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jabloomf1230

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Everything posted by jabloomf1230

  1. I think that it's far more likely that a 3rd parties will produce ATC add-ons. Flightsim add-ons fall into broad categories like aircraft, airports, regional scenery, weather, ATC, AI aircraft and various utilities. Of all those, the most difficult to produce seems to be ATC. IMO, this is not entirely due to writing the massive amount of code needed to create the AI that communicates with the user and communicates with and controls the AI aircraft. The real issue is that someone who is either a seasoned pilot or an air traffic controller (or maybe both) needs to create the algorithms that drive the AI. Since as part my professional career, I worked on authoring and testing detailed simulation models (although not flightsims), I became fascinated with VOXATC and spent countless hours flowcharting how it works. As a RL pilot, it all seems so simple when flying, but when one looks at everything spread out as an flow chart, one realizes why LM, LR and even MS couldn't and still can't produce immersive ATC. It's not for lack of effort and hence I'm on the same page as Bert Pieke is. I'll believe what you said when I see it. At the rate that the commercial airlines are declining, one wonders if it may even be necessary. I don't want to get off on too much of a tangent, but one editorial undercurrent that has appeared post-COVID-19 is that governments need to focus on building new infrastructure and that one area that would make a lot of sense is investing in high speed rail for overland travel. If this actually occurs, it would be the death knell for many airlines.
  2. None to my knowledge. But the part time developer is a pilot with extensive knowledge of both coding and ATC. Your question could be asked about Alpha India Group also and it would have the same answer. And that's why AIG has far and away the best AI aircraft, associated software and flightplans. And AIG didn't develop its products overnight either. I'm not disappointed at all in the MSFS ATC. It's pretty much what I expected.
  3. Here's a map showing all the airports included in the Bahamas scenery pack:
  4. It took me a few seconds to figure out whether this recent thread on the official P3d forums was for real or a joke: http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=138409
  5. I would agree partially that creating realistic AI-based ATC either from scratch or from the existing ATC in the various MSFS legacy versions (including P3d) is a daunting task. But it's not impossible. Pilot2ATC does an admirable job, but it doesn't control or communicate with the AI aircraft. VOXATC does both, in a very realistic fashion. Personally, I prefer it to online ATC, which has such spotty coverage over time and space that it resembles a restaurant that is only open when you aren't hungry and when it is open, it has no tables available. So, the question is, how did VOXATC do the "impossible"? It only took 7 major versions and more than a decade to do so. Unless MS buys the rights to VOXATC, it is completely unrealistic to expect that MSFS will have any more than slight improvements over the FSX ATC.
  6. If you want to follow research then use Researchgate. It's a terrific website, that us pointy headed elites use. Reddit is a step down but is useful if you can match up your interests with a good sub. Twitter is not a serious medium for technical people. The only thing good that I can say about it is that it isn't Facebook.
  7. If you took it from that folder, it would be a 32 bit version and I wonder how P3d5 uses it at all. P3d5 could still call this DLL, but it could only access resources in the DLL and not the code. The DLL is actually loaded by gd2.dll, which is called by Prepar3D.exe. Loading this 32 bit DLL might prevent other versions of this DLL from being loaded by P3d5. What's interesting is that the P3d5 folder contains an older 64 bit version of this file 10.0.17134.12 (WinBuild.160101.0800) to compile shader HLSL source. The 64 bit version of d3dcompiler_47.dll in the Windows system 32 folder is 10.0.19041.1 (WinBuild.160101.0800). The P3d5 folder also has a 64 bit version of d3dcompiler_43.dll (9.29.952.3111). I should add here that it's not unusual for an app to call it's own version of a system dll.
  8. You might want to explain why you want people to replace this key DirectX file. This file is used by P3d5 to compile the HLSL shader source code.
  9. You must be thinking of a different website. That sounds more like Twitter.
  10. I'm always impressed at how LR manages to eke out improvements when it doesn't appear possible. But that said, I think that competing with cloud-based photo imagery is going to be a serious challenge for both them and LM. Although there are other purveyors of such global orthoimagery datasets, Microsoft and Google have the two most comprehensive versions that are readily available. MSFS obviously uses Microsoft Virtual Earth and it remains to be seen whether some other flightsim will utilize Google Earth imagery in a comparable real time fashion. Without doing so, I doubt that the terrain in XP and P3d will look as realistic as what is available in MSFS. The ORBX True Earth packages look nice in their limited way, but the data requirements argue against each user relying on local storage.
  11. There's not one point in your whole post that I can agree with. What happened to you on reddit? Did you get downvoted and lose all your karma? At least reddit subs have some semblance of order unlike the twin cesspools of Facebook and Twitter.
  12. It requires too much messing around just to make VOXATC work with P3d5, although it is possible. The choice is either P3d4 with VOXATC or P3d5 with the default ATC. LM is still tinkering with P3d5, so there's no urgency to switch. But, the trueSky clouds are so nice and the performance is so much better in V5.
  13. Prepar3D already has that kind of half-arsed voice control. The ATC options have numbered settings and one can set up the P3d voice control to recognize the numbers 1 to 10. This is really a dopey way to use speech recognition. It's more likely that third party developers like Pilot2ATC will figure out how to use the built-in Win 10 speech recognition without disabling the MSFS ATC. Or maybe they won't.
  14. First check if your CPU supports AVX/AVX2: https://en.wikichip.org/wiki/intel/core_i7 Find your CPU, then scroll down through the feature list.
  15. I think that AVX-512 is for Intel servers CPUs. Here's a simple explanation of AVX, which has been a feature of many Intel processors for at leat 5 years:
  16. I don't know which is more of a problem: an unstable PC or an unstable PC user caused by an unstable PC.
  17. Your math is a bit off. How about 1000 bananas and 1 with maggots?
  18. Same here. I can't get used to P2ATC anymore and hence use the default ATC too. The VOXATC Indexer works okay with P3d5, but if one includes an airport compiled withe P3d5 SDK in your flightplan, VOXATC says the airport has no runways. Since all my 3rd party airports have been updated, as has fsaerodata, VOXATC is basically dead. We do know that the ATC in MSFS 2020 (from a thread here on AVSim) is only a modest improvement over FSX, at least for now. Unless VOXATC is updated for MSFS, we may have seen the last of realistic ATC in a flightsim.
  19. Jeez, he already has a whole month!
  20. People have apparently forgotten that DTG utilized trueSky in their “early access flight simulator”. DTG limited the resolution of the clouds because of performance considerations.
  21. As anyone who has used VOXATC will tell you, an accurate simulation of both ATC and AI traffic is extremely difficult to implement. VOXATC is light years ahead of anything else and it took more than a decade to develop it to it's present state. What's in the alpha is not close to that but it's good enough for most users. Honestly, I wasn't expecting much more than that.
  22. I'm not sure what other sim that you are referring too as P3d4, P3d5, XP11 plus all the different weather add-ons use different approaches to their atmospherics. In my opinion, this feature set is not a big flaw in any existing flightsims. I personally don't believe that customers will switch to MSFS 2020 just because of the weather depiction.
  23. Guru3D always has the lastest game ready Nvidia drivers available for download.
  24. There's a malformed airport file in APX75310.bgl with an ICAO code =TEST that is co-located with WIDD, Hang Nadim Airport, Bantam, Indonesia. The airport TEST has no runways or much of anything else. It looks like LM was testing something and forgot to remove the test airport
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