest version. Greg educated me on a newer version (v11) which had several changes including a missing texture. As a result, the past few days I have been re-doing my previous work to blend with version (v11) and you can expect a new full release forthcoming tomorrow or Sunday. The new version will be titled KBNA2020Edition_V2 * The new addition will fix the over zealous night lighting at Terminal E. * Missing parking garage texture included with better lighting. * Ramp lighting. * Darker and more realistic terminal building lighting at night. * Option for users to choose between two textures sets: DXT1(no mips) and DXT3(with mips). Very sorry for the problems and I hope to get this out tomorrow. Greg Peters has also edited a more up to date Afcad which I will be including. Mitch
  6. Who's permission? I have not uploaded anyone's Afcad. I only attached the original from Mach-1 which I do have permission. Thanks. Mitch
  7. Thanks Lee. Let me take a look at AUS later this evening and see if there is much I can do to improve texturing. Mitch
  8. Everyone, Greg Peters brought to my attention a missing alpha channel on (2) files that depict the parking lot area of the airport. I have uploaded the "fix" here at Avsim and will be availale as soon as the managers add it. Sorry. Mitch
  9. Should be available once the managers check it. Mitch
  10. You guys are welcome. Nashville BNA should be ready in the next couple of days. It was a lot more work and more eye candy. Mitch
  11. Has anyone figured out in FS9 how to eliminate trees appearing on 3rd party (non-payware) airports blocking taxiways, etc? I've tried everything. The "includes" never work. Mitch
  12. Hans, I agree with some of Howard's work. But I would caution installing his autogen buildings, ground textures, or your going to have a lot displaying "DHL" and "TNW" on every generic airport building. Drives me nuts..... Mitch
  13. That was a beauty!!!!!!! 😂 Sounds like one of my "friend's" questions..... Mitch
  14. I am as well. We use LevelD 767 as the base package.
  15. Yup, still using it. LevelD
  16. Awesome. Glad to see he’s able to contribute. Mitch
  17. FEDdev, Glad I could help. AVSIM comprises some of the most well known developers in the gaming community. Never hesitate to ask for help. Many on here are happy to help. All the best, Mitch
  18. No problem Mark. Thanks for seeing the humor in my post. 😂 Mitch
  19. Ummm, your own words there Fredo. Let's get back on topic. I believe we've diagnosed this gentlemen's problem. I hope this helps him. Mitch
  20. What’s funny about your post is you play FSX when the two greatest platforms ever developed were FS9 & XP11. Poetic Justice. 🤣🤣
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