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Found 10 results

  1. I’ve had a really good look in this forum and I haven’t found an answer anywhere. Hope I'm not asking a second time... I’m on P3Dv4 and for the last couple of flights the pushback tool (despite being configured with “90” in the turn angle field) is just pushing me straight back then stopping for no apparent reason. When I then click ‘stop’ on the console I can taxi as normal… but of course I'm pointing the wrong way. Does anyone recognise this behaviour? Is there a common error I’m making? Like I say, I couldn’t find anything in the forum… Thanks for any help, Tom
  2. Hi guys, A really curious issue I've run into a few days ago and persistent until now; when I use the pushback function in the 747v3's FMC and select a direction + angle, it just pushes me straight back forever until I stop it. It recognizes that I've entered a direction/angle because if I use 0 degrees the comms correctly says "straight back", and "tail to left/right" accordingly if otherwise. I don't have GSX, AES or any other kind of pushback-related utility. I always reload a saved flight from my last shutdown but this issue persists even if I create a new flight from the Scenario screen. Does anyone know what could be possibly causing this and how to resolve it? Thank you.
  3. Hi all. I can't figure out what I'm doing wrong. I would appreciate your help if possible. Suddenly MCE seems to have lost the ability to pushback (native). Symptoms PIC: Ground from flight deck Mechanic: reacts PIC: Ground mechanic start pushback silence for about 10 seconds FO: Could you please confirm need to start engines before pushback Mechanic hands me over to another collegue What I have done Tested with different airports (including "fsx native") Tested with different aircrafts (fsx native, freeware and payware) Reinstalled MCE MCE reset to factory setting Changed voice pack for mechanic Currently out of ideas ... Notes Win 10 FSX SE MCE latest release GFX not installed AES currently not installed Interface AES option disabled GroundServicesMode=Native (as per mce config file) When the silence (see above) occurs apparently MCE is inputting the following into fsx: 5 1 3. I got this because I was using MCE to write the above "conversation" into this post. Don't know if this is important or not. Thanks
  4. Been using the Steam version for about 6 months now and have noticed a persistent problem with the pushback from gate phase. The actual pushback works normally, but when I hit shift+P to end the pushback the tug does release from the nosewheel but then starts doing a really weird withdrawal. Instead of pulling back and returning to the gate it just wanders slowly from side to side. On multiple occasions the tug excursions loop all the way around and have run into my A320, terminating the flight! To avoid the crash I wind up having to play dodge-em with the blasted thing, sometimes I have to apply 70% or more power to sprint away from the little beast before he bites me again. Is anyone else seeing this situation? It's not aircraft specific, it treats all my aircraft with the same disdain. This never happened when I used FSX boxed. Hoping someone has a fix.
  5. I've been using the P3D 777, 200 and 300 and find the pushback on the 300 continues considerably longer than the 200 even with the same settings in the FMC. Using the default distance, and nose angle of 90, (Left or Right didn't matter) I will be pushed way too far, and finally stopping halfway into the next gate building. The plane makes a very large arc instead of a tighter arc. Then I'm told to set the brakes as usual. If I try the same setup with the 200 it works like it should. Is there a setting or similar that I can adjust? or is this expected behavior. The FSX 300 version did not act this way. Thanks, Mark
  6. Dear developers and users of FS2Crew. I'm a proud user of the voice commander for the PMDG 737 and 747 in FS2004. I mean it when I say that I really love this product, and in a short time I will purchase FS2Crew for my FSX. Coming to the point: On some airports I can't use my AES from Aerosoft for the pushback uttility, so I use the pushback uttility from FS2Crew. The pushback starts without any problem and turning in position is also without any problem. BUT after the tail is pushed in position the pushback keeps pushing my aircraft in to the mountains, sea or buildings, just what ever is crossing my path. I used commands as Stop pushback, stop, cockpit to ground, but nothing works. Is there someone who knows how I can stop these pushbacks. I'm Always spend 45 minutes to an hour for preperations like weather, planning, passengers, configuring the FMC etc. And if the flight is ending op in the sea or something else, then it's an really anoying utiility. Thanks in advance Leon
  7. I've noticed that the FSX AI system is completely unable to push back from gates or parking spots. Instead, the planes just turn around in place and taxi out - and it looks very, very stupid and unrealistic. Are there any addons that fix this annoying behaviour? Running FSX SP2 w/ Acceleration. Also, sorry if this is in the wrong place. Feel free to move. ~CK
  8. Hello, dear flightsimmers. I have real sounds for my Pushback in german voice. There are all wav. sounds. But how i can drop it in FS2Crew Folder. There are no sounds. Can eyerybody help me, please?
  9. Hello all, just a small query. In the NGX intro docs is mentioned that the pushback urtility included as a part of the fmc functionalities is a provisional one used to cover until a better tailored one was being developed. Just wondering if anybody knew about any news in this sense? Thank you! Matteo Capocefalo (MED1473)
  10. I start my first flight with AES at KSFO and noticed, that the 737NGX make heavy hops and jumps during the pushback!Has anyone seen the same thing too? At a other forum i read, that the "static_pitch" in the aircraft.cfg must be increase, but i'm not sure, what the result of it for the 737 afterincrease this parameter?? Default is "static_pitch=-0.65", how much I can increase this value?