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Two Duke questions...

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I purchased the Duke. It is a wonderful addon. It is not as complex as the F1 Mustang, which I also have. But it is just as fun. I like their VC and the way the instrument nobs are turned. The flight dynamics seem very realistic. I especially like the pre-stall stutters. And I find it pretty easy on frame rates. I think my system handles it easier than it does the FSX SF260.But I have 2 questions. First, the panel has a wing ice light; but I cant find it on the outside of the aircraft. Has anyone found it?Second, I seem to have problems getting the props to feather; sometimes it works and sometimes it doesnt. I noticed in the manual that it says to pull the prop pitch lever all the way back and then pull it again. It may be that I am not pulling it a second time. Is anyone else having a problem with Feathering the props?Their implementation of the FSX gps is good and I really dont have a lot of problems with it. I dont know if I will spend more money for the third party version they are planning to support.

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I purchased the Duke. It is a wonderful addon. It is not as complex as the F1 Mustang, which I also have. But it is just as fun. I like their VC and the way the instrument nobs are turned. The flight dynamics seem very realistic. I especially like the pre-stall stutters. And I find it pretty easy on frame rates. I think my system handles it easier than it does the FSX SF260.But I have 2 questions. First, the panel has a wing ice light; but I cant find it on the outside of the aircraft. Has anyone found it?Second, I seem to have problems getting the props to feather; sometimes it works and sometimes it doesnt. I noticed in the manual that it says to pull the prop pitch lever all the way back and then pull it again. It may be that I am not pulling it a second time. Is anyone else having a problem with Feathering the props?Their implementation of the FSX gps is good and I really dont have a lot of problems with it. I dont know if I will spend more money for the third party version they are planning to support.
Re: the prop feather-I had troubles too. Looking at the panel-even though my hardware was fully feathered I noticed the left prop whose engine I failed was not all the way back. I used the mouse to pull it full back-that caused both props to feather...Something perhaps that needs to be looked into. I still can't get the prop to unfeather for re start up.

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Re: the prop feather-I had troubles too. Looking at the panel-even though my hardware was fully feathered I noticed the left prop whose engine I failed was not all the way back. I used the mouse to pull it full back-that caused both props to feather...Something perhaps that needs to be looked into. I still can't get the prop to unfeather for re start up.
Geof, I could be wrong, but I think right-click-drag selects just the one lever while left-click dragging selects both simulataneously. I thought I read that in the manual, but I am not sure.

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Geof, I could be wrong, but I think right-click-drag selects just the one lever while left-click dragging selects both simulataneously. I thought I read that in the manual, but I am not sure.
that is correct

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Geof, I could be wrong, but I think right-click-drag selects just the one lever while left-click dragging selects both simulataneously. I thought I read that in the manual, but I am not sure.
Yep thats correct

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Hi Chaps,That's why we say in the manual: pull back then pull back again. The prop lever has to be fully back right at the end of the red zone for the props to feather. If you do this it will never fail, at least hasn't in about 200 test goes at it! Feathering action is tied in to FSX's requirement that the prop levers are registering absolute zero. If it is not zero nothing will happen. Regarding unfeathering, Geofa, if you are expecting to see the prop windmilling again after unfeathering, I doubt whether FSX is capable of showing that, at least on the Duke props, but I stand correct if another aircraft can do this. Although I haven't tried a 280 knot dive to see if the airstream finally "unsticks" the props!Cheers,Rob Young - RealAir

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Hi Chaps,That's why we say in the manual: pull back then pull back again. The prop lever has to be fully back right at the end of the red zone for the props to feather. If you do this it will never fail, at least hasn't in about 200 test goes at it! Feathering action is tied in to FSX's requirement that the prop levers are registering absolute zero. If it is not zero nothing will happen. Regarding unfeathering, Geofa, if you are expecting to see the prop windmilling again after unfeathering, I doubt whether FSX is capable of showing that, at least on the Duke props, but I stand correct if another aircraft can do this. Although I haven't tried a 280 knot dive to see if the airstream finally "unsticks" the props!Cheers,Rob Young - RealAir
I was speaking of visually seeing the prop going back to high (unfeathering accumulaters). I have seen that on other fs aircraft I think-but I will have a look at some others and report back when I get a chance.

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I was speaking of visually seeing the prop going back to high (unfeathering accumulaters). I have seen that on other fs aircraft I think-but I will have a look at some others and report back when I get a chance.
Hi Geoff,The Duke we modeled doesn't have accumulators at least as far as I could tell. The B60 operating manual has a fairly detailed description of the propeller operation and makes no mention of accumulators. I have seen Dukes for sale that have them fitted but I assume they were retro-fitted. So what you're seeing is quite deliberate and required a bit of custom programming to simulate.Sean.

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Hi Geoff,The Duke we modeled doesn't have accumulators at least as far as I could tell. The B60 operating manual has a fairly detailed description of the propeller operation and makes no mention of accumulators. I have seen Dukes for sale that have them fitted but I assume they were retro-fitted. So what you're seeing is quite deliberate and required a bit of custom programming to simulate.Sean.
Perhaps it was a factory option-all the Dukes I pulled up for sale have them. My Baron has them-and they were not retro-fitted but I know some do not.In any case, thanks for the answer-I just wanted to know if it was this way by design. Congratulations on the fm-it flies just like a Beech!

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Since both the RealAir guys are here, just wanted to say to you guys directly how wonderful your new addon is. Thanks.

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Since both the RealAir guys are here, just wanted to say to you guys directly how wonderful your new addon is. Thanks.
Thank you. We appreciate that!Rob - RealAir

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But I have 2 questions. First, the panel has a wing ice light; but I cant find it on the outside of the aircraft. Has anyone found it?
I forgot to answer this one. The wing anti ice lights are there, but they are necessarily quite subtle. The effects engine in FSX is not good, and has a lot of bugs. Lights which are not like nav lights are difficult to keep still. As you pan around the aircraft they can look like they are shifting. Also over-bright surface lights can ruin the bump mapping effect so we kept the anti-ice lights quite dim, and I believe they are not exactly bright on the real aircraft either.Kind regards,Rob - RealAir

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Since both the RealAir guys are here, just wanted to say to you guys directly how wonderful your new addon is. Thanks.
Ditto! As by now, expected from RealAir, total perfection!Really love the plane :(

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Ditto! As by now, expected from RealAir, total perfection!Really love the plane :(
Same here, it's been a pleasure to buy and fly Rob's and Sean's aircrafts since the good old FLY1 days :)Rodger

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Another 'me too' here. Terrific plane guys! The sound is incredible and the frame rates outstanding, particularly considering that it is a twin. And slips and spins! You guys are off the scale!Cheers,Noel.

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Well, since we're all doing it.... :( I agree with everyone else who's saying that this package is absolutely fantastic. This was my first RealAir bird, but I'm sure it won't be my last. Thanks, guys!

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Rob and Sean - like everyone else I want to congratulate you on a job well done. I very much enjoy products and I think the Duke is the best so far. Regarding the wing ice light, where exactly is it located?Also, do you think you might add an realair version of icing? Or is that a no no? It is a great feature on the F1 Mustang and adds what (in my purely entertainment world) is a lot realism for me.Thanks for a great product.

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Rob and Sean - like everyone else I want to congratulate you on a job well done. I very much enjoy your products and I think the Duke is the best so far. But right now general aviation is what I enjoy the most in FSX.Regarding the wing ice light, where exactly is it located? I havent done any night flights yet; it is probably more noticable at night. (I know it is not needed in daylight, but I was just looking for it)Also, do you think you might add a realair version of icing? Or is that a no no? It is a great feature on the F1 Mustang and adds what (in my purely entertainment world) is a lot realism for me.Thanks for a great product.

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It's right where the rest of the lighting switches are....says something like wing ice

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:( Ryan thanks for the switch location.... but I can find the switch, it is the actual light on the outside of the aircraft that I cant find.

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Rob and Sean - like everyone else I want to congratulate you on a job well done. I very much enjoy your products and I think the Duke is the best so far. But right now general aviation is what I enjoy the most in FSX.Regarding the wing ice light, where exactly is it located? I havent done any night flights yet; it is probably more noticable at night. (I know it is not needed in daylight, but I was just looking for it)Also, do you think you might add a realair version of icing? Or is that a no no? It is a great feature on the F1 Mustang and adds what (in my purely entertainment world) is a lot realism for me.Thanks for a great product.
Hi there,I see the wing-ice switch has been answered (BTW you can click on the yoke and it will disappear while you operate the light switches and return when you click on the stub). The light is there but it is quite dim. We don't want it too bright because in the day it spoils the bump mapping on the wing and I think in any case these lights are not meant to be bright. We could have a look at adding icing effects so that's a good suggestion. Meanwhile though there are a lot of other effects and features in the Duke and they are all listed in the flying guide.best regards,Rob - RealAir

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Icing effect would be great. There are many other features in there, as you stated Rob, and I really like the amount of attention given to single engine operations. I can't wait to try the 'Resort Supply' mission in FSX to test it out thoroughly. I really like this one, twins are my absolute favorite to fly, and I can't wait to see what you guys come up with next.

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Robb,for the life of me, I cannot fine the wing ice light on the duke. I am not talking about the wing ice light on/off toggle switch in the cockpit. I mean the actual light to illuminate the wing. Last night I loaded the duke to a night flight and turned off every light except the wing ice light. There was no light showing on the external view or from the internal view of the duke to illuminate the wing. In addition, I can't find the physical light on the out side of the plane anywhere. So not only does it not seem to work, I dont think it is actually modelled.I appreciate your help. PS I love the duke!Chuck

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