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vr-pilot

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Everything posted by vr-pilot

  1. The original manufacturer DVD-set is exactly as expensive as the steam download (in EUR/USD + shipping though). But I prefer to support the developers directly if possible. I somewhat dislike Steam's "hidden" x-86 folder installations. I find it proprietary by Steam to do so and prefer the application being installed in its home place rather than in a "hostage kind of situation"... (BTW: dislike this "app-jacking" for FSX-SE quite a lot! Beside that I am not using FSX-SE at all, except for checking from time to time if something serious happens in the multiplayer section. Waste of time so far IMO). B) Edit: forgot to mention something really important... (quote of the X-Plane web site) "Note that problems with setting up a Steam account or downloading the game should be directed to Steam. Customer support for using the Steam version is available through Aerosoft. Please direct any questions or issues regarding the Steam digital download directly to one of these parties." (quote end) So you seem to lose direct customer support by X-Plane and have to go via Aerosoft. I don't know if I would prefer that.
  2. 2 days ago the 10-DVDs-set of XP10.32r1 arrived here in Hamburg/Germany (shipped within 3 1/2 days by FedEx via Memphis and Cologne). As advised by Laminar Research I used the downloadable installer file to start the installation routine of the 10 DVDs and thereby including the latest updates... Took a time but worked fine... This is the third time I bought an X-Plane product version: v4 in 1998(?), v6 in 2002 and now v10. v6 could not take me away from fs2002 because of the relatively poor GFX, especially the panels and "VCs". But I must honestly say that XP-10 is visually and in terms of performance very convincing. E.g. the sloped (and twisted) runways and taxiways are awesome, the lighting system for cities, airports and runways in conjunction with the road traffic at night has the respective effect on the pilot's perception. It looks and feels realistic. The level of detail of landscapes with trees, cityscapes with buildings and their overall diversity is homogeneous and immersive. XP-10 is an approved simulator (visuals) for pilot training (professional) and that is quite noticeable. The only stock A/C that convinced me at FSX/P3D levels in terms of visuals for VCs is the "Lockheed SR-71 Blackbird". Also the exterior model here is very nice. Maybe it is time to order an add-on-bird to get an even better foretaste of what it will be like flying a PMDG A/C inside XP-10... B)
  3. Probably it is best to go from the airport to the crop fields by "Train Simulator 2015"... But seriously: this cross simulator activity will become a "reality" one day. It reminds me of an interview with ORBX founder John Venema, in which he talked about the ever growing immersion into the simulated world(s). So leaving the plane after a flight, walking to the parking lot, simulating a car ride (and so on) will be made possible (soon). Probably a place like "steam" will be/is one of the centers for this development. I am still wondering about the outcome of Mark Zuckerberg's vision of 3D virtual worlds, after having bought Oculus: https://www.facebook.com/zuck/posts/10101319050523971
  4. Especially dead reckoning will give some "children of the magenta" some significant astonishment in the face descending through clouds and being at about the expected position even without the FMC's accuracy... Children of Magenta :
  5. Your screenshot actually reminds me of what I wanted to do as soon as the WXR for the NGX comes out: dusting off thoroughly the WXR panel (and having the cloth at hand also the rest of the dusty mess...) B)
  6. Yesterday I noticed that the PMDG P8 model has T7F/B748 style raked wingtips. So no blended wings or scimitar winglets... Probably it is the most robust wingtip style suiting best "military praxis"...
  7. Hello everyone! 737-8/900 und 737-6/700 base/expansion installers worked fine here! Both installations for FSX and FSX-SE went fine. (BTW: P3D product version also no problems). I followed Kyle's instructions to use the control panel uninstallers for the old 737 FSX 1st) expansion package and 2nd) base package. Before running the new base/expansion packages, I really removed everything that remained inside FSX relating to the old PMDG 737 installation (inside FSX programm and roaming locations, as Kyle mentioned). (Additionally I removed everything inside the roaming location folders for the PMDG-OC related to "737". This step is NOT necessary(!) and will cause to LOSE(!) the OC's ability to reactivate former installed 737 liveries. (Orphant livery reactivation via the OC worked perfectly for the T7 liveries after my clean install for the T7SP1C!) Just because I heard quite some people here having problems I wanted to be 150% sure that nothing old could stand in the way for the new installers... ) My OC is running fine with all fresh 737 installations recognized for FSX, FSX:SE and P3D. So once again: IMO the OC can be left "100% untouched" and the main problems are remaining 737 related (by name) folders/files in: C:\Users\"user"\AppData\Roaming\Microsoft\FSX\SimObjects C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes and especially C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG. Have a nice weekend!
  8. Yes, the 737 is IMO more lively and thus can become ahead of the pilot in a shorter period of time. But, being lightweight, she is also more forgiving; even without e.g. auto speed protection (when A/T armed like in the T7). The T7's "acceleration latency" was my only "surprise" I had after having flown the NGX quite a lot. :unsure: If the T7 once becomes ahead of you (meaning the PF having slept for quite some valuable seconds) she is IMO a bit more "nasty" to catch up with than the 737. But at the end of the day they are both "ridiculously easy to fly". Different though but corresponding to the size of the A/C. The direct feedback (closed loop) of actions is IMO one of the great advantages (pilot related) of this design concept, compared to the targeted "fleet homogenisation from gnome to giant" of a competitor, but that's a different story. past 18:30 LT EDDH. Time to leave office and heading towards a joyful sim weekend. Is "auto speed protection w A/T armed" now also a built-in feature for the 737-SP1D?. I will see B)
  9. J'espère que vous dire l'échec de votre part (I hope you mean failure on your part) Your post sounds a bit misleading to my german ears... B) BTW: I just saw that Vancouver also will have sunny 14°C (+!) on Sunday. Bad weather for flightsimming actually...
  10. Thanks for a great upcoming weekend! B) Although my hometown Hamburg/Germany (EDDH) is at 54°N (like e.g. Edmonton/Canada) temperature forecasts for this weekend's Sunday are up to 20°C/68°F (exceptionally!). So there won't be snow but probably an unexpected barbecue crossing my flightplans... :blink: Nice weekend everyone! :p0502:
  11. Definitely a "buy" for me, both the DC-6 and XP10. B) Strange, my last X-Plane versions were v4 and v6 back in 1998/2002... Ordered the XP-10 10-DVDs-set today and I am just downloading the demo. Odd sequence actually, but I read that the Nvidia-3D-Vision wrapper should work also on the demo. And 3D-Vision is my only way to go... Let's wait , and see Thanks PMDG for all the effort, but I am sure it will be worthwhile!
  12. I know what you mean... Nevertheless here is a link to a related thread including a description/overview of how using EZCA for walkarounds... http://forum.avsim.net/topic/446701-ezca-ezdok-camera-set-pmdg-b777-300er/page-2#entry3150864
  13. The A350 is actually already operated by Qatar (handover 22nd December 2014). Here is a nice website of the event with many movies: http://www.a350xwb.com/delivery/qatar-airways/ The great plane flies scheduled as flight QR67/QR68 since 15th JAN 2015 Doha-Frankfurt-Doha. But if 26th FEB 2015 was the first visit to LFPG than it is an important event for spotters... I like this video of the first A350 flight very much, because it is so heroic and human at the same time... https://www.youtube.com/watch?feature=player_detailpage&v=HRT5H375bgQ
  14. Thanks for your hard work and trying to make at least half of this winter weekend (northern hemisphere) a great FS time! B) This reminds me of last Friday (20th FEB) when LM published the P3D 2.5.12943.0_Hotfix and quite a lot of people got really angry about e.g. ASN not working for the rest of the weekend anymore. On the other hand it was interesting to see how fast ASN came out with a further SP2 beta version (B5532C) bringing back the functionality to the PMDG T7 WXR on MON 23rd FEB ... All in all an exciting FS time and thanks to all parties involved, although many of the inconveniences are "home made" on the developers side and obviously the result of a lack of communication. But also this is understandable: after years of a buggy but stone carved base FS this active dialog is new and needs to be incorporated into the different workflows. Otherwise there will only be bleary-eyed developers all around and end customers will ask even more justified questions... B)
  15. Thanks for the nice picture quiz and the video! I noticed one thing by the way: I think you mean 6400% which would equal 64x and show shadowplay of about 1 hour during that 1 minute part of your video. (15 DEG earth rotation) :p0310: (6400x would have shown exactly 4 earthdays in one minute...) :p0311: At least you had a little walk that way... B) Your hard work is greatly appreciated and I am very much looking forward to all the exciting updates!
  16. Yeah... I thought of another "TEXTURE_BANDWIDTH_MULT" sensational tweak discovery for P3D.CFG :blink: But thanks Steve! These shots look awesome and help me keeping the faith in P3D (in the nearer future). B) Yes, I must confess: in the meantime I became a doubter if the everchanging P3D sim foundation v2.xyz is of good for the following add-on developers and their loyal supporters... And I came to the conclusion: probably yes, but not now for me and not until the 64bit promise is showing up clearly at the horizon with at least some trusty sustainability. :mad: Or in other words: my will for wasting time (and money) on something which produces diametrically opposed and very often poor milages (for assumingly unknown - yet not supported/debugged/fixed - reasons) for long lists of experienced users is down to ZERO. :excl: IMO> Taking into account that many users have invested considerable amounts of $$$ in excellent hardware and still getting unsatisfying results is for sure not the producer's intention. Something should be done here to get a sufficient (wide spread) level of customer satisfaction (not lottery-style). The situation is a clear "lose-lose-lose" for "baseproduct-developers-customers" now being almost ridiculous regarding the degree of time consuming and nerve wracking "bug fixing" on the back of the customers (and developers)... <IMO
  17. mmh... I think they might post it here in the "737 NGX" forum like for the SP1C almost 3 years ago now... wow, I am getting old http://forum.avsim.net/topic/364643-04mar12-sp1c-released-for-full-ngx-product-range/
  18. Hi folks! By chance I just saw this on http://www.flugzeugbilder.de/show.php?id=1349583 Really Nice! B)
  19. That was well before "some other folks" :ph34r: started computing! It is really a fascinating excerpt of one of many NASA articles... And to find and read all that great stuff today is made possible by the ongoing improvement of technology. One can actually go back to the invention of the reel and beyond. And in the other direction of the timeline e.g. "Startrek" gets reality and it still goes on... B)
  20. Thank you Steve! The AM is the only bastion that hampers full time fluidity in FSX for me. Your thoughts (see above) about AM244 exactly represent my experience and I am looking for an answer to this frequently and for a long time... So instead of AM244 I will give AM170, 168, 42 and 21 a try. The latter 21 (10101) remembered me somehow of a NASA Apollo mission bit code. So I started a Google search and came across an interesting story about a wrongly set bit which caused the Lunar Excursion Module computer (by M.I.T.) to slow down during approach. This bit (set to "on" because of a failure in the procedure check list) turned the ascent radar to "AUTO mode" and by that made the computer wait for unnecessary ascent radar data. The performance hit was about 20%... Hopefully finding the right AM bit combination will also give some performance boost in return B) https://www.hq.nasa.gov/alsj/a11/a11.1201-fm.html I just downloaded P3D v2.5. Let's see if it goes off like a rocket...
  21. My opinion/expectation about MS HoloLens was good the morning I drove to work with my car hearing the announcement for the kick-off presentation that very day on the radio. On my way back home my opinion had changed drastically as during the day it turned out that MS HoloLens' concept is to carry CPU, GPU and HPU (holographic processor unit) all around your head. IMO you will need e.g. a good bi-metallic isolation to protect your brain from being "low-temperature-cooked" over time, which will add even more weight... :ph34r: A WLAN networked light weighted glasses version would have been a better approach IMO. I like very much the idea of a bi-ocular real-world-shader/3D-blender. What I don't like is that MS claims to be the inventor of the general idea... :p0305: The fake demo video was just a nice Cinema-4D-render-example and Adobe After-Effects-composite "finger exercise"... Augmented reality is "real" already for a very long time now... http://en.wikipedia.org/wiki/Augmented_reality
  22. just using 4 non physical processors sounds "odd" to me. Although 170 would also keep #0 clean... I will give it a try and see how intel turboboost tec handles it... with AM 244 I know that the only degradation (9FPS) occurs on peaks caused by UT2 and ASN in extreme weather during dusk/dawn every 5 min for 1 second...
  23. Best performance with AM=244 here with i7 4core HT on.... (works better than 84 for me) AM 14 is quite a performance roller coaster on my system...
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