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New Orbx libraries released

Featured Replies

  • Commercial Member

 

 

Just installed them.

 

Why oh why does their Installer (AND "FTX Central" maybe?) move any FTX local areas to the top priorities of the SCENERY.CFG?  Installing the ORBC libs update has moved the 4 FTX England layers above all my add-on airports, and this has wrecked a lot of them!

 

So, every time there's any sort of update, I have to edit the SCENERY.CFG and move the damned FTX layers back down, below all the non-FTX addons, just to get things back to normal.

 

Doesn't anyone else think this is bad?

 

Pete

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

Pete -- why don't you use the FTX Tool in FTX Central 2 to change the library insertion point. 

Soarbywire - Avionics Engineering

So, every time there's any sort of update, I have to edit the SCENERY.CFG and move the damned FTX layers back down, below all the non-FTX addons, just to get things back to normal.

 

Pete, do you use ORBX Scenery Library Insertion Point tool? It can be found under Settings>Tools in FTX Central.

Cheers,
Roman Heriban

  • Commercial Member

Pete, do you use ORBX Scenery Library Insertion Point tool? It can be found under Settings>Tools in FTX Central.

 

Yes, I can use that, though it seems to have only one FTX insertion point for everything even though there are separate batches of layers. And it messes my nice orderly numbering up as it only changes the priority not the section. I use SceneryConfigEditor to move and renumber. That works fine and doesn't take long.

 

My point is that it should NOT damned well move them. I didn't find out till after I loaded up FS and saw what a mess the surroundings to my Aerosoft EGLL were!

 

Pete

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

  • Author

Yes, I can use that, though it seems to have only one FTX insertion point for everything even though there are separate batches of layers. And it messes my nice orderly numbering up as it only changes the priority not the section. I use SceneryConfigEditor to move and renumber. That works fine and doesn't take long.

 

My point is that it should NOT damned well move them. I didn't find out till after I loaded up FS and saw what a mess the surroundings to my Aerosoft EGLL were!

 

Pete

 

I wonder if P3D is also not helping your cause - if you move in central go back into P3D and they are moved again then its not FTX maybe ?

Rich Sennett

               

IT needs to have more than one insertion points...for all those global and vector sceneries that needs to go in the bottom and one for the airports .. I don't mind if all their airports are moved to the top.

 

One way to get around this mess is, I only have few airports for PNW..so I can manage it this way.

 

USe their tools only for the Global and Vector... but for airports, after you install...just move it somewhere else and rename the folder...and assign this wherever in your scenery.cfg just like all other airport sceneries. Take it out of the FTX Cluster so it would not keep moving this around. This way you can also move it out of our P3D/FSX HD into your other HD. It saves from chewing your sim Disk space.

Manny

Beta tester for SIMStarter 

Yes, I can use that, though it seems to have only one FTX insertion point for everything even though there are separate batches of layers.

IT needs to have more than one insertion points...for all those global and vector sceneries that needs to go in the bottom and one for the airports .. I don't mind if all their airports are moved to the top.

At the moment, all of the Orbx airports and regions should be fine sticking together in one clump (i.e. the "FTX*" block). Then you can move that whole block of Orbx products below your other scenery items (such as your Aerosoft airports).

 

Is there a specific add-on that requires itself to be placed between the Orbx airports and regions in the scenery library?

Yes, I can use that, though it seems to have only one FTX insertion point for everything even though there are separate batches of layers. And it messes my nice orderly numbering up as it only changes the priority not the section. I use SceneryConfigEditor to move and renumber. That works fine and doesn't take long.

 

My point is that it should NOT damned well move them. I didn't find out till after I loaded up FS and saw what a mess the surroundings to my Aerosoft EGLL were!

 

Pete

 

Just use "restore from backup" in SceneryConfigEditor and it goes back to how you had it.

  • Commercial Member

USe their tools only for the Global and Vector... but for airports, after you install...just move it somewhere else and rename the folder...and assign this wherever in your scenery.cfg just like all other airport sceneries. Take it out of the FTX Cluster so it would not keep moving this around. This way you can also move it out of our P3D/FSX HD into your other HD. It saves from chewing your sim Disk space.

 

That's good and okay, but I don't have any Orbx airports. It's moving my OLC ENGLAND, WALES, SCOTLAND and IRELAND scenery group, the ones involved in the hybrid working with GLOBAL.

 

Just use "restore from backup" in SceneryConfigEditor and it goes back to how you had it.

 

Thanks, yes, I like SceneryConfigEditor for things like this. But I just didn't expect it to happen just because I updated OrbxLibs. It doesn't seem right, and why does it do it? Makes no sense to put LC layers like FSX ENGLAND above my local add-ons. It doesn't do it with FTX Europe LC layers.

 

Pete

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

  • Commercial Member

At the moment, all of the Orbx airports and regions should be fine sticking together in one clump (i.e. the "FTX*" block). Then you can move that whole block of Orbx products below your other scenery items (such as your Aerosoft airports).

 

Yes, that's the way I want it and the way I had it, till I installed the OrbxLibs update and it moved FTX ENGLAND etc to the top with the LIBS as the very highest priority. All the rest remained down where I wanted them, just above the FS Global layers.

 

Pete

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

Just installed them.

 

Why oh why does their Installer (AND "FTX Central" maybe?) move any FTX local areas to the top priorities of the SCENERY.CFG?  Installing the ORBC libs update has moved the 4 FTX England layers above all my add-on airports, and this has wrecked a lot of them!

 

So, every time there's any sort of update, I have to edit the SCENERY.CFG and move the damned FTX layers back down, below all the non-FTX addons, just to get things back to normal.

 

Doesn't anyone else think this is bad?

 

Pete

+100

My first sim flight simulator pD25zEJ.jpg

 

Take a ride to Stinking Creek! http://youtu.be/YP3fxFqkBXg Win10 Pro, GeForce GTX 1080TI/Rizen5 5600x  OCd,32 GB RAM,3x1920 x 1080, 60Hz , 27" Dell TouchScreen,TM HOTAS Warthog,TrackIR5,Saitek Combat Rudder Pedals HP reverbG2,Quest2

Orbx....if Pete Dowson is dissing your programming style, maybe you should listen....

LOL 

 

They have an ego the size of Texas over there at ORBX.  Don't see that happening.  Hey if it wasn't for ORBX we wouldn't have cloud shadows in P3D.

Sean Green

Yes, that's the way I want it and the way I had it, till I installed the OrbxLibs update and it moved FTX ENGLAND etc to the top with the LIBS as the very highest priority. All the rest remained down where I wanted them, just above the FS Global layers.

 

Pete

That is strange - I have never had an ORBX libs update do that in my scenery.cfg, nor did the update just released.

 

I did set the insertion point many months ago to the recommended location for P3D, which is just above "bathymetry", and all ORBX files have always remained there through multiple P3D and ORBXLIBS updates. (With the exception of some of the Vector entries, which have a low priority location in the library.

 

I've installed many additional add-on airports since then, and they have all gone above the ORBX entries, with a higher priority (as they should).

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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