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HD Ground Textures for FS9...

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Hi Zevious- My final kick at the (peripheral vision) cat- best explained by a real pilot.http://stoenworks.com/Tutorials/Landings%2...pheral%20v.htmlMerry Christmas Alex Reid
Alex I'm a real pilot and the three monitor concept is not realistic. Peripheral vision is hampered with things like the side post or the overall cockpit in general. You have to move your head a bit in the cockpit to see the world around you, it's not just there because the side of your eyes have marginal visibility. If we all were hang gliding or parachuting you'd have a case. When I'm in the real bird I have to do things like clearing turns to see traffic around me or sometimes move my plane in a way to better see airport below when flying a landing pattern. On final you all but have tunnel vision concentrating on getting the bird down on the runway at a certain spot, monitoring speed, and adjusting for cross wind. You actually don't see the hangers off to to side or the control tower on the other side. You are looking right down the runway and glacing at your gauges below your line of sight for reference and I mean 'quick' reference. The 2D panel sitting in your line of sight is totally wrong in every way. One could only wish to have all that info right in front of you while flying. That's why they created HUD's because the actual panel is not in your line of sight. Any pilot saying anything other than what I'm describing to you here is full of it. Your way of flying the sim is fantasy plain and simple but just the same if you like we're all for it, have fun. It's outstanding we can all enjoy this sim the way we like but the case your making here is so far off base especially concerning perception of ground textures it's amazing. TrackIR or devices like it are the most accurate hands down as your forced to move you head to look around. With yoke and peddles you can't beat it outside of a few million dollar price tag. Speaking of full motion I was in a fighter squadron (VFA-94 Lemoore CA, USS Abraham Lincoln CVN-72) in which we had full motion simulators on base. Some of you multi-monitor guys confuse a full cockpit with an Omni Screen all around you as a validation of multiple monitor use. In that environment you look around just like TrackIR, the panel sits below your line of sight, and all that's ahead of you is the HUD. You don't have side views, full cockpit panel, and full forward view there all at the same time right in front of you. When I sat in Northwest's simulators in Eagan Minnesota the same concept was there like I just explained. Back to my Cessna 172 and Beech Sundowner it's the same concept. You have to look around for information you need, it's not all right there in one view pane. TrackIR has you hunting for things like the flap lever, trim wheel, and various light switches which you have to look down to the right/left to access. That's reality Alex not what your doing. Again if you like this kind of setup great but at some point you need to get in a real aircraft and experience the real deal for yourself...
I'm all for better ground resolution in FS9, although not at the expense of longer loading times or unwieldy file sizes.
After REX for FS9 I feel anythings possible with FS9 with something like this. Notice I didn't say all the textures had to be high def just the city/suburban textures. GE Pro more than covers rural world, nothing else needs to be done. If all a developer concentrated on is making the city textures HD the the worry about load times is a non-issue. Just think of programs like 'Zinertek's Ultimate Water' in which all this program touches is the water textures. Imagine 'Zinertek's City Scapes' as the name of this add-on and it's exclusive reason for being...

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

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I'm all for better ground resolution in FS9, although not at the expense of longer loading times or unwieldy file sizes. Personally, in most instances I find that GE Pro II's textures are quite visually pleasing once one gets around 1,500' AGL or so, as it's really more the suggestion of ground features as a whole rather than individual items that add up to a believable flight experience for me.
But then again, you don't have to buy it of you don't want to.

Benjamin van Soldt

Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case

"Alex I'm a real pilot and the three monitor concept is not realistic. Peripheral vision is hampered with things like the side post or the overall cockpit in general. You have to move your head a bit in the cockpit to see the world around you, it's not just there because the side of your eyes have marginal visibility." -So also, do I have to turn my head when simming- "in focus" human vision is quite narrow- but we all detect motion in a FOV up to about 180

But then again, this is supposed to be a forum in which we discuss the pros and cons of addons for FS9, which is what I thought I was doing.And in fact, I do have to buy everything for FS9; it's a law or something.

John G.

"The 2D panel sitting in your line of sight is totally wrong in every way." - True. The software designers have not yet attempted to design a 2D panel to be spread across multiple monitors. That is the major weakness currently- hopefully to be developed in the future. But for purposes of simming, I rate the wide VIEW itself as 70% of the simulator function. The panel is there primarily to keep me out of trouble!
I wouldn't hold my breath as developers are going in the opposite direction, of not including 2D panels at all....

- Red

 

 

E8500 @ 4.1 | EVGA 275GTX (overclocked) | 2x2GB Mushkin Enhanced Redline @ 1066 | Samsung 24inch LCD @ 1920x1080 |

  • Author

O.k. we've gotten off course here... Who's all for HD city textures in FS9? GE Pro has outstandingly covered everything else... :(

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

Hey Les,You can count me in, my wallet would be opened so fast the breeze would knock over a small child. :( Give me HD ground textures and cloud shadows and I'd be happier than a pig in you-know-what.

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

Hey Les,You can count me in, my wallet would be opened so fast the breeze would knock over a small child. :( Give me HD ground textures and cloud shadows and I'd be happier than a pig in you-know-what.
"Here, Here!"Yeah...if they had H.D. textures....we'd have to anchor that child to the ground...for ALL the wallets stirring the breeze...LOL!
I wouldn't hold my breath as developers are going in the opposite direction, of not including 2D panels at all....
red1- A quote from the AVSIM FSX Forum Nov 27/09 By Jim Rhoads- principal at Flight One, and a real world pilot himself-"I love 2D panels- I despise VC's"And from Apr 25/09-"As long as I am leading our products, they will have both 2D and VC."Seems as though the death of 2D is greatly exagerated.Alex Reid

I had REALLY hoped that Megascenery Earth was going to be for FS9, but alas it wasnt. I guess that's not so bad considering the price and how rough some tiles look. If the city areas could look just as good as the way they do in the KPDX package by Flight Scenery, It'd make me ecstatic.

Eric Tomlin

Full Size LJ45 Sim Builder

Hangar45.net/ FlightLevel180.org

"Is this FSX or FS9, I can't tell anymore???"

But then again, this is supposed to be a forum in which we discuss the pros and cons of addons for FS9, which is what I thought I was doing.And in fact, I do have to buy everything for FS9; it's a law or something.
Wow, sorry... Didn't think I'd provoke such a reaction. Yes you were discussing, and I was discussing too. The point I made was: you don't have to buy it if you don't want it, but if you don't want it, it doesn't mean it shouldn't be done (so okay, you didn't specifically say that, I know).But yeah, I end up buying everything for FS9 too, although I know I shouldn't (technically, not everything. I bought REX, so I'm not gonna buy anything else that sets out doing the same because I believe it'll only degrade my present experience. And I don't usually buy single engine turboprops. But enough of my blabbering, I guess...)

Benjamin van Soldt

Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case

No problem; thanks for clarifying that. :( My only concern with high-res textures is that I don't want to see my FS9 start running less like a gazelle and more like an elephant, but if they're confined to urban textures only, hopefully this wouldn't be an issue.

John G.

Alex I don't think your going to "win" this discussion but I for one am eternally grateful for your "plugging" the 3-monitor system. I took the plunge about a year ago and my flight simming has never been better. I've shown my 3-26" system many times and I for one NEVER fly my one monitor version. Some people like chocolate and others like strawberry.... it's a personal choice. Thanks again Alex.... jerrycwo4

Alex I don't think your going to "win" this discussion but I for one am eternally grateful for your "plugging" the 3-monitor system. I took the plunge about a year ago and my flight simming has never been better. I've shown my 3-26" system many times and I for one NEVER fly my one monitor version. Some people like chocolate and others like strawberry.... it's a personal choice. Thanks again Alex.... jerrycwo4
jerry- always nice to hear from a simmer with a wide perspective in life! Hope I don't present the concept as a win or lose proposition- rather just one of many options that should be evaluated for FS. But there does seem to be growing interest. Eventually even young pups open their eyes to a wider world! And make mine chocolate+ strawberry+ vanilla in a triple wide dish!Merry Christmas Alex Reid
jerry- always nice to hear from a simmer with a wide perspective in life! Hope I don't present the concept as a win or lose proposition- rather just one of many options that should be evaluated for FS. But there does seem to be growing interest. Eventually even young pups open their eyes to a wider world! And make mine chocolate+ strawberry+ vanilla in a triple wide dish!Merry Christmas Alex Reid
Alex, with all due respect I think you've totally misunderstood the response you've gotten from people about the three monitor setup. I've been flightsimming for many many years and three monitor setups are not a particularly new thing. They've been around for quite some time and most all of us recognise the benefits of the wider FOV. Theres no doubt about the fact that we humans can "see" a much wider perspective in reality than what we see at normal zoom levels on one monitor in the sim. We can pretty much all agree on that. The problem is that you seem to see three monitors as a solution for issues that have little or nothing to do with FOV issues. Things like texture resolution and mesh detail just don't have anything to do with how many monitors you are using to view the FS world. They are things that benefit everyone no matter how many monitors you use. You aren't really making earth-shattering news by promoting a triple monitor setup. In fact Id almost go so far as to say the idea is almost common sense really. But even were I using three monitors (or more) I'd still want higher definition textures and better mesh.

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