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Beta Testers Needed (Shader Mod w/ auto Installer)

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One final question. The D3DXCreateEffect should pass the Flags parameter, which is a DWORD. you sure I should pass 131072? 20000 doesn't make ENBSeries crash, and 20000 = x00020000 is D3DXCreateEffect expecting a decimal or hex DWORD?
0x20000 = 20000h = 131072Daniel
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Bojote, I installed your latest waterconstant..but now it looks like this (in sunlight/moonlight):http://img818.imageshack.us/img818/588/fsx2010112601110459.jpgDon't you think this is a little over-the-top? I'm using REX2.0 + water 2x low

John doe

I used your installer with windows 7 64 and FSX Acceleration and it work fine. Nice improvement in appearance and stability. However, I am getting some texture corruption when I fly over water in the form of periodic flashes of blue geometric shapes. Any ideas what I can adjust to address these?My system is:i7 875K @ 2.934 gig ramRadeon 5770 1 gig vid cardAffinityMask=85Using Bufferpool of 8MB w/ rejectthreshold = 393KFrames locked internally to 30 w/ TBM = 80Regards,Danny

Danny

  • Author
getting some texture corruption when I fly over water in the form of periodic flashes of blue geometric shapes. Danny
Hi Danny,The textures flashes are due to a bug in the way MS implemented 2nd pass shaders. This is ONLY evident when the GPU is being heavily utilized Low rejectthreshold values and/or UsePools=0Th way to fix it is changing the WATER_EFFECTS variable inside your fsx.cfg to 6 which is one notch before the MAX setting. Thast should fix it.
Bojote, I installed your latest waterconstant..but now it looks like this (in sunlight/moonlight):http://img818.imageshack.us/img818/588/fsx2010112601110459.jpgDon't you think this is a little over-the-top? I'm using REX2.0 + water 2x low
Hi Squishy,Yes, you are correct. Thats why I included detailed information in the readme on how to change it. Try to follow the instructions available on the readme file and let me know if you need any assistance with them.Cheers,
Hi Danny,The textures flashes are due to a bug in the way MS implemented 2nd pass shaders. This is ONLY evident when the GPU is being heavily utilized Low rejectthreshold values and/or UsePools=0Th way to fix it is changing the WATER_EFFECTS variable inside your fsx.cfg to 6 which is one notch before the MAX setting. Thast should fix it.Hi Squishy,Yes, you are correct. Thats why I included detailed information in the readme on how to change it. Try to follow the instructions available on the readme file and let me know if you need any assistance with them.Cheers,
*******:Thanks. I had to change the watereffect value to 5 to resolve the texture corruption. I tried raising the rejectthreshold value but that did not work. The mod is working well at this point. The installer worked with no problems. Appreciate you efforts.Regards,Danny

Danny

  • 2 months later...
I'm afraid it has turned to bad news... there was some confusion regarding the flag that was needed as the high level documentation gave the impression that the flag had to be changed from 4 to 5. In fact it has to be changed to 0x20000 (LARGEADDRESSAWARE), which in itself is not a problem. The result being though: Crashes.So I took a further look at the ENB mod. After creating a D3DXEffect that it uses to, ehm, well, do what it does, it will manipulate the effect by changing parameters. A lot. A whole lot. It does so by addressing the parameters by their name. And this is not possible/allowed for effects created with the LARGEADDRESSAWARE flag.Now if this was done in one or two places, it might have been viable to patch the mod with some heavy wizardry, but there are several dozens locations that would have to be patched. Now if any one manages to obtain the c/c++ source code for the ENB mod, I'm more than willing to HIGHMEMFIX it and I'm sure Bojote can do the same, but without the source code: ...Daniel
Hi Daniel/*******,I've noticed that the ENB series developer has released a new beta for GTA4, has there been any progress on solving the HIGHMEMFIX compatibility?Paul

Paul Dumke

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Hi Daniel/*******,I've noticed that the ENB series developer has released a new beta for GTA4, has there been any progress on solving the HIGHMEMFIX compatibility?Paul
Hi Paul,The ENB series developer DID send me an updated version, but It does NOT fix the problem. I checked the code and although he did change the flags to user the upper address memory space he did not change the way handles are managed, so no, the updated still does NOT work. Voris mentioned he was super busy so I did not want to bug him, but you can help asking him about a specific FSX version and I can follow later with another email.

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