November 22, 201015 yr Does anyone know about a tool which shows you your fpm upon touchdown? Alfredo Terrero
November 22, 201015 yr Run a replay and you will be able to see what your VSI is reading just as you touch down.IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
November 22, 201015 yr Author But do you guys know of a more specific tool which tells you for example -11fpm? I have done the replay thing but I want something more specific. Alfredo Terrero
November 22, 201015 yr I do know Air Hauler can do that with its after-flight reports, FSFK can as well, as can MCE, but none of those are freeware. You could use the real world technique I've found helpful: If the aeroplane is still in one piece after you've towed it into the hangar and is not on fire or anything, and if nobody is asking you to go and have a quiet word with the CFI in the airfield office, or taking the mickey out of you on the flight line by making jokes about kangaroos, or saying stuff like 'nice landing... all three of them' etc, then it was probably an okay touchdown.Al Alan Bradbury Check out my youtube flight sim videos: Here
November 22, 201015 yr Best thing to do is pause it right before touchdown... I don't think a tool would necessarily be that much more accurate.
November 23, 201015 yr Commercial Member If you have a registered FSUIPC you can use a little Lua plug-in, like this: function onground(off, val) if val ~= 0 then landvs = -math.floor( (ipc.readSD(0x030C) * 60 * 3.28084 / 256) + 0.5) ipc.display("Touchdown fpm = \n " .. landvs, 10) endendevent.offset(0x0366, "UW", "onground") Save that in your FS Modules folder as ipcReady.lua, then run FS, and it will display your touchdown fpm for 10 seconds after touchdown. You can choose a different time by changing the 10 in the ipc.display line.Note that if you bounce then each touchdown will show a different value, of course. ;-)RegardsPete Win10: 22H2 19045.2728 CPU: 9900KS at 5.5GHz Memory: 32Gb at 3800 MHz. GPU: RTX 24Gb Titan 2 x 2160p projectors at 25Hz onto 200 FOV curved screen
November 23, 201015 yr Author I do know Air Hauler can do that with its after-flight reports, FSFK can as well, as can MCE, but none of those are freeware. You could use the real world technique I've found helpful: If the aeroplane is still in one piece after you've towed it into the hangar and is not on fire or anything, and if nobody is asking you to go and have a quiet word with the CFI in the airfield office, or taking the mickey out of you on the flight line by making jokes about kangaroos, or saying stuff like 'nice landing... all three of them' etc, then it was probably an okay touchdown.AlI chuckled while reading this.Anyways, thanks all for your help. Unfortunately, I do not have a registered fsuipc. If any of you know of one, please tell me what it is because, for example, I use the replay method suggested by veeray but I would like a way of actually seeing my fpm. That way I can try to beat my previous landings in terms of smoothness each time I fly. Alfredo Terrero
November 23, 201015 yr Don't worry about smooth landings. You should just try your best to land like this:
November 23, 201015 yr If you have a registered FSUIPC you can use a little Lua plug-in, like this:function onground(off, val) if val ~= 0 then landvs = -math.floor( (ipc.readSD(0x030C) * 60 * 3.28084 / 256) + 0.5) ipc.display("Touchdown fpm = \n " .. landvs, 10) endendevent.offset(0x0366, "UW", "onground") Now, THAT is amazing!! ;) I should start playing with Lua ;) great piece of info Pete!
November 23, 201015 yr On speed in the touchdown zone,with no flat spotted tires is a good landing. Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings. Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”
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