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Shaun Slade

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Everything posted by Shaun Slade

  1. Sorry I should have put a readme with it. You can just run the new installer, it'll overwrite the old files with the new ones! Thanks!
  2. Yes,the aerial imagery wasn't green at all. But a lot of people who use FTX Global want the PS to blend into the green landclass they have. If anyone wants the brown looking photoscenery version, I will make that available on my website.
  3. We will be sending updated installer to the vendors tomorrow. The v1.01 change log: Color corrected photoscenery to green Changed surrounding landclasses Corrected runway markings Gate Numbers Corrected Additional Gate/parking spot 8 Added. Runway Dirt Textures improved Runway Lights Improved IMHO it looks a lot better greener!
  4. KSMY... Louis Armstrong New Orleans International Airport is having a new terminal soon, the others are potentials. But, I'm working on one ATM which I will announce soon! After that, I will have to see, these others are on my shortlist btw. Thanks for the suggestions though. Kind regards, Shaun.
  5. Hi, glad you like it! It's only got SODE jetways. You have to download SODE from https://sode.12bpilot.ch/?page_id=9 If the jetways show, you have SODE installed. You have to press TAB+S to open the SODE menu! Thanks!
  6. Hi, long time, but did this end up working ok?
  7. This is the support page for SXAD's KAMA for FSX, FSX SE, Prepar3d v2, v3 and v4. Currently this airport is available from Simmarket: http://secure.simmarket.com/sxairportdesign-rick-husband-amarillo-international-airport-fsx-p3d.phtml And Justflight: https://www.justflight.com/product/sxad-kama-amarillo-airport
  8. KPNS has been released, KORF this week! Kind regards, Shaun.
  9. The new installer with SODE and P3D v4 compatibility was released a few days ago actually! I think most of the distributors have it available now. Kind regards, Shaun
  10. The BNA update for v4 came out a couple of weeks ago, in case you missed it! Kind regards Shaun.
  11. Hi, I made KORF using FSX as a reference, and textures with the "emission" properties become way too bright with Prepar3d's HDR lighting on. I should have the v4 installer out this week and it'll tone down the night lighting a lot. Kind regards, Shaun
  12. Hi, With v4 when you activate a scenery and it loads, it seems to mess up some textures. Next time you run the sim it should be fine. Kind regards, Shaun.
  13. Sure. I mean I tried to make them as close as possible with the reference photos I had, but I will try and make it look more realistic. sxad at outlook.com Kind regards, Shaun.
  14. Hi, There should be a file: ...SXAD\SXAD KBHM\scenery\KBHM_Terminal_Jetways.bgl This should be a 2kb dummy file, maybe something has gone wrong in your case. If you go ahead and delete that file, all should be well! Could you let me know it's size please in your case. And yes I'll compile an update installer soon, I don't think it's necessary to recompile the whole installer until I have more bug fixes. Kind regards, Shaun.
  15. Hey Ken, Damn! You're right about the touchdown point on 24, I thought I had corrected it, I must have not saved it after! For the next update I think! And the v1.03 installer should have installed a dummy file over for the jetways. I don't get whats going on there. But you should be able to go into the sxad\sxad kbhm folder, and run the "SODE JETWAYS" mini installer, like it describes in the installer manual, and this will get rid of the jetways so ony SODE will show! I don't get why the v1.3 installer didn't do that as default, I checked it and it should have, my bad. Let me know how you get on! Kind regards, Shaun. Thank you Gregg, I am updating BNA, ORF and PNS next with SODE.
  16. The v1.03 installers should be out from tomorrow. Please see an updated initial post for information on it. Kind regards, Shaun Slade. SXAD
  17. Hi Bill, Sorry for the late reply. I'm just putting the finishing touches on the KBHM update, and KBNA will be next with the SODE jetways and the v4 installer. You can activate your previous v3 version if you have it still. Uninstalling v3 should have left the folders with just 3rd party scenery and addons in. Kind regards, Shaun.
  18. Hi, Sorry for the delay in replying. I don't think DVA was just saying that generally, not in response to your questions Ken. Thank you for pointing out the error regarding 18/36's runway length. I shall amend the manual for the update due for release tomorrow. As long as SXAD KBHM is higher priority than MegaScenery's Alabama there should be no problem, as our photoscenery should be overlaid on top. Or you could remove our photoscenery for greater continuity. Although our Autogen and scenery objects will still overly at Megescenery's imagery. I would love to make the whole of Birmingham with custom buildings and photoscenery, that may come in future depending on the popularity of the Airport regarding sales. As it stands, it is unlikely.
  19. That's the P3D shaders... But yeah, I see what you mean, I color corrected it with the surrounding default landclass, but it looks a little too bright which is exacerbated with the sun on it with HDR on. Shouldn't take much to bring the brightness down a little and recompile the photoscenery again. I'll do it for the update. Thanks for the feedback.
  20. Yeah, in prepared it's a unrealistically bright with HDR on, you can even see the unlit ground of the default scenery. With HDR brightness set to 0.6 it's darker like FSX and a lot more realistic. But then that wound't make for nice night lighting screenshots! Thanks. Again, with HDR on it makes the brightness and color of the grass different, it's greener in FSX and without HDR. But it looks fine to my eye, what do you suggest?
  21. This is the official forum page for SXAD's KBHM! https://sxairportdesign.com/kbhm-birmingham-shuttlesworth-airport/ This scenery is now available from these vendors: Simmarket Just Flight FSPilotshop The Flight Sim Store Product Description: Birmingham–Shuttlesworth International Airport (IATA: BHM, ICAO: KBHM, FAA LID: BHM) is the primary and joint civil-military airport for the city of Birmingham Alabama and suburbs. It is located North East of the city, in Jefferson county. With an average of 259 operations daily, and 43 destinations in 40 cities, BHM is the busiest airport in the State with around 2.6 million enplanements per year. It also includes a separate cargo terminal used by several cargo airlines and the United States Air National Guard 117th has its base on the airport. The airport has undergone many recent improvements including new A, B and C concourses in 2014 and an extended runway. This highly detailed scenery includes: The whole airport recreated in detail Custom ground textures Option for accurate high resolution static or default animated Jet Bridges Custom runway and taxiway edge night lighting Custom Taxiway Signs Baked AO and night lighting on ground textures Baked AO and night lighting on building Use of LODs and combined models for superb FPS A variety of custom static aircraft Large area of Autogen populated seasonal photoscenery surrounding the airport Additional High Resolution mesh for the airport and surrounding area PLEASE NOTE This airport requires user activation in FSX or Prepar3d UPDATE LOG: v1.03 08/01/17 Implemented SODE Jet Bridges Improved terminal textures Added custom animated vehicles to non-airside terminal area Darkened airport grass photoscenery Added detail to ground polygons Darkened night lighting on some buildings and runway. Thanks! Product Images:
  22. I guess you have ORBX Vectors installed. They made it so their own terrain polys have a higher priority which can't be overridden. Move out of the folder structure or deactivate the two …bgls 3025_WTR_Waterbodies.bgl and 3025_EXX_Excludes.bgl in the two folders ORBX\FTX_VECTROR\FTX_VECTOR_CVX\scenery ORBX\FTX_VECTROR\FTX_VECTOR_EXX\scenery This should sort it. Kind regards, Shaun Slade SXAD
  23. I've got in running in P3D v3 now I have fixed my GPU and it runs more smoothly than in fsx.
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