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Found 5 results

  1. Tutorial: Working with alpha channel in Photoshop Hello everyone. So, after I saw some people asking about how to work with alpha channel in Photoshop, I decided to make a simple tutorial for it. Tutorial was created in CS5, but this should work in any other version as well. We're going to use Photoshop ONLY. No DXTBmp! That program is only good for working with extended bitmaps, since Photoshop can't save that. But for DDS textures, you can use nVidia Photoshop DDS plugin and there's absolutely nothing Photoshop cannot do. So here we go. Step one: Assuming you already have some layer ready for alpha channel, we switch to CHANNELS tab. In case you for some reason don't have that tab in there, you can activate it in "Windows" drop-down list. We named our layer we want in alpha channel "Alpha layer" Step two: Now switch to the alpha channel itself or create it, if there's not one already. Step three: Go to Image -> Apply Image... Step four: Now the importnant part. Set everything just like you see it on screenshot below. Layer: There should be your layer you prepared before to be used in alpha channel. In our case, it's called "Alpha layer" Channel: RGB, because that's where the layer currently is. Blending: Normal, so you can actually see the alpha after. Do not press invert unless you actually need to invert your alpha for some reason. ALL DONE! Alpha is now there, no need to use any other witchcraft. Reverse process: Extracting alpha into RGB channel In case you want to edit your already existing alpha channel and want it in RGB channel, it's very easy. Just create a new layer and use "Apply Image..." menu again. But now you select your source channel as "Alpha 1". Layer now doesn't matter, since that channel has only one and Blending should be again set to Normal. I hope you learned something today and if you have any questions or ran into any issues, feel free to ask, I'll be more than happy to help you!
  2. Hi ; I just installed the honeycomb flight yoke in msfs2020 and calibrated it in Windows. Then started the sim and when i use the yoke the yoke actions for pitch roll are going opposite of what the yoke shows in the cockpit. In order to correct this, I have had to reverse the axis for the elevator and aileron in the control primary flight instruments section. I have seen posts saying that this is not correct and should be left at the default setting. Anyone know how I can correct this problem? I've tried disconnecting the yoke cables and re connecting Them, but the problem is still there. Thanks in advance. Al Skorich
  3. Hi: I have the alpha honeycomb flight yoke installed and have calibrated it to windows using the calibrate tool. When i try to bank the aircraft by turning the ailerons it starts moving slowly after a little bit more of the yoke it jumps and starts to put me in a roll. Once I try to get it stable the wings keep rocking back and forth and I can't get the artificial horizon to stay in once place. I have tried many sensitivity settings and have no luck. Does anyone have and solutions to stabilize the aileron bank? The pitch axis and other switches all work as required. This happens regardless of the aircraft I am flying. The only way to make a stable bank is to use the autopilot heading. Thanks Al Skorich
  4. I have recently installed the Alpha and Bravo controls (flying with Prepar3d v5). I have activated the default profile and also tried by importing profiles found on the aerosoft website for the A2A bonanza and PMDG NGX. In all situations, while the buttons appear in the profile editor, the are no "binding" (or events) assigned to any buttons. If importing a profile, should there not be some events appearing, allowing me to leave them "as is" or changing some as needed. Am I missing a step ? Do I need to "program" all events manually ? Any help would be appreciated thank you Jean-Marc
  5. HA I feel awesome, although I bet if you read something somewhere in the manual or the paintkit instructions, you'll find this. BUT ANYWAYS If you put a box of black in the alpha channel, positionned over the cargo containers in the pmdg_777_fuse_1.dds, the cargo containers vanish from the exterior model. Thought those of you who like GSX might enjoy this, assuming you have photoshop!! SO happy that those stock ones can be removed, thanks for continuing awesome features, PMDG, you guys thought of everything!!
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