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New Black Square C208 amphib/cargo + Commander 114
FINALLY!!! A Commander. I hope they go one step further and do a 114B/115 series.
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Flight Toolkit 1.1.28
Stone, does the scenery conversion need to be rerun?
- MS FLIGHT - CORE - MISC - Upgrade - CareerTrackDefinitions - Version 2
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Scenery conversion with 1.1.22
Stonelance, I wouldn't know if they waved a sign in my face. All I can tell you is what I see.
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Scenery conversion with 1.1.22
Stonelance, I know you don't want to hear about scenery conversion issues but I found some that i thought you might find interesting. They seem to be limited to the cities that have their own folders under the \FSX\scenery\Cities folder in both FSX and FSX-SE. I can't say if these issues appeared in 1.1.15 or not. Here are some examples. At Reno/Tahoe airport in Reno, NV (KRNO) Lat/Long N39 29.9467/W119 46.0867 - Many buildings just did not convert. The only building that did convert is the main terminal building. At Reno/Stead airport about 10 miles NW of Reno (new identifier KRTS - old identifier 4SD) Lat/Long N39 40.0906/W119 52.5864 - Most of the buildings did convert but the control tower did not. This is the airport where the National Championship Air Races are held every September. The grandstand did convert and so did the race course pylons but they seem to look different. There are acres of tarmac that did not convert, there is just sand and weeds. The runways are populated with large bushes. At Wittman Regional in Oshkosh, Wi (KOSH) Lat/Long N48 59.0695/W88 33.4161 - This is where the EAA Airventure convention is held at the end of July. The tents for the contributors convert but there are many shadows on the ground from parked aircraft that do not convert. (shadows yes, aircraft no) At Edwards AFB in Edwards, CA (KEDW) Lat/Long N34 54.4853/W117 53.1317 - There are many neat static displays to see here and most of them convert very nicely with a few really weird exceptions. There is one very large hanger in FSX that has its door partially open and you can go inside the hanger and find a B1B parked inside. The nose of this B1B sticks out in front of the hanger and overlooks an empty tarmac. In the conversion, the inside of this hanger is just a black hole that you can't get into but the nose of the B1B sticks out of this black hole and overlooks the tarmac that now has two B1B's backed up against the blast wall neatly parked side by side. I really want to know how you convert nothing into two B1B's! Some of the runways here are also populated with large bushes. I know you are busy, busy, busy but if you get a chance could you look at this? Thanks.
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Flight Toolkit 1.1.22
Didn't the first conversions delete all of the files out of that folder when the conversion finished?
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Flight Toolkit 1.1.22
OK, let me rephrase my question. If I want to rerun the converter and get a fresh, new batch of converted scenery files, what files do I need to delete before I rerun the converter? Steve, FYI, my FSX:SE does NOT have a second propui.xml file.
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Flight Toolkit 1.1.22
Just exactly what folder are the converted scenery files supposed to wind up in?
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Flight Toolkit 1.1.22
Steve, the conversion is running right now. Since the error came up right away before I will assume it is going to finish normally. Thanks for the great work. Conversion finished and it looks just like it is supposed to. It did take about 25 minutes longer than it used to.
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Flight Toolkit 1.1.22
Steve, There was existing files in the TEST folder so I deleted that and reran the conversion and got the same error. The full path is: 'C:\Program Files (x86)\Steam\steamapps\common\FSX\propdefs\propui.xml' I am running Win10 Pro. This is the only difficulty I have had with any version of the tools.
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Flight Toolkit 1.1.22
Steve, I just tried to run the conversion with 1.1.22 and it crashes with the error message: FSX conversion failed: Failed to load symbol file '<path>\propdefs\propui.xml'. I use a batch file that has worked at least 5 times so I know the cmd is right. Help! Thanks.
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Flight Toolkit 1.1.15
Thanks, Majuh
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Flight Toolkit 1.1.15
Everything looks great to me but are we still missing some bridges and buildings? I thought Steve fixed that or did I miss something? :unsure:
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FSX SE Sale
For anybody interested, Steam has FSX SE and ALL the addons on sale right now at 50% off!
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Some Error SS I have seen flying missions
Hey Steve & Dick, For a side note I just went to KPVU without the taxiway sign "fix" and the anomaly doesn't exist on my installation. All looks normal except I noticed runway 18-36 doesn't have markings. Is it supposed to be that way?