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Found 3 results

  1. I have the alpha xpc controller and when I run msfs on steam, it recognise as the alpha. The diagram layout does not look like the xpc layout. Not sure if I am doing something wrong or is this how it suppose to be?? I want to bind the alpha t work as throttle and rudder since I do not have the throttle quadrant or a rudder pedal. on steam: xpc layout: binding the alpha xpc with no throttle qradrant:
  2. Tutorial: Working with alpha channel in Photoshop Hello everyone. So, after I saw some people asking about how to work with alpha channel in Photoshop, I decided to make a simple tutorial for it. Tutorial was created in CS5, but this should work in any other version as well. We're going to use Photoshop ONLY. No DXTBmp! That program is only good for working with extended bitmaps, since Photoshop can't save that. But for DDS textures, you can use nVidia Photoshop DDS plugin and there's absolutely nothing Photoshop cannot do. So here we go. Step one: Assuming you already have some layer ready for alpha channel, we switch to CHANNELS tab. In case you for some reason don't have that tab in there, you can activate it in "Windows" drop-down list. We named our layer we want in alpha channel "Alpha layer" Step two: Now switch to the alpha channel itself or create it, if there's not one already. Step three: Go to Image -> Apply Image... Step four: Now the importnant part. Set everything just like you see it on screenshot below. Layer: There should be your layer you prepared before to be used in alpha channel. In our case, it's called "Alpha layer" Channel: RGB, because that's where the layer currently is. Blending: Normal, so you can actually see the alpha after. Do not press invert unless you actually need to invert your alpha for some reason. ALL DONE! Alpha is now there, no need to use any other witchcraft. Reverse process: Extracting alpha into RGB channel In case you want to edit your already existing alpha channel and want it in RGB channel, it's very easy. Just create a new layer and use "Apply Image..." menu again. But now you select your source channel as "Alpha 1". Layer now doesn't matter, since that channel has only one and Blending should be again set to Normal. I hope you learned something today and if you have any questions or ran into any issues, feel free to ask, I'll be more than happy to help you!
  3. HA I feel awesome, although I bet if you read something somewhere in the manual or the paintkit instructions, you'll find this. BUT ANYWAYS If you put a box of black in the alpha channel, positionned over the cargo containers in the pmdg_777_fuse_1.dds, the cargo containers vanish from the exterior model. Thought those of you who like GSX might enjoy this, assuming you have photoshop!! SO happy that those stock ones can be removed, thanks for continuing awesome features, PMDG, you guys thought of everything!!
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