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Prepar3d

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Anybody else using it? $9.99 a month, well worth it in my opinion, ported all of my FSX scenery into P3d with success, seems much smoother than FSX, I see it as FSX SP3, Lockheed Martin team have aspirations for this, gotta say i am not too bothered about flight now as I have have my new FSX which will evolve, even ASE hooks up and injects weatherThumbs up for me

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So a year from now you will have spent $120 for a program we spent a lot less to purchase?

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So a year from now you will have spent $120 for a program we spent a lot less to purchase?
If the LM team update it as they say they will then yes, 10 dollars a month.... big deal, I dont see it how you see it, I pay $30 a month for cable TVOf course it all depends on how much attention Lockheed Martin pay to the users, if updates are few and far between then I will go back to FSX, at the moment I am a P3D user, it seems smoother, and is updated for home cockpit users
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If the LM team update it as they say they will then yes, 10 dollars a month.... big deal, I dont see it how you see it, I pay $30 a month for cable TVOf course it all depends on how much attention Lockheed Martin pay to the users, if updates are few and far between then I will go back to FSX, at the moment I am a P3D user, it seems smoother, and is updated for home cockpit users
It is not intended or licensed for entertainment use. Jim
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It is not intended or licensed for entertainment use. Jim
Oh right, I better delete it and cancel my subscription thenthanks
  • Commercial Member
Oh right, I better delete it and cancel my subscription thenthanks
No need to be smart about it.But since you are... I guess you don't mind publicly saying that you purchased the Developer Subscription and ignored the EULA for its intended use?
  • Author
No need to be smart about it.But since you are... I guess you don't mind publicly saying that you purchased the Developer Subscription and ignored the EULA for its intended use?
this is all a bit childish really, you just cant come to avsim anymore without getting trashed by the forum police, anyway how do you know I wont become or am not a budding P3D developer? I am playing around with the SDK now and have spent ages getting my limited addon sceneries working with P3danyway regarding your attempt to humiliate me..... I have read my EULA and it says nothing about "you must be a developer to subscribe" neither does it say "you must not use this for entertainment purposes".so tell me what I have done wrong, if I am breaking the EULA then I will of course cancel the subscriptionI quote, the word complementary being the difference between me as a dev and you as a commercial developerRegistered DeveloperMonthly Subscription ($9.95 per developer per month)Developers at this level offer complementary product offerings ranging from missions, vehicles, applications and so on. Registered Developers can take advantage of baseline benefits to help support their development, testing and marketing efforts.
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this is all a bit childish really, you just cant come to avsim anymore without getting trashed by the forum police, anyway how do you know I wont become or am not a budding P3D developer? I am playing around with the SDK now and have spent ages getting my limited addon sceneries working with P3danyway regarding your attempt to humiliate me..... I have read my EULA and it says nothing about "you must be a developer to subscribe" neither does it say "you must not use this for entertainment purposes".
No humiliation implied or intended. Simply clarification for intended use. You were the one that said home cockpit users.
  • Author
No humiliation implied or intended. Simply clarification. You were the one that said home cockpit users.
Ok thanks, I guess my comment was a bit sarcastic and yes I did say users...! my apologyI am pretty sure if you take a look at their forum there are plenty of users there, yes microsoft would never have allowed Lockheed Martin to become a competitor but I think inadvertently they may well become just that. Airlines and companies will never use FSX missions and repaints from a complimentary community, ESP apparently had its UI stripped out so home users could not use it, P3D has a UI and sort of encourages a "freeware" community to evolve. Its not everybodys cup of tea to pay a subscription and this will only appeal to the hard core, its just a shame that in my opinion m$ missed the boat here, would the users have paid for FSX SP3...? I quite probably would haveMy main point I guess is will they be able to turn FSX into what it should have been? they already mention DX11 support is on the boardRegards
  • Commercial Member
Ok thanks, I guess my comment was a bit sarcastic and yes I did say users...! my apologyI am pretty sure if you take a look at their forum there are plenty of users there, yes microsoft would never have allowed Lockheed Martin to become a competitor but I think inadvertently they may well become just that. Airlines and companies will never use FSX missions and repaints from a complimentary community, ESP apparently had its UI stripped out so home users could not use it, P3D has a UI and sort of encourages a "freeware" community to evolve. Its not everybodys cup of tea to pay a subscription and this will only appeal to the hard core, its just a shame that in my opinion m$ missed the boat here, would the users have paid for FSX SP3...? I quite probably would haveMy main point I guess is will they be able to turn FSX into what it should have been? they already mention DX11 support is on the boardRegards
Thank you.Jim

I really doubt that unfulfilled wishes of FSX customers will get turned into fulfilled ones, especially the mentioned "DX11 is on the way" statement from you looks a bit far off if you read things like this from the devs there. If you dig deeper, you see some features being added to the ESP basis but no announcement made to rewrite 90% of the code. This is an enhancement of a (technically) former commercial platform, the main advantage there is the (a)live support and therefor open ears for commercial wishes of any kind in the mid-range simulation sector. Stability is also proved as long as no big new things are implemented. And commercial usage is all about stability.This also isn't planned to meet any gaming needs at all or to deliver the solution to any personal performance expectations of private users.So while this somehow gained commercial access for private needs might sound interesting for you, you have to be aware that no EULA of any of your current FSX addons will allow the operation on this (commercial) basis. That's the main legal downside and the "just" 10 bucks a month therefor change their appearance by a large margin. So if you think that you are a dev of any kind, start using the legally approved software then and pay for it.They are surely developing improvements there but a complete evolution of the old CPU biased performance base is very unlikely to happen, at least in medium terms. You don't buy completely old stuff to turn it into completely new while your customers build their base and plans on the current (old) basis. The evolution of an engine from DX9 to DX11 will be a very uncommon event in the whole game industry, so don't invest too much emotions there.So I wouldn't raise any expectations on an enhanced private usage of this commercial product and "much smoother than .." is a sentence commonly used in flight sim forums while the fact basis often enough lacks of substance. No offense intended, I just want to make sure that the holy grail wish section stays relatively calm. Big%20Grin.gifWith some of Bojote's stuff you already get an SP3 touch in FSX. They have shader 3.0 out of the box (which, for itself, is fairly old stuff), while we have it through Bojote's work (you can donate on his site, by the way). The remaining downsides for us private users are still present in Prepar3D. Until they e. g. turn the autogen into a fading instead of popping one, we can remain at this point of view I think. That would be a major improvement which looks possible to be established while most other dreams about this platform might very likely stay fictional as they lack of commercial interest or are limited by the boundaries of the FSX/ESP basis.

  • Author
I really doubt that unfulfilled wishes of FSX customers will get turned into fulfilled ones, especially the mentioned "DX11 is on the way" statement from you looks a bit far off if you read things like this from the devs there. If you dig deeper, you see some features being added to the ESP basis but no announcement made to rewrite 90% of the code. This is an enhancement of a (technically) former commercial platform, the main advantage there is the (a)live support and therefor open ears for commercial wishes of any kind in the mid-range simulation sector. Stability is also proved as long as no big new things are implemented. And commercial usage is all about stability.This also isn't planned to meet any gaming needs at all or to deliver the solution to any personal performance expectations of private users.So while this somehow gained commercial access for private needs might sound interesting for you, you have to be aware that no EULA of any of your current FSX addons will allow the operation on this (commercial) basis. That's the main legal downside and the "just" 10 bucks a month therefor change their appearance by a large margin. So if you think that you are a dev of any kind, start using the legally approved software then and pay for it.They are surely developing improvements there but a complete evolution of the old CPU biased performance base is very unlikely to happen, at least in medium terms. You don't buy completely old stuff to turn it into completely new while your customers build their base and plans on the current (old) basis. The evolution of an engine from DX9 to DX11 will be a very uncommon event in the whole game industry, so don't invest too much emotions there.So I wouldn't raise any expectations on an enhanced private usage of this commercial product and "much smoother than .." is a sentence commonly used in flight sim forums while the fact basis often enough lacks of substance. No offense intended, I just want to make sure that the holy grail wish section stays relatively calm. Big%20Grin.gifWith some of Bojote's stuff you already get an SP3 touch in FSX. They have shader 3.0 out of the box (which, for itself, is fairly old stuff), while we have it through Bojote's work (you can donate on his site, by the way). The remaining downsides for us private users are still present in Prepar3D. Until they e. g. turn the autogen into a fading instead of popping one, we can remain at this point of view I think. That would be a major improvement which looks possible to be established while most other dreams about this platform might very likely stay fictional as they lack of commercial interest or are limited by the boundaries of the FSX/ESP basis.
Thanks coolip, I guess the pessimist in me says your probably 100% right here, the DX11 statement is form the P3D developers on their forum for all to read, interstingly Bojote has made some postings at P3D and I beleive he may well be a "developer" for this platform also, I also read that a lot of the FSX code contains lots of FS9 legacy code, this most probably cannot be removed without breaking reverse compatibility, regardless i guess this subject is bordering on taboo here and i can understand why, there is no doubt in my mind that the monthly subscription is a legal workaround for the freeware community to pay for P3D development.In the meantime i will enjoy developing my little addon sceneries for P3D, who knows AVSIM might even start a P3D library in time.....?Regards
Anybody else using it? $9.99 a month, well worth it in my opinion, ported all of my FSX scenery into P3d with success, seems much smoother than FSX, I see it as FSX SP3, Lockheed Martin team have aspirations for this, gotta say i am not too bothered about flight now as I have have my new FSX which will evolve, even ASE hooks up and injects weatherThumbs up for me
Of course what you do with your money is no one's business but your own. However, Prepar3d is simply FSX with a commercial license (maybe some optimizations included - that you could find here for FSX). AND anything that is included as optimizations in Prepar3d would be the same optimizations for FSX since they are exactly the same and Prepar3d doesn't have ANY optimization potential that FSX doesn't have. The reason you could install all of your FSX addon's into it is because you simply installed them back into the exact same sim!There is nothing that you are paying $10 per month for that you couldn't do by installing FSX and taking a few minutes to tweak it and your system. Prepar3d has nothing that FSX doesn't have and offers nothing that FSX doesn't offer. The audience for Prepar3d is vastly different than that of FSX. So in other words you're paying $10 per month for something you already have, e.g. FSX.Lockheed expects you to pay $10 per month and add to the development of the product. I'm going to assume that Lockheed Martin is not interested in superficial add-ons that don't really add to the realism of the simulation so a "budding developer" won't be of much use except to help recoup whatever they paid MS to purchase the license.So, this Prepar3d thing is very strange if you are an end user like yourself who just wants so use it in place of FSX...even though it IS FSX! Why not just use the free SDK from FSX to hone your "budding" skills before you pay $10 to use the same SDK with a different name? And as to the performance I think that it is subjective "smoothness" you are seeing since you just bought a subscription to FSX!With that said, if paying $10 per month for FSX makes for a better sim experience for you than I say go for it. At the end of the day if you're smiling while flying that's all that matters. The fact that you could have gotten that same smile without a $10 monthly subscription is irrelevant.
  • Author
Of course what you do with your money is no one's business but your own. However, Prepar3d is simply FSX with a commercial license (maybe some optimizations included - that you could find here for FSX). AND anything that is included as optimizations in Prepar3d would be the same optimizations for FSX since they are exactly the same and Prepar3d doesn't have ANY optimization potential that FSX doesn't have. The reason you could install all of your FSX addon's into it is because you simply installed them back into the exact same sim!There is nothing that you are paying $10 per month for that you couldn't do by installing FSX and taking a few minutes to tweak it and your system. Prepar3d has nothing that FSX doesn't have and offers nothing that FSX doesn't offer. The audience for Prepar3d is vastly different than that of FSX. So in other words you're paying $10 per month for something you already have, e.g. FSX.Lockheed expects you to pay $10 per month and add to the development of the product. I'm going to assume that Lockheed Martin is not interested in superficial add-ons that don't really add to the realism of the simulation so a "budding developer" won't be of much use except to help recoup whatever they paid MS to purchase the license.So, this Prepar3d thing is very strange if you are an end user like yourself who just wants so use it in place of FSX...even though it IS FSX! Why not just use the free SDK from FSX to hone your "budding" skills before you pay $10 to use the same SDK with a different name? And as to the performance I think that it is subjective "smoothness" you are seeing since you just bought a subscription to FSX!With that said, if paying $10 per month for FSX makes for a better sim experience for you than I say go for it. At the end of the day if you're smiling while flying that's all that matters. The fact that you could have gotten that same smile without a $10 monthly subscription is irrelevant.
With due respect, you should research what P3D has improved on over FSX, its not just FSX, home cockpit builders will be very interested in the improvements so far. As I say it will only appeal to the hard core, not the masses

Kand, honestly, I would be very pleased if you could offer us some special P3D development aspects which currently can't be fulfilled with the pure and rather old FSX SDK. I really appreciate some developement efforts and especially freeware ones, but frankly, I don't think that the P3D enhancements come close to our or your scenery development needs. They are fixed on another customer basis which can be seen on e. g. that strange underwater feature from P3D, useless for us, maybe useful for some commercial cases.I'm not saying that you are breaking any rules or EULA at all as I don't know what's installed and how it's used on your system. I just wanted to counteract a maybe upcoming "hey, that's a clever deal, just 10 bucks and you get a largely enhanced FSX" attitude and I hope I did without offending in any way.Everyone who's into the flight sim scene of some kind knows that wishes and expectations are high and that "new" products even let them rise higher. If one expects huge gains or even smaller ones from this product, he will very likely get disappointed and those "smoother now" statements are just the beginning there in my eyes.As the private sector wasn't the target here, the improvements for us aren't present and maybe will never be, even with some development there.At the same time, legal dependencies and the not so cheap price come as downsides. Worth a try? If you think so.

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