December 13, 200916 yr After seeing what REX for FS2004 has done for the sky I'm almost certain more can be done with the ground. I bought GE Pro after all the hype I've been hearing and find it a step up from GE in many areas. If your flying in rural less populated areas it is really nice. It's only when you get over cities and see where GE Pro has actually decreased the thickness of autogen that it becomes apparent a little more can be done. I also found I had to restore my city night lighting as I found the night lights of both GE and GE Pro odd to look at. I guess if I had Ultimate Terrain installed it all would work better. The main reason I don't install Ultimate Terrain is because it really messes up Hawaii and the hotels on the coast as well as much of the freeware scenery I own. Unless an add-on was built with Ultimate Terrain in mind anomalies can crop up, such is the case with many of the scenery offered for FS9.I say all this to say that REX has shown us there's far more possible with FS9 than once was thought (even by me). At this point I would take GE Pro with all but the city ground textures. If one of us could figure out a way to really make those city ground textures stand out in FS9 more so than the blur we see today FS9 and FSX will run neck and neck in all but the performance department. We are close with things that once seemed only possible in FSX, REX for the sky, Zinerteck for the water/default airport environments, ASV for weather, and GE Pro for the ground textures. We find a way to beef up large city ground textures it's over, FS9 will have allot more life that once thought. Heck after REX that's already the case... It's amazing how one single add-on can make such a huge difference.Just thought I'd mention this after installing GE Pro and seeing it's improvements over the original GE. I'm confident like what we've seen REX do with the whole environment of FS9 and Zinertek for the water that a specialized add-on will arrive that'll beef up city ground textures to once again marvel FSX and debunk the doubt of what can yet still be accomplished in FS9...Just so I don't get to flammed hear if you see today what we can still make happen in FS9 can you imagine years from now what we can potentially accomplish with FSX, it's amazing to think about? FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
December 13, 200916 yr Hi Les, i couldnt agree with you more, in-fact i was just finishing a flight and wondered myself if there would be a new ground texture programme on the horizon for fs2004, lets hope a dev out there is gonna answer our prayers and give us HD Ground Textures. Chris Chris Howard
December 13, 200916 yr Well, that would be nice. GE is too old, and there is no another one that could match GE. I don't want to count UT series, cause they are pretty much the same. Maybe REX team is goin' to bring us RGEX. My Specification: I CAN RUN FSX IN MAX SETTINGS....i don't care about dell, bell, amd, intel, 60000 wats power supply or alien made graphic card....
December 13, 200916 yr It can be done. Here's a picture from BlueSky Scenery's Phoenix. It just takes a lot of work. This doesn't include seasonal or night textures, nor any autogen, but it's a really good start and shows what's possible.Personally, I think it looks amazing.
December 13, 200916 yr After seeing what REX for FS2004 has done for the sky I'm almost certain more can be done with the ground. I bought GE Pro after all the hype I've been hearing and find it a step up from GE in many areas. If your flying in rural less populated areas it is really nice. It's only when you get over cities and see where GE Pro has actually decreased the thickness of autogen that it becomes apparent a little more can be done. I also found I had to restore my city night lighting as I found the night lights of both GE and GE Pro odd to look at. I guess if I had Ultimate Terrain installed it all would work better. The main reason I don't install Ultimate Terrain is because it really messes up Hawaii and the hotels on the coast as well as much of the freeware scenery I own. Unless an add-on was built with Ultimate Terrain in mind anomalies can crop up, such is the case with many of the scenery offered for FS9.I say all this to say that REX has shown us there's far more possible with FS9 than once was thought (even by me). At this point I would take GE Pro with all but the city ground textures. If one of us could figure out a way to really make those city ground textures stand out in FS9 more so than the blur we see today FS9 and FSX will run neck and neck in all but the performance department. We are close with things that once seemed only possible in FSX, REX for the sky, Zinerteck for the water/default airport environments, ASV for weather, and GE Pro for the ground textures. We find a way to beef up large city ground textures it's over, FS9 will have allot more life that once thought. Heck after REX that's already the case... It's amazing how one single add-on can make such a huge difference.Just thought I'd mention this after installing GE Pro and seeing it's improvements over the original GE. I'm confident like what we've seen REX do with the whole environment of FS9 and Zinertek for the water that a specialized add-on will arrive that'll beef up city ground textures to once again marvel FSX and debunk the doubt of what can yet still be accomplished in FS9...Just so I don't get to flammed hear if you see today what we can still make happen in FS9 can you imagine years from now what we can potentially accomplish with FSX, it's amazing to think about? Dillon- The reason that higher resolution scenery is so sought after, is that the "standard" sim view spans only 45
December 13, 200916 yr Author It can be done. Here's a picture from BlueSky Scenery's Phoenix. It just takes a lot of work. This doesn't include seasonal or night textures, nor any autogen, but it's a really good start and shows what's possible.Personally, I think it looks amazing.Very nice... Imagine being able to get a shot like that all over the world with a city texture program. Like I said GE Pro is fine in rural areas but something like this for city and suburban texture scape's for FS9 would be outstanding... FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
December 13, 200916 yr Author Dillon- The reason that higher resolution scenery is so sought after, is that the "standard" sim view spans only 45 FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
December 13, 200916 yr Dillon: I agree. If this could be made... wow. Just wow. Then we'll only need moving road traffic, and we're done :( But yeah, look at all the great high resolution photo scenery already available for FS9. Just finished a review of Megaairport Paris CDG, and I was astounded by the great quality of the photo texture. It really is that much better than the GEPro textures! I have never felt so strongly that FS9 has still a long time to go. We'll what the next step is - I really do hope we can get high defenition ground textures. Benjamin van Soldt Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case
December 13, 200916 yr Alex stop trying to sell the three monitor setup, that's not how it looks or works in the real world. :( I'm perfectly fine with TrackIR and the picture posted here shows what again is possible in FS9 that hopefully someone will capitalize on.Hi Les- it really isn't a "three monitor setup"- it is simply a triple view setup. You can do the same thing on a single very large HD display. It's the integrated multiple VIEWS that the brain sees as a single "high res" pic. The monitors are simply a vehicle to enable a very wide, lifelike & natural view in FS. It's the difference between looking at a narrow lens snapshot of Grand Canyon and the view when actually standing on the rim!Ever been to an IMAX theatre?Alex Reid
December 13, 200916 yr Hi Les- it really isn't a "three monitor setup"- it is simply a triple view setup. You can do the same thing on a single very large HD display. It's the integrated multiple VIEWS that the brain sees as a single "high res" pic. The monitors are simply a vehicle to enable a very wide, lifelike & natural view in FS. It's the difference between looking at a narrow lens snapshot of Grand Canyon and the view when actually standing on the rim!Ever been to an IMAX theatre?Alex ReidHaving a high resolution screen and high resolution ground textures are 2 completely different things Alex. As we all know, you are very happy with peripheral vision on your setup, there are also those, including myself, that are very happy having TrackIR on one monitor. This still doesn't change the fact that we would all benefit from high resolution ground textures. - Red E8500 @ 4.1 | EVGA 275GTX (overclocked) | 2x2GB Mushkin Enhanced Redline @ 1066 | Samsung 24inch LCD @ 1920x1080 |
December 14, 200916 yr Having a high resolution screen and high resolution ground textures are 2 completely different things Alex. As we all know, you are very happy with peripheral vision on your setup, there are also those, including myself, that are very happy having TrackIR on one monitor. This still doesn't change the fact that we would all benefit from high resolution ground textures.red1- no quarrel with your TrackIR- a very clever system. What everyone is missing is that when your eyes are narrowly focused on a single monitor, you need a higher scenery resolution- or the brain will detect gaps in the scenery.However, when your Field of View is widely dispersed- which in real life is all the time, (except when closely focusing or squinting)- higher OBJECT resolution may be wasted in software and also in the hardware necessary to run it smoothly.At 3000' real world, you probably can't see the white dots down the centre of the highway- why ask the software developer to include them because you are "squinting" through use of an unrealistic and narrow single FS view.Our objective should be to create a simulator that mimics natural human function- not one that is based on old hardware limitations.----------------------"squint"- to consciously reduce the field of vision in order to concentrate the eye receptors to achieve a greater object resolution.Regards Alex Reid[Resolution I refer to in this discussion, is of the EYE- not the monitor].
December 14, 200916 yr red1- no quarrel with your TrackIR- a very clever system. What everyone is missing is that when your eyes are narrowly focused on a single monitor, you need a higher scenery resolution- or the brain will detect gaps in the scenery.However, when your Field of View is widely dispersed- which in real life is all the time, (except when closely focusing or squinting)- higher OBJECT resolution may be wasted in software and also in the hardware necessary to run it smoothly.At 3000' real world, you probably can't see the white dots down the centre of the highway- why ask the software developer to include them because you are "squinting" through use of an unrealistic and narrow single FS view.Our objective should be to create a simulator that mimics natural human function- not one that is based on old hardware limitations.----------------------"squint"- to consciously reduce the field of vision in order to concentrate the eye receptors to achieve a greater object resolution.Regards Alex Reid[Resolution I refer to in this discussion, is of the EYE- not the monitor].I think everyone gets what you're saying, Alex. But what why can't we have both? I don't think anyone is asking for the level of detail you mentioned about the dash-type marks on highways. The resolution of the tiles in the screenshot I posted above however is very nice. Even more so with your setup. It's win-win. And trust me; when flying in real life, at any lower-level altitude, the resolution is much, MUCH more like in the screenshot I posted than in the default textures. Regardless of field of view.
December 14, 200916 yr lol, I think I'm going to start a thread about the possibility of improving the ATC in FS2004 and see how long it takes before our friend January joins the conversation to try and convince us that the solution to the problem is three monitors... :(
December 14, 200916 yr I'm all for better ground resolution in FS9, although not at the expense of longer loading times or unwieldy file sizes. Personally, in most instances I find that GE Pro II's textures are quite visually pleasing once one gets around 1,500' AGL or so, as it's really more the suggestion of ground features as a whole rather than individual items that add up to a believable flight experience for me. John G.
December 14, 200916 yr lol, I think I'm going to start a thread about the possibility of improving the ATC in FS2004 and see how long it takes before our friend January joins the conversation to try and convince us that the solution to the problem is three monitors... :(Hi Zevious- My final kick at the (peripheral vision) cat- best explained by a real pilot.http://stoenworks.com/Tutorials/Landings%2...pheral%20v.htmlMerry Christmas Alex Reid
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