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WillsB3

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Everything posted by WillsB3

  1. 3.3 is out, I guess Tweak Assistant will need a big update to support any updated shaders... Cloud shaders will have been updated to support the new CLOUD_FACING_MODE.
  2. It is not another shader injector like SweetFX/Reshade. This tool provides modifications to the sims built in shaders. You can use it with (or without) reshade. If you want to disable reshade, just rename the dxgi.dll file in your P3D folder to dxgi.dll.off
  3. These are the best I've seen http://library.avsim.net/esearch.php?CatID=fsxmisc&DLID=179660
  4. I honestly don't think the REX4 water textures/effects have been designed to really work with P3Dv3. I always find the water looks weird in v3 with REX water. In FSX it was great, but for P3D I've gone back to stock water.
  5. Take AM off, see if you get crashes...
  6. Thanks for your hard work! Reshade wont equalize what different users see though, as it depends very heavily on monitor settings which you can't know about/account for :(
  7. If you're using Windows 10 then the cursor may get bigger when you switch to a higher resolution as W10 automatically scales some of the UI elements (cursor/desktop shortcuts/fonts etc) to help keep them readable on HiDPI displays. You can disable this setting in the W10 display settings screen.
  8. Looking forward to the update Pe11e - Thanks
  9. Have you tried increasing the cloud shadow draw distance slider in the settings?
  10. No. AF is a completely different thing and is not related to AA in any way. You do not need to match the values of AF and AA.
  11. Hi, The MixAmp is essentially just another USB sound device. See here https://www.astrogaming.co.uk/mixamp%E2%84%A2-pro/3AM99-AGU9X-975.html (I have a slightly older version but it's essentially the same thing). Could multiple sound devices cause a problem with FS2Crew?
  12. I'm having the same issue. Using an Astro A40 headset connected via the Mixamp (so via USB) and a Creative X-Fi Titanium sound card: https://drive.google.com/open?id=0B012srY358MYUGRVTjkwZ2Ezb0k&authuser=0 Edit: I tried connecting the headset via stereo jacks instead of via the USB MixAmp and when clicking HS the same error occurred. I then tried disconnecting the USB MixAmp from the machine and that prevented the crash. This of course means I can't use the MixAmp with FS2Crew. It seems like there could be an issue with FS2Crew when a USB headset is connected, even if it's not set as the default sound (and/or communications device in Windows' sound settings). Are there any known issues around this?
  13. FCOM = Flight Crew Operations Manual. One of the large pdf's that came with your PMDG aircraft :rolleyes:
  14. Thanks Chris, Here's the link: http://www.prepar3d.com/forum-5/topic/issue-with-night-environment-possible-3rd-party-scenery-issue/. Just wanted to clarify, in all but the original test I was running only Orbx scenery. In the initial post I mentioned I was using MegaScenery Earth England and Wales (which I was) but I then disabled this as I thought it might resolve the issue (but it of course didn't, so all the shots/video you've seen has been of Night Environment on top of Orbx Wales.) Thanks again for your assistance with this, let's see if LM have any gems of information they can share with us . Enjoy the rest of your weekend, Wills
  15. Excellent, thanks Chris. I'll create a thread there with as much detail as I can. I'll drop a link here for reference too.
  16. Then I should be fine :unsure: Do you have any other ideas?
  17. No change with latest Nvidia driver. I did restart the sim last time I disabled tessellation but will try again. I would say that GTX770 should be more than fast enough for this right... I mean you must have many customers running P3D on much worse GPUs? Here's a shot with Hardware Tessellation completely disabled (having restarted the sim): https://drive.google.com/open?id=0B012srY358MYaE1KdHVMeXVqSGM I notice that the colours are different (more yellow and less orange) but other than that it still looks incorrect to me?
  18. Everything appeared to be in order with the scenery.cfg but I ran the suggested tool from within FS Scenery Configurator, cleared my C:\ProgramData\Lockheed Martin\Prepar3D v2 folder (except scenery.cfg) but still no change. I'm not on the latest drivers. I'm on 344.65 (released Nov 2014) as I've found all the later drivers I've tried give me microstutters in P3D. I'll try the very latest drivers next as a test just to eliminate that avenue however. Will report back shortly.
  19. Hey Chris, Here's the video: I'll try your last suggestions next and let you know how it goes. Many thanks
  20. Hi Chris, Just tried both of those suggestions and no luck. I have noticed if I use the Time Preview feature of P3D and set the time to *just* after the lights turn on they look perfect. Adjusting the slider towards later times makes the ground splash become more visible and move towards being overbright again. I've recoded this into a video so you can see what I mean which is just uploading (I have a slow connection so it'd be an hour or so.. I'll post the link here when it's uploaded.) Additionally, with Base 0 disabled in the scenery library everything looks great (except no ground splash from NE of course but there does appear to be some from of groundsplash perhaps part of FTX England's base textures). The fact that by tweaking the time I get the lights looking as I expected suggests that it's not a fundamental issue with my P3D install to me but I'm not sure what your thoughts are on this? P.S Many thanks for the help and suggestions so far. Great support especially as it's the weekend . Hope we can get this issue resolved soon as now I've seen how great it looks (even if I did have to set the exact time) I can't wait to explore the night!
  21. Yes tried both. No difference with HDR on/off. Tesselation off also didn't help, but then made my sim crash after 30-40 seconds. (This is a known issue: See http://www.prepar3d.com/forum-5/topic/r6025-pure-virtual-function-call-run-time-error/).
  22. Just taken some new shots. I can't use the default P3D textures because I have FTX global installed which overwrote them. These are with FTX England (with Global and Vector installed and "Europe" selected in FTX Central V2) and NE British Isles after I'd renamed my %APPDATA%/Lockheed Martin folder: https://drive.google.com/open?id=0B012srY358MYWS1ocF9SYm1JVUk&authuser=0 https://drive.google.com/open?id=0B012srY358MYbzhzOFRhYVllY0E&authuser=0 These were taken right near EGFF. I believe the second image is of Cardiff itself. As you can see the patchy problem remains :/ These were taken with stock graphics settings as when I removed my %APPDATA%/Lockheed Martin folder a fresh Prepar3d.cfg was obviously generated. All I did was increase the frame rate limiter. No other changes were made. It's not a hardware issue. As you can see here my system usually runs P3D well. The specs of this self built rig are: Cosmos 2 Chasis Corsair AX860 Modular PSU Gigabyte GA-Z87X-OC Intel Core i7 4770K (@4.4GHz) 16GB Corsair 1866Mhz Memory Geforce GTX770OC 2GB Sound Blaster X-Fi Titanium 1x 256GB Samsung Evo SSD (Windows 7 + PREPAR3D). 1x 256GB Samsung 840 SSD (Windows 8 + All non-PREPAR3D software). There's definitely something fishy going on here. I'm running the latest P3D (2.5 with both hotfixes installed). I assume this should not cause any issues?
  23. Hi Chris, I've moved NE above all my UK scenery now as suggested. I also tried disabling HDR but didn't notice any improvement in the light splashes "harshness". In addition I experimented with calibration but again no difference to the issue I'm seeing. The reason I think what I'm seeing is not correct is because in the previews I've seen of other NE products (like the quite simply incredible looking shots here http://forum.avsim.net/topic/445103-aerosoft-night-environment-france-preview/page-4). The light splashes in these preview images blend in with the ground significantly more than mine. Almost as if on my system there is no alpha/transparency blending going on with the light splash textures. For example see another shot of what my simulator looks like (this time with Levels Base, 0 and 3 enabled: https://drive.google.com/open?id=0B012srY358MYc0RjX0s3NHQ3WDg. As you can see the light splashes are what appears to be fully opaque white/orange, unlike the nicely blended ones as shown here for example.
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