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DTG Martin

Commercial Member
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Everything posted by DTG Martin

  1. Calling all livery artists! We are happy to announce the first FSX: Steam Edition livery design competition contest for the Piper Aztec which will run until 19th September 2016. The winner will have their livery included in the add-on and distributed on Steam. How cool is that? For full details please click here http://fsxinsider.com/aztec-livery-competition/
  2. Hi everyone, We are running a quick poll to find out which you prefer most, Steam Gauges or Glass Cockpits? Cast your vote in the poll and leave us a comment to explain way. Thanks everyone, - Martin
  3. A big thank you to everyone who has taken the time to answer this thread, and tell us about your opinions on this matter.. Your answers have been very helpful and have given us a lot to think about. I can't lock the thread (any kind mods out there please?), but please note that we will not be collecting any further responses on this subject at this time. Please keep an eye out for more discussion threads about other topics coming very soon. - Martin
  4. There certainly are a lot of options in question 51. They are all suggestions and feature requests from your fellow flight sim players. While they might not all be of interest to you, they might be to others. We have included as many of the most frequently requested items from the community in the list as we can. Now we want the community helps us decide what the priority of these features are. We know that it takes a while to do this, but what the community tells us now will help to shape our plans for DTG Flight Simulator over the next few years and beyond. - Martin
  5. Greetings simmers, and welcome to the Dovetail Games Flight Simulation Survey! By completing this survey, you are helping us to understand what you as a community want in a flight simulation experience. This information will help us to hone future projects, and improve how we communicate with not only our players, but the wider flight simulation community as a whole. Once you have completed the survey, you have the option of entering a draw for the chance to win one of two TFRP T.Flight Rudder Pedals courtesy of Thrustmaster as our way of saying thank you. Competition rules, terms, and conditions can be found here:https://fsxinsider.com/comprules We greatly appreciate you taking the time to fill our survey, and look forward to seeing you in the virtual skies! Click this link to complete the survey and enter the competition - https://eSurv.org?u=flightsimsurvey -Dovetail Games Flight Simulation team
  6. Greetings simmers, and welcome to the Dovetail Games Flight Simulation Survey! By completing this survey, you are helping us to understand what you as a community want in a flight simulation experience. This information will help us to hone future projects, and improve how we communicate with not only our players, but the wider flight simulation community as a whole. Once you have completed the survey, you have the option of entering a draw for the chance to win one of two TFRP T.Flight Rudder Pedals courtesy of Thrustmaster as our way of saying thank you. Competition rules, terms, and conditions can be found here:https://fsxinsider.com/comprules We greatly appreciate you taking the time to fill our survey, and look forward to seeing you in the virtual skies! Click this link to complete the survey and enter the competition - https://eSurv.org?u=flightsimsurvey -Dovetail Games Flight Simulation team
  7. And what exactly these "many settings" are and how exactly they are "layed out." is why we are here asking questions neumanix - Martin This is an interesting point. How do you all feel about the way things are documented in terms of settings? In an ideal world how would you like these things explained? In the GUI, in the manual? In a separate guide? - Martin This is another great point. What options and settings do people like from the various simulators available? What does each one do well? What does each one do terribly? - Martin
  8. And that is the big question Silicus. What should these options be? How much control should players have over the way the sim looks and plays on their PC? Some of the best selling add-ons out there like Accu-feel and ASN allow simmers very detailed control over their experience. We went for a very simple set of options in DTG Flight School, and we got lots of feedback from players saying that we didn't include enough options. - Martin
  9. How else would you suggest we find out what the flight simulation community wants other than by asking them neumanix? We want you all to be part of the development process. If you have some other ideas about how we should do this then we would love to hear them. - Martin
  10. When setting up the sim for an optimal framerate which options or tweaks do you use? What options would you like to see in a new simulator to help you achieve this? - Martin All suggestions are welcome. You are the players, you know what you want better than anyone, and we want to hear it. - Martin You raise a good point with graphic cards drivers and advance config tools like this. Do you usually set this up first, or do you set the sim up and then the graphics card? - Martin An interesting idea. So do you think there should be one slider which balances the two of these, or do you think there should be separate sliders for each? Should there be other options relating to them? Such as shadows or scenery density? Or do you think that the sim should handle that for you based on where the slider is? For example if you selected a low scenery quality it would turn off all shadows in the world for you automatically? What does everyone else think about this idea? - Martin Which ones in particular would like to see included if possible? Do you think having these controlled from within the game is better than controlling them from the graphic card configuration tool? - Martin
  11. What tweaks or options do you think should be on that tab Tony? - Martin That is a great idea. Can you think of an example of another sim or game that those this well? - Martin
  12. Greetings virtual pilots, Welcome to the options and tweaking thread! As part of our continued effort to understand the needs of the flight simulation community we are back again with another discussion thread. This week, we want to take a deeper look at how you set up FSX, what tweaks you apply, and what elements that you would like to have control over. We know that modifying and tweaking your simulator is a key part of the hobby for some simmers. Everyone has their own personal preferences and customises their experience accordingly. For some of you, it is all about maximising your framerate. Some of you seek to improve the overall performance of your simulator. For others, the focus is being able to run as many add-ons as possible. We are eager to understand what options you require to achieve the desired effects (and what those effects are). For the upcoming Dovetail Games Flight Simulator, we are looking at ways we can streamline your experience, while giving you access to all the features and options you need to sim the way you want. Our goal is for you to spend more time flying and less time tweaking. In order to do this to best of our ability, we have a few questions we would like you to answer: What are your thoughts about tweaking and optimising your simulator? Do you see it as key part of your hobby, or do you consider it an annoyance which results from the age of FSX? Would you like to see a new flight simulator with a similar number of options as FSX, or would you prefer not to have to tweak your sim at all? What is your primary focus when your tweak your simulator? For example, have you set it up to focus on performance, graphics or load times? How have you gone about achieving this setup? What tweaks have you applied? Many players modify their FSX config files. Have you done this? What have you changed? What values are you using? What difference do these changes make to your experience? (See below for more on this) Have you modified any other files in your FSX setup? If so which ones and how have you changed them? How does this affect your setup? Are there any tweaks or modifications that you would consider standard or essential? Are there any must-read guides you would recommend we check out? What is important to you in terms of in-game settings? Are there certain settings in FSX that you use regularly? Are there any settings that you never use? Are there settings missing that you wished were included? Are there settings that you wish were different or had more options? Please note that for the moment we are only focusing on the settings found inside the core simulator. That means settings in main FSX simulator, and not settings in add-ons. Finally, it would also be a massive help to us if we could collect examples of your FSX config files. We can then compare them and see what exactly you are editing. If you have a few minutes to provide an explanation of your edits too that would be fantastic. If you would like to help us with this please email your config files to [email protected] - Martin
  13. A big thank you to everyone who has taken the time to answer this thread, and tell us about your experiences with the SDK. Your answers have been very helpful and have given us a lot to think about. I can't lock the thread (any kind mods out there please?), but please note that we will not be collecting any further responses on this subject. Please keep an eye out for more discussion threads about other topics coming very soon. - Martin
  14. Thank you Jess. There are so many modeling programs out there. Does anyone else use one that we might have missed? - Martin You Sir are a genius. Thank you. - Martin One idea that we are currently considering is taking certain key aspects of the SDK and separating them out into dedicated tools within the sim. The two areas we are thinking about to start with would be a mission creator and livery editor. This would allow anyone who has the sim to use the tools through a graphical user interface to easily create missions and liveries. These could then be shared via Steam Workshop. Over time we would look to introduce new tools and expand the content that could be shared via Workshop. What do you think of this idea? We feel that this could be a great way to get more people started with modding and creating their own content. Over the years that follow we could add to these tools, slowly building towards a comprehensive in game editor similar to the one found in Train Simulator. The editor could replace many of the third party tools needed to create UGC at the moment and vastly streamline the process. The flip side of this is it would take time to implement all of the functions in an editor system. This means that not everything is going to be in place day one. What do you all think of this idea? In the short term it would limit what content could be created in DTG Flight Simulator, in the long run it would greatly increase the scope of what could be created, and open up the process to anyone who wanted to give it a try. - Martin
  15. Hi Steve, thank you for getting in touch. Could you give a practical situation or an example to demonstrate how this could be helpful? It always helps to have some context. - Martin
  16. Hi Bryn, Thank you for getting back to us. What sort of add-ons do you make? When you talk about AI and ATC access is that for you own person use in the sim or is that part of your add-on creation process? Could you please give a practical example of when this has been an issue for you? Being able to understand what it was you were trying to achieve and the problems you faced would be really helpful. How in an ideal world would you like to see these barriers addressed? - Martin Hi Jess, how goes things? When you say pluggins do you mean simply a import/export function or something deeper than that? Is it just Blender or are there other programs out there that you think there should be support for? - Martin
  17. Greetings virtual pilots, Welcome to the content creation/modding thread! When we announced DTG Flight School and DTG Flight Simulator one of the very first questions that we were asked was “Will there be an open, publicly released SDK?” Since that day you have not stopped asking us this question, so we completely understand that being able to create your own content is extremely important to the flight simulation community. From professional developers producing the well-known add-ons that we all love, to the bedroom developers, there are loads of you who spend your free time creating liveries, missions, aircraft, airports/airfields and other freeware and payware. We recognise that flight simulation would not be what it is today without the hard work and dedication of content creators, and we fully intend to continue this tradition with Dovetail Games Flight Simulator. We also recognise that technology has advanced substantially since the FSX SDK was released with FSX Deluxe back in 2006. Ten years ago the modding and user generated content (UGC) scene was a lot different from how things are today. Over recent years we have seen modding and UGC move into the mainstream across both PC and consoles. More and more titles are now arriving with comprehensive editors and tools, while services like Steam Workshop make it easier than ever for players to share their content. We know the needs of livery creators are very different from the needs of sound pack creators; that the requirements of mission designers are not the same as airport creators. Over time, we fully intend to provide content creators with the tools that they need in DFS, however in order to do this to best of our ability, we have a few questions we need you to answer: Why do you want an SDK? What exactly do you currently use the FSX SDK for? What sort of content do you create with it? What does your workflow look like? Are there certain things about the current SDK that annoy you or that you wish were different? Would some sort of scripting tool or editor be more useful to you? What third party tools or software do you use with the SDK? Photoshop, Blender The more you can tell us, the more we can understand how to make the content creation process more enjoyable for you! - Martin
  18. Hi everyone, This is the official discussion thread for DTG Flight Simulator. My name is Martin and I am the Community Manager for all flight simulation projects here at Dovetail Games. In the build up to the launch of DTG Flight School we ran a Q&A thread which was very successful. However, lots of people wanted to just have a general discussion about the new sim, and not ask questions. So this time around I have created a discussion thread for that very purpose. If you are looking for the latest news about DTG Flight Simulator then you can find the news thread here. If you would like to ask me a question about DTG Flight Simulator then you can find the Q&A thread here - Martin
  19. Hi everyone, I feel this thread is a bit tongue in cheek as some of your have mentioned. However let's clear a few things up. The DA42 in DTG Flight School does come care of our partners at Alabeo. However. it is not a release of their DA42 Twin Star v2. While the audio for the DA42 has not been taken directly from the real thing, we have taken every care to make the sounds as authentic and realistic as possible - Martin
  20. Nope that is not the one, like the other two aircraft in DTG Flight School the DA42 is a brand new model made by us. It is exclusive to DTG Flight School. - Martin
  21. Thank you all for this feedback everyone, I have collected it all up and passed it to our development team to investigate further. If you spot anything else you think we should know about please post it or get in touch with us via our support team. - Martin
  22. The DA42 update is currently scheduled for next month (June 2016). Those of you who have pre-ordered Flight School will receive this update as soon as it is available. Players who have not pre-ordered Flight School will receive this update 60 days afterwards. - Martin
  23. In order to resolve any issues you have with Flight School more effectively, please contact us via our support network. This enables our specialised support staff to give you a more in-depth response to your query more quickly and accurately than via our social networks and forums. You can contact our support team at dovetailgames.kayako.com - Martin
  24. Thank you for your feedback. In order to resolve any issues you have with Flight School more effectively, please contact us via our support network. This enables our specialised support staff to give you a more in-depth response to your query more quickly and accurately than via our social networks and forums. You can contact our support team at dovetailgames.kayako.com - Martin Thank you for your feedback. In order to resolve any issues you have with Flight School more effectively, please contact us via our support network. This enables our specialised support staff to give you a more in-depth response to your query more quickly and accurately than via our social networks and forums. You can contact our support team at dovetailgames.kayako.com - Martin

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