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rcladin

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  1. Ben, yes agree, could be worth waiting for the 10nan litho goodness of cannonlake, hex/octa may become mainstream but it might be 2 years away, by then of course P3D will be 64bit DX12 and Nvidia will have the 1280Ti for sure ..... also be running 4K Rifts by then anyway
  2. Ben, thanks - best way of course is to sit in front of a Gsync monitor and try it yourself, otherwise i'd recommend set your monitor to 60hz and check out one of the youtube comparisons of 30vs60hz, its not quite the same thing of course but will give you a feel or the kind of fluidity you might expect with unlimited frames and gsync vs 30hz clamp. good example here: make sure you run 1080p60 in the comparison and 60hz setting on monitor. If you define smoothness as consistent frames, say 30hz i.e. 33.3ms per image then yes 30hz is a good idea as this means with modern tech you'll likely get 99.9% of your flight >30fps and not notice any stutter / long frame and it will all seem smooth. For me, i couldn't see the point of throttling my 980Ti with G-sync to output 30hz to get a consistent 33.3ms, when my system can easily get between 10 and 20m/s per frame 99% of time, i.e. over an average flight scenario. Personally i prefer to suffer the odd long frame / stutter to throttling at 30hz for 100% of my flight Gsync works great when you can push at least 60-100 fps at it, between 40-60 is okay, but <40 is not great. The problem of course when i open up the NGX at FT YSSY with weather, Vatsim etc etc, i can get 45-50 fps in the VC, until i take off and get higher frames away from scenery. Dash8 much higher frames 60-70 on ground, 80-100 in cruise in VC. I have also tried FFTF = 0.1 or 0.2 and get a few extra frames, but it can give some blurries which ruins it. I've also tried reducing cloud layers and range in AS16, as ASN/AS16 can reduce frames by 10-20% typically, depending on weather of course. Perhaps KabyLake & a 1080 Ti? next year will get me to a min of 60fps in all situations. cheers Steve thanks i wouldn't have thought of that, but I don't think this is how Gsync works, I would simply never want to lock to 36 for any reason whatsoever. I'm looking for frames and fluidity in my sim, i don't mind a variable fill rate as long at it's got reclining leather seats, goes really fast and gives shi**y gas mileage. lol cheers and thanks for the work over on the AM thread there, great stuff mate
  3. Hi there P3D simmers, I'm looking to get as many frames as possible in P3D as i really enjoy 60-100 fps in the VC when using G-sync, but it's not always possible. do you have any suggestions: for example I run [email protected], GTX 980 Ti overclocked, 16GB RAM 3200mhz, Native 1440p res G-Sync monitor @ 144hz. I sim, P3D with PMDG/Majestic/A2A, AS16+ASCA, UT2 (modelmatch only - no AI), Vatsim traffic via Vpilot (a must), EZCA, FTX, Glob/LC/regions/Vector etc plethora of add-on sceneries etc etc, all the common stuff. I use myself the following strategies to keep frames as high as possible Use MSI afterburner to always check GPU% and keep below 100% AM 253 for P3D - quick loading & Core 0 for P3D only Offload addon's for P3D to batch with HEX A0 for avoiding Core 0 Run unlimited and V-Sync /Triple buffer off (G-Sync Monitor) Nvidia Panel - Enhance AA, Prefer max frames, Single Monitor Pref etc Scenery Complex - Normal. Building Autogen - Sparse (really helps with frames) Vegetation Autogen - Sparse ASN/AS16 - no enhanced overcast, 5 layers - 90mile range No Road/Boats/AI traffic - just vatsim Water - medium Shadows - High, want building shadows for realism. 4xMSAA, 8xAF, no FXAA Do you have any suggestions of tweaks or even items in your opinion that weigh heavily on fps, that i might not have thought of? i'm interested in getting a 7700K Q1 next year and expect a 10-15% boost over my 6700K assuming i can overclock it similarly. thanks for any feedback -rcladin
  4. If you are looking for immersion then go VR, it's absolutely incredible for flight simulation. The feeling of being there cannot come close with 65inch 4K TV or 3x24inch letter box effect. Flying around it feels so real, so much more believable and actually easier to fly / land well. The 'presence' you get cannot be described, i find my jaw dropping to the floor time and again. If you have a modern computers its pretty easy to get the fps you need, flyinside/pd3 version has the ability to use a tech that gives pretty robust 90fps solid, moving your head around feels lightning responsive and fast no real slowdown to speak. Have said that, obviously there are drawbacks and issues, the main one being resolution. I have CV1 Oculus Rift which i understand is 2x1200p, but because your eyes are extemely close to the screens you need a very very high res to get anywhere near comparison to today's monitors offering 4K or 1440p resolution. So you have to accept the fact that the graphics will be somewhat low res / blocky, you can always zoom at the click of a button if you need the details, but don't let that put you off, at least not until you have tried it. The other draw back is field of view, i think the default is about 110degrees, but flyinside can increase this to about 140degrees, however obviously the human eye can go 160-170degrees, so you do get a slight binocular effect, but it's not a major drawback. I would reckon if we can see 4K or 2400p resolution with the next VR generation, that will be awesome graphical quality too, but yes i expect that will take another couple of years at least. Invest in VR if you want an immersive experience, however i'd still think you'll be flying using a regular monitor too, having VR is great, but you don't always want to fly using it, sometimes, it's great also just to go back to my default 1440p G-sync 27inch ACER monitor too.
  5. I simply never use ftx central and never have a problem, just keep all my scenery layers in the same order, i never understood the reason for using that tool, i prefer to manually control my scenery with scenery config editor tool
  6. Pete, thanks for your wonderful program, i wanted to follow up on this and ask one other question Is this option in the release version yet, i.e. setting the affinity mask in the run programs bit in the ini file, i think i would find that very useful, as i manually run batch files at the moment to start EZCA & ASN etc etc after P3D has started. My other query is just to ask and hope that you are putting some time/effort into a succession plan for fsuipc when you retire?
  7. Agree with Rob on this, cannot see much improvement at all using SGSS AA anymore, MSAA in P3D dialog doing a great job in V3.2 Use your own judgement and eye's but i waiting to test with clouds in ASN to see for sure, looks like the nail in the SGSS coffin, thank goodness. Thanks Rob & LM - great job
  8. This is certainly incorrect, else none would be able to run anything in fsx/p3d @ 4k resolution. My own testing (p3d v3.1) showed a 5% increase (150MB) in VAS when moving from 1080p to 1440p, so this is not the problem When a set of paired down settings, no weather or Ai active opens up at 89% (1080p) or 94% (1440p) of the VAS red-line (4GB) - its all over. i appreciate your comment, but don't agree the problem is because of higher res.
  9. My thread about VAS problems and requesting a refund was deleted also. i've been informed by email that i've been refunded a couple of days ago, but nothing has shown up on my credit card, but i'll wait a few more business days before i get back onto support, as i understand it might take a little while to come through. When a company filters their forums to remove the 'noise', then Caveat Emptor IMO -rcladin
  10. Looking forward to what LM comes out with, pushing the sim tech and community forward, hopefully someone in the know can give us a lowdown on whats planned for first patch - rather than lecture on how to suck eggs.. otherwise will just wait patiently and filter the dross as per usual, god bless those dev
  11. The G-sync smoothness starts to break down below 40fps, but you won't drop below 30fps with that system, i'd be pretty sure, given i have very similar. I don't recommend locking at 30hz, why do that when you typically (vast majority of the time) will get 50-70fps, running un-limited gives me the best perf. If you get a G-sync panel, turn V-sync off, my own experience, G-sync is not very good <40fps Just get the minor stutters as you might expect on a 60hz panel without v-sync noticable with horiztonal panning in the VC, looking straight ahead is fine, between 40-60 is good, 60-80 is very good and 80+ fps is excellent, 100-144hz on a flyby or external spot view is pure buttery goodness. G-Sync +V-sync is also an option, particularly if you are making recordings for 60hz panels or between 40-60frames is common. i've a few vids made with my new system that will give you an idea of performance given your planned system is so similar to the rig i'm currently running, here: last 3 vids made with my 6700k system, these are recorded at 30 and 60hz etc, so not exactly how you actually see them live, but still gives you an idea of performance you might expect very similar.
  12. Great looking system, very similar to one i built a few weeks ago, however i'd recommend you go for a G-Sync panel, rather than a fixed refresh, given the nature of the variable sim refresh, i personally can't tell the difference between 1440p or 2160p (4K) on a 27 or 28inch panel, but the sync tech works well when >40fps - even with a 980Ti if you use SGSS in NI you'll punish the GPU% with heavy clouds particularly if you use ASN with enhanced overcast if you are turning high frames, tempted to buy another but money still in my wallet
  13. Yes absolutely, changing 2 parameters in the UEFI/BIOS, takes 30seconds and worth the 10-15% boost in numbers, its like extra performance for free. I don't buy the decreased lifetime of the CPU, never had this and overclocked CPU's for year and years and still going strong, just need to keep an eye on temps to work out the sweet spot for the overclock.
  14. Thanks GB Just to let you know, i tried DSR in the main menu in NVCP and then changed the res in game. DSR Results: Scenario: P3D V3 - NGX in VC cold & dark - clear weather, no AI, sitting at the gate in FT YSSY 1080p 57-58 fps with 58-60% GPU usage; same as previous without DSR 1440p 57-58 fps with 79-81% GPU usage 2160p 57-58 fps with 81-82% GPU usage i'm not sure the 4K (2160p) was working correctly, But the conclusion appears to be the GPU can run the higher res as long as it has the capacity on the chip- before the frames are affected. that sound right? at any rate it looks like i'm wasting my time with a 1080p panel all tests above with FXAA off, MSAAx8, AFx16 and SGSSx2
  15. thanks for the feedback, will give it a whirl cheers

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