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RobW

FSX Realism Settings - Engines

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Hi,I appear to be missing an option in the Realism Settings screen within FSX. I don't have the option for "Engine stress damages engine" under the Engines section. I'm running FSX with both SP1 and SP2 installed (not acceleration)Any ideas why I'm missing this option? Help would be greatly appreciated!ThanksRob

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Any ideas folks? Does anyone else have the "Engine stress damages engine" tickbox within the realism settings? If so do you use Acceleration or just SP2 on its own?Really stuck here! :(

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Hi,I appear to be missing an option in the Realism Settings screen within FSX. I don't have the option for "Engine stress damages engine" under the Engines section. I'm running FSX with both SP1 and SP2 installed (not acceleration)Any ideas why I'm missing this option? Help would be greatly appreciated!ThanksRob
You are missing nothing: that option doesn't exist. This is all there is:mkozl.jpgMaybe you got it confused with Aircraft stress causes damage...?

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You are missing nothing: that option doesn't exist. This is all there is:mkozl.jpgMaybe you got it confused with Aircraft stress causes damage...?
Hi, thanks for the reply. The image below is from a product manual displaying Realism Settings and shows the "Engine stress damages engine" tick box. This is what confused me as my Realism page looks exactly like your screen shot

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LOL I am not behind my FSX computer right now (not within 3 hours or so), but I also found a screenshots which DOES indeed include that option! Haha! I can't remember seeing on my computer... Weird...!!! I'll check it when I get home, but I think someone else will have chimed in by then...

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My guess is the option only comes with Acceleration, as it didn't exist for me before I installed Acceleration and I imagine was put in place for the racing missions made possible by the expansion pack. Since you don't have Acceleration (and therefore, don't have the air racing Mustang + missions), the option wasn't installed.Or at least, that's my guess; any non-Acceleration users have the option? Any Acceleration users not have it?

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That must be it indeed: Acceleration. I don't have it and the OP doesn't have it installed either. Funny: didn't know Acceleration actually added new options...!

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Thanks folks, so it looks like a feature added by Acceleration that isn't part of Service Pack 2. Now I'm wondering if I'm missing out on features within add-on aircraft!

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Guest Greystone

It is an additional feature in the Acceleration Pack. SP2 doesn't have it.

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I run Acceleration and I do have it. Nice feature to have.

 

I have Acceleration, and the engine stress option is ticked but it's never made a blind bit of difference that I can see. I've never had an engine run rough or fail, now matter how much I abused it. The only expection woudl be the A2A Cub and C172, which I am assuming is Accusim doing its thing rather than FSX.

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I have Acceleration, and the engine stress option is ticked but it's never made a blind bit of difference that I can see. I've never had an engine run rough or fail, now matter how much I abused it. The only expection woudl be the A2A Cub and C172, which I am assuming is Accusim doing its thing rather than FSX.

 

That's because that option was put there for the P-51 Racer included with Acceleration. It's engine would fail if you didn't fly it correctly.

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I think that option is relevant only to planes that came with Acceleration, P-51 Racer for example.

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There are several addon aircraft that use exclusive Acceleration functions, among them aircraft from A2A Simulations and Milviz. 

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These are all the lovely new variables added by the Acceleration Pack (and therefore not available in plain old SP2). Notice the RECIP ENG variables with numerous referring to the health of the engine.

 

NOSEWHEEL LOCK ON True if the nosewheel lock is engaged.  Bool N -
AUTOPILOT PITCH HOLD Set to True if the autopilot pitch hold has is engaged.  Bool N -
STRUCT AMBIENT WIND X (latitude), Y (vertical) and Z (longitude) components of the wind.  Feet_per_second N -
COLLECTIVE POSITION The position of the helicopter's collective. 0 is fully up, 100 fully depressed.
 Percent_over_100 N -
FUEL DUMP SWITCH If true the aircraft is dumping fuel at the rate set in the configuration file.
 Bool N -
TURB ENG AFTERBURNER STAGE ACTIVE The stage of the afterburner, or 0 if the afterburner is not active.
 Number N -
TURB ENG AFTERBURNER PCT ACTIVE The percentage that the afterburner is running at.
 Percent_over_100 N -
FOLDING WING HANDLE POSITION True if the folding wing handle is engaged. Bool N -
Catapult Launches         
LAUNCHBAR POSITION Installed on aircraft before take off from a carrier catapult. Note that gear cannot retract with this extended. 100 = fully extended Percent_over_100 N -
LAUNCHBAR SWITCH If this is set to True the launch bar switch has been engaged. Bool N -
LAUNCHBAR HELD EXTENDED This will be True if the launchbar is fully extended, and can be used, for example, to change the color of an instrument light. Bool N -
NUMBER OF CATAPULTS Maximum of 4. A model can contain more than 4 catapults, but only the first four will be read and recognized by the simulation. Number N -
CATAPULT STROKE POSITION:index Catapults are indexed from 1. This value will be 0 before the catapult fires, and then up to 100 as the aircraft is propelled down the catapult. The aircraft may take off before the value reaches 100 (depending on the aircraft weight, power applied, and other factors), in which case this value will not be further updated. This value could be used to drive a bogie animation. Number N -
HOLDBACK BAR INSTALLED Holdback bars allow build up of thrust before take off from a catapult, and are installed by the deck crew of an aircraft carrier.  Bool N -
BLAST SHIELD POSITION:index Indexed from 1, 100 is fully deployed, 0 flat on deck Percent_over_100 N -
CABLE CAUGHT BY TAILHOOK A number 1 through 4 for the cable number caught by the tailhook. Cable 1 is the one closest to the stern of the carrier. A value of 0 indicates no cable was caught. Number N -
TAILHOOK HANDLE True if the tailhook handle is engaged. Bool N -
SURFACE RELATIVE GROUND SPEED The speed of the aircraft relative to the speed of the first surface directly underneath it. Use this to retrieve, for example, an aircraft's taxiing speed while it is moving on a moving carrier. It also applies to airborne aircraft, for example when a helicopter is successfully hovering above a moving ship, this value should be zero. The returned value will be the same as GROUND VELOCITY if the first surface beneath it is not moving. Feet_per_second N -
Racing        
RECIP ENG DETONATING:index Indexed from 1. Set to True if the engine is detonating.  Bool N -
RECIP ENG CYLINDER HEALTH:index Index high 16 bits is engine number, low 16 cylinder number, both indexed from 1. Percent_over_100 N -
RECIP ENG NUM CYLINDERS Indexed from 1. The number of engine cylinders.  Number N -
RECIP ENG NUM CYLINDERS FAILED Indexed from 1. The number of cylinders that have failed.  Number N -
RECIP ENG ANTIDETONATION TANK VALVE:index Indexed from 1, each engine can have one antidetonation tank. Installed on racing aircraft.  Bool Y -
RECIP ENG ANTIDETONATION TANK QUANTITY:index Indexed from 1. Refer to the Mission Creation documentation for the procedure for refilling tanks.  Gallons Y -
RECIP ENG ANTIDETONATION TANK MAX QUANTITY:index Indexed from 1. This value set in the Aircraft Configuration File.  Gallons N -
RECIP ENG NITROUS TANK VALVE:index Indexed from 1. Each engine can have one Nitrous fuel tank installed.  Bool Y -
RECIP ENG NITROUS TANK QUANTITY:index Indexed from 1. Refer to the Mission Creation documentation for the procedure for refilling tanks.  Gallons Y -
RECIP ENG NITROUS TANK MAX QUANTITY:index Indexed from 1. This value set in the Aircraft Configuration File. Gallons N -
Slings and Hoists        
NUM SLING CABLES The number of sling cables (not hoists) that are configured for the aircraft.
 Number N -
PAYLOAD STATION OBJECT:index Places the named object at the payload station identified by the index (starting from 1). The string is the Container name (refer to the title property of Simulation Object Configuration Files).
 String Y- set only -
PAYLOAD STATION NUM SIMOBJECTS:index The number of objects at the payload station (indexed from 1).  Number N -
SLING OBJECT ATTACHED:index If units are set as boolean, returns True if a sling object is attached. If units are set as a string, returns the container title of the object.

There can be multiple sling positions, indexed from 1. The sling positions are set in the Aircraft Configuration File.
 Bool/String N -
SLING CABLE BROKEN:index True if the cable is broken.  Bool N -
SLING CABLE EXTENDED LENGTH:index The length of the cable extending from the aircraft.  Feet Y -
SLING ACTIVE PAYLOAD STATION:index The payload station (identified by the parameter) where objects will be placed from the sling (identified by the index). Number Y -
SLING HOIST PERCENT DEPLOYED:index The percentage of the full length of the sling cable deployed.  Percent_over_100 N -
SLING HOOK IN PICKUP MODE:index

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There are several addon aircraft that use exclusive Acceleration functions, among them aircraft from A2A Simulations and Milviz. 

 

We stopped this after our first update the 377 in 2008. Since then all A2A aircraft have been for both SP2 and Acceleration SP2 installations.

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