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David_CSA

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Everything posted by David_CSA

  1. This is an amazing piece of information. Thank you all very much!
  2. Thank you very, very much! I believe this is exactly what I was looking for. The screenshots show it is possible to see all three trim values (aileron, elevator, rudder) and configure the information shown. Very nice, thank you!
  3. Are you please aware of any add-on that would show the value of actual Elevator Trim setting somewhere in FS2024 while in flight? I am myself aware of 2 ways, but they are far from perfect: the default FS2024 HUD overlay - The disadvantage is it shows too much info even in the compact mode. It spoils realism. I wish to see just the trim setting. the FS HUD bar - an app I found on flghtsim.to - It does exactly as I need, but in my case it is really resource hungry: From 110fps to 65 fps. Any other options please? The default HUD would be perfect, if only we would be able to choose what to show and what not to show (e.g. many people hate the map...)
  4. Thank you. I am on a 144Hz panel, but with full Gsync. The refresh rate therefore corresponds to the limit set to 60 fps in RTTS.
  5. What are then the general guidelines to reduce ghosting with Frame generation, please? I use TAA with Nvidia Frame gen 2x. 1440p. Ghosting is clearly visible especially along edges of white wings against darker background such as green terrain. Other than that the picture looks fairly good.
  6. That's a valid question. Would anyone be able to reply, please? I used saving of flights a lot prior to FS 2020. Then stopped with it exactly because of the 5 reasons above. I am on FS 2024 now but not at the moment.
  7. Almost the same experience here! When Image Sharpening activated for the first time, the default values (at least for me) are: Sharpen on 0.50, ign. film grain on 0.17. Already that setting makes a huge difference and a lot more of detail is visible, e.g. individual leaves on trees etc. It feels very good, perhaps a tad too sharp. Will try 0.4 & 0.17 as you recommend. Thank you.
  8. I can understand and respect what you say. My main issue is I was actually very satisfied with trees in FS2020. We had one quick fix to reduce the height and that was it; Density and placement was fairly ok there. We all love both products: 2020 and 2024. It is just a big pity the trees are not the best in FS2024. But I still enjoy flying it.
  9. That's exactly my problem with Bijan. I love Bijan and admire his work. I did bought his product. But if he goes on fixing all places in the world ONE BY ONE.... How many decades is it going to take??? I mean...There must be some other and global solution. I also purchase the Taburet product (as I mentioned here already before). But I believe Bijan is more refined...Only it still misses a fix for myriads of places around the globe.
  10. Oh, Noel means DLSS-DLAA...! Then it makes sense now. I did try to search for the meaning, but did not succeed. Thank you very much for clarifying it.
  11. Hello Noel, a) Sorry, what do yo mean by NVSR? Not many people use this abbreviation. b) With your current solution, how do cap frames? Do you still use RTSS as in the TAA days? Thank you, D.
  12. I am sensing various information about SU1 and trees. Some say they are better (smaller), some say there is even more of them. How do you see it?
  13. Gentlemen, how does the 2024 version fly for you? Any initial reactions? I will be able to test only much later in the week. Was curious about your observations.
  14. Great question! Also I would love to know... Could anyone please answer, if you know it? I noticed that ground handling is different even for imported FS2020 planes in FS2024. But once in the air I wasn't that sure anymore.
  15. FS2024 adds an excellent support of utilisation of all CPU cores/threads. That's the single biggest improvement for me. I was always CPU Main Thread limited. Now all 16 threads are evenly used on 60% in FS2024. It is enough just to pop in a newer GPU and the whole system built in 2020 can function further. BTW adding a good multi-core support is not as simple as it seems. Many software packages we use with my company in construction business still haven't managed this in 2025.
  16. Amazing news, thank you very much!
  17. Ah, that's great to know, thank you. I had no idea about the AutoFPS VRAM protection. I can confirm for 8GB card owners that in weeks of using GA planes on 1440p I have never encountered the issue with settings on High. But as soon as I loaded the B737 MAX at the default Pamplona airport on a cloudy day, there was a slight VRAM overflow and fps dropped. I then took off and since both the plane and the airport are nothing dramatic, the VRAM returned quickly to around 6GB. BUT: The fps stayed pegged at 30 fps!! It has never recovered to what it normally would be! I used various hw monitors and they all confirmed none of the components is overloaded. The Dev mode counter stated I am Main thread limited but all 16 threads were nicely at 60 percent utilisation. It was clearly the sim who imposed the 30fps limit during the VRAM overflow incident, but the Limit he's never been lifted.
  18. Any opinions on which one is the most realistic looking / the best one in general?
  19. See: https://www.avsim.com/forums/topic/661532-trees-default-vs-bijan-vs-taburet-vs-2020-vs-yankeemike01/
  20. It has been discussed here several times that there are way too many trees in MSFS 2024, especially in some locations (Europe?). By too many I mean especially the fact that they cover larger areas than they are supposed to or that that they grow in places where they should not be present. I am obsessed with this topic, because in my opinion it doesn't allow users to enjoy VFR flying to its full potential. I assembled several screenshots comparing various solutions I tried in both sims. Which one do you find the best and why? What is your opinion? Note 1 We are not speaking about PG trees here. This topic concerns autogen areas only. Note 2 FS2024 pics are taken with TLOD and OLOD equal to 150. FS2020 pics are taken with TLOD and OLOD equal to 200. Note 3 The area shown is LKLB, RWY 15 (Liberec, Czech Republic). Time set to 1 August, 2025, 13:02. 01 - FS2024 - Default - Trees on High setting https://postimg.cc/Wh8Yp9qj - too dense, esp. in urban areas - trees are also very high 02 - FS2024 - Bijan - Trees on High setting https://postimg.cc/rdxPTqSZ - very refined approach: trees are smaller, density adjusted, colors improved, - certain portions of tree areas are replaced by newly created bushes (amazing!) - the urban areas still feature quite a lot of trees though. When looking at a city, I can still see predominantly trees and not buildings, at least in Central Europe. I would prefer it the other way around, I am afraid. 03 - FS2024 - Bijan - Trees on Medium setting https://postimg.cc/ZBmDKXHb - further slight reduction of trees in urban areas, - trees on Medium unfortunately do not cast shadows anymore , but it at least significantly increases FPS, - the best solution for FS2024 I have found so far (still with trees overpowering buildings in European cities, in my opinion). 04 - FS2024 - Taburet (Global Trees) - Trees on High setting https://postimg.cc/3yTZgmv9 - considerably more aggressive approach, - considerably less tress and lower ones, higher FPS, - cities finally show mainly buildings, not trees (yes!), - unfortunately, density of trees is way too low even in areas which ARE supposed to be densely populated with trees, such as city parks (check the the lower left-hand corner of the image: The large city park has only a handful of trees.) or deep forests. When flying over deep forests, one can easily see the textures (photos of trees) on the ground, at least in my opinion. The tree tops do not create a canopy. 05 - FS2020 - Default - Trees on Ultra setting https://postimg.cc/wRmtfbKN - tree placement is better in FS2020 in my opinion. They grow only where they are supposed to. - somebody has said here today that FS2024 does not use Blackshark.ai anymore. Does it have an effect not only on buildings but on trees as well? I don't know. - but the default tress are too big in cities in Europe, still room for an improvement. 06 - FS2020 - YankeeMike01 (Shorter trees) - Trees on Ultra setting https://postimg.cc/z3bRG3Lf - my most favorite solution by far, - unfortunately does not work in FS2024. - cities feature visually mainly buildings, but trees are present as well, - city parks and deep forests show a lot of dense tree vegetation. YankeeMike01 writes on flightsim.to: In the package, the vegetation is by default set as follows : - Tree Height (Scale) : 60% - Density : 200% (this helps the forest to stay dense with reduced tree heights, going over 200% doesn't seem to bring anymore benefit) - City Density : 25% (I have yet to experiment much with this but decided to default this to 25%. For those who fly around cities, tell me how it goes, I might revisit this setting when I get the chance to fly in a big city :D) 07 - Google Maps - 3D view https://postimg.cc/47M71R0Z - this is the closest I managed to get to a real life image of the area.
  21. It is under the "original default" C152. Find something like "Textron Aviation C152" and then configure the plane. You will find all variants there, both default FS2024 and JPLogistics. At least I have it like that. And yes, there's no logic in that in FS2024. But when the proper update of C152 JPL gets published (I can't wait:-))it might be better.
  22. Situations as exactly this one are very common in FS2024, at least in Europe, and I don't understand at all how that could happen. I have a similar experience: I was flying in an area which I know a lot, both IRL and in FS2020. But on the first pass I almost couldn't find my hometown! All of it was covered with trees: Villages, fields... Some people complain about it , some don't, so probably not all areas are influenced (and as established in another thread: Also type of flying one does matters a lot - GA vs. airliners). Big thank you and hats off to Bijan for working so hard on the issue!
  23. @BijanStudio Dear Bijan, would it please be possible do describe briefly what changes to FS2024 tree height and placement one can expect in generic autogen (non-PG) urban and countryside areas of e.g. Germany or Central Europe? I already own the mod but am a bit confused about its effects. I can see you do a lot of area specific improvements, which is great. But what changes to trees do you apply globally, please? Or at least in the region mentioned above? Thank you very much in advance.
  24. Global Trees by what developer? Global Trees by what developer?

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