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cyril972

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  1. Same, I noticed only 2 issue with this update : 1 ) My TOBII doesn’t work in “pitch” when my head tilt up to down 2 ) The 172 load on the parking with a 180° shift Otherwise, it’s early smooth, VRAM seem to be lower, the UX is polished….no add on seem broken
  2. Physics Сessna 172 (classic and G1000), Extra 330LT: Integrated full inertia tensor support, MOI recalculation fixes for aircraft weight changes, and rotational dynamics fix. Added support for a full inertia tensor used in aircraft rotation modeling via the new “empty_inertia_tensor” parameter in the [WEIGHT_AND_BALANCE] section of flight_model.cfg file (see SDK for details). When this parameter is specified, it also enables the following fixes: Fixed incorrect effect of payload stations on MOI changes. Note: if you previously compensated for this by increasing the empty aircraft MOIs, re-adjustment may now be necessary. Fixed incorrect MOI recalculation during in-simulation weight changes. Fixed several issues in rotational dynamics modeling: the laws of conservation and evolution of angular momentum and rotational kinetic energy are now satisfied with high accuracy. Increased limits for angular velocity (to 10 revs/sec) and angular acceleration (to 100 revs/sec^2). These limits only safeguard against crashes from incorrect flight model settings and are not expected to trigger in normal gameplay. Fixed excessive drifting on the landing gear when the rotational dynamics fix (activated by “empty_inertia_tensor”) is enabled. performance is way better, hope the improvements continue but I was curious about this « physics » section of the update. I tried the 172 and it’s better, more stable in the pitch wich was a small issue for the 172 in 2024. we also need more rudder to keep a coordinated turn. Try it and report if you like it or if you don’t fell anything different
  3. No you obviously can, but the paint kit is harder to get since you have to use the « projector », then their is the new format is « Ktx2 » which is not straight forward as before. also I want to learn how to make livery’s in MSFS2024 but I found no tutorial or help on YouTube nor in the dev forum since livery’s are not compatible from a Msfs2020 plane to a MSFS2024 planes, you see very few livery’s for default planes
  4. I really want to fly it, it’s a fantastique plane with capabilities and a lot of uses cases. But it lacks livery’s, Tradewind, St Barth Executive, Jetfly, haute aviation many airlines are flying PC12NGX but I cant find any livery for them. recently someone released a Fly7 livery pack for it, that’s a good start. This is a common problem for default planes, there is a shortage of livery’s in 2024. The PC12, C172, C208, SR22 all of them need love. I would love Asobo to release a tool to design livery’s in game
  5. Just find out the YT video, I’ll try that tonight
  6. Yes St Lucia, I’m super keen about staying connected and linked to all the Caribbean community. IRL first obviously and online too, I will pay ST Lucia a visit whenever I can
  7. Yeah that’s true, I also don’t like it when there is a guy with it’s tiny pushback just in front of my GA plane, hope Asobo improves the logic behind ground véhicule. But I like having them around, an airport is a lively place
  8. I work at an airport, and I’m often in my car on the taxiways, runways, and parking areas. My team and I maintain the ILS, VOR, and DME systems at TFFF (Fort-de-France Airport). But there are tons of other jobs happening on the airfield too Safety and security personnel, firefighters, fuel services, companies that handle VIP and private jet operations (sorry, I don’t know the English term for those), ground service providers, catering companies… Basically, every time I request clearance from the tower, there’s always another vehicle already on frequency. So no, I’m not bothered by the number of vehicles in MSFS!
  9. When you write a text using the dark mode of your web browser…..it ends up being white text on a normal white page…stupid me😭
  10. Honestly, at this point, even if MSFS24 were just in alpha, it feels like MSFS2020 was a proof of concept for MSFS2024. Everything is significantly better: the flight model, ground handling, lighting, reflections, ground textures, clouds, turbulence, and the digital twin. All have seen major improvements. The user experience, tablet integration, and flight planner are also much more refined. (We keep wating for the new ATC, completely revamped but coming later they Said) After what I experienced this weekend, if all the default planes are as polished as the Cessna 172, I won’t need to buy third-party aircraft for a long time, because they will need to catch up. I’m excited for the PC-12, SR22, A321/A330, C172, and C152. Yes, the flight model really impressed me, but did you notice how circuit breakers are functional now? The tires even compress and deform under the weight of the airplane. This is the kind of attention to detail they can truly be proud of.
  11. To me the 172 in MSFS2024 is much much better than in MSFS2020, it’s not even comparable. It’s not as twitchy as before, you feel the inertia, also you can finally trim the aircraft for a specific power settings and it stay right at the altitude you trimmed it at. Try doing that with 2020 During an approach it’s not as draggy as before and you can finally do approach with the right power settings(1800 to 1900 RPM) and most importantly a nose down pitch during the approach exactly as in real life (in MSFS2020 it’s 2100-2200RPM with a nose up attitude as if this was an airliner) I won’t even talk about how different the plane feels on the ground because it’s night and day. Asobo and Microsoft did wonder in the Flight model department
  12. That’s on purpose…actually, they said multiple times that today wasn’t the day to discuss some things they want to deep dive in later on
  13. Would couldn't have described it better, this plane just feel real and alive, not your avarage flight model at all. Funny enough after some pratice this PC12 has become the easiest plane to land at St Barth for me. Also dont forget how great it handle on the ground, you even forget about MSFS2020 ground physics
  14. It’s not an intended behavior, it happens when MSFS transitions from ground physics to air physics (or reverse). They said they’ll try to improve it as much as they can while staying accurate to the real pc12. For now to avoid this wee need to take off as soon as airspeed allow it, landing as slow as we can and apply the correct rudder trim
  15. But there is so much details in the 3D model, it’s remarkable. The cargo door both of the butterfly cockpit door and even the little engine hatch or the parachute handle everything is design as if it was meant to be open and admire but it doesn’t open😢. Hope it comes latter Beside that I looove this plane really, since it came out in the SU14Beta I haven’t flown anything else, from the 3D model to the system and flight model everything is great. It fly accurate to the number and it feels right, the correct nose down attitude on final for exemple. Hand down the best default plane in MSFS to me!!! I customized the flight_model.cfg though to make the nose wheel free castering as in real life and to give it nose UP pitch on the ground like you can see most SR22 having, I’m still fine tuning the suspension and might share it on flightsim.to when I’m happy with it

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