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jrhoads

Commercial Member
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Everything posted by jrhoads

  1. This is not accurate. Sorry, no patch has been released yet.
  2. Thank you Bill, You are correct. If you come into our forums with a civil tone and request, you will be greeted in kind. However, if you enter kicking the door open, you will be not so kindly escorted off premises. Read between the lines.... Best Regards,
  3. Hi Bill, you can contact me directly and I will assist you with an SDK Jim
  4. Hi Tim, A2A has contacted us and we will be assisting them with VC integration in the very near future. Regards Jim
  5. Not true. It is update-able. You have to do what they do in the real world... buy it from garmin.
  6. I am not going anywhere with it. It was just a simple question based on your comment about us using a non default display. Either yours is default based or it isn't. You made two assertions on how we do things and since at least one was incorrect, I just wanted to clarify that. Thats all. However you are correct, there is no default based variable that calls a Glide Path (Glide slope is ILS based) But then again, FS or P3D has never given us everything we need. So we figure out how to do it ourselves.
  7. Are you implying yours is? Not being smart, just asking for clarity sake. Jim
  8. Actually, that is not correct. In those two named products we do indeed use the default FS Autopilot as the AP engine. We do some thinking outside of the box to get things done, but the AP engine is the FSX AP. Regards Jim
  9. Those sounds are from Turbine Sound Studios. First time I have ever heard that about their work. And no one has mentioned anything about brake sensitivity to the extreme you are implying. Sorry you feel the way you do but my guess is this there is something in the loop you have not shared with us as we are very attentive to customer concerns and problems and these two you mention are not something we are hearing from anyone else.
  10. Patience....... B)
  11. And a new lower price of $39.95 fixed. Competition is a wonderful thing for the consumer. Jim
  12. Welcome to the world of multiple glass displays and FSX. Its a pretty simple concept that seems to elude many... the more you draw, the more it costs. If you want great glass displays in FSX, it doesnt matter if your model is a pogo stick with wings. It is going to cost frames and it is up to the user to back off other settings to make it reasonable. Jim
  13. Ok lets look further. You buy it from us. You want to sell it. EU law says you can do that. OK, so you can. But we will not support it because you are not the original purchaser and support does indeed cost us time and money and we pay people to do support. So what do we do? We lock the support forums down so that only an original purchaser can get support. Which is what has been happening as of late because there is a significant amount of people that pirate the software and come into our forums asking for help. Yes it costs us money. So we will have to apply the same logic to a "second party" sold product. You may sell the software, but we get nothing out of that sale to cover support. This whole ruling only makes it tougher for the end user, not easier. Because we and many others will cover our bases as a result.
  14. Just looking at the obvious Tom. Been around here a long time and its a pattern I recognize. Thanks for staying on top of it.
  15. Sorry. EU law doesnt trump US law unless it is international. This thread is not going to anyone any good and personally, it should not be left to stand. This is nothing but a powder keg that no one will win over.
  16. Jeff, right you are. Plus add the fact that if we turn off the activation for the product it is essentially of no use. So those that are entertaining the thought of reselling software, it would be good to keep these things in mind. This business is as a few others noted, small, competitive (in that small space) and long development cycles with generally marginal returns. Add the fact that there is indeed piracy and others that believe if they bought a product once, they have the right to install it or transfer it into any other platform they deem. So, in the EU, this might apply, but as Jeff says.... we don't have to support them. Look deeper into that statment and I think you will find our position.
  17. The product is licensed for use in FSX only. Avsim? this topic should not proceed any further.
  18. Hi Bo, There are some products that will indeed be ported over to P3D, and others that won't. Those that do, are sold through Flight1 Aviation Technologies.That is the company the produces products that lend themselves to a "true" academic or professional environment. So it isnt about being kind, disrespecting any loyalty or anything like that, its about our business model and how we view the P3D licensing requirements. We take those requirements seriously, and at face value. Others may not, but we do. So as noted earlier, some will be available for the P3D platform with respect to training, professional and R&D use. Others will not. And last but not least, we certainly do care and I do care about your concerns. But its not that simple Regards, Jim
  19. The Flight1 Mustang is not licensed or supported for use in P3D.
  20. Answered in the Mustang forum Chris and a personal message to you as well... We will figure it out.
  21. There is a demo version available now: http://flight1.100megabyte.com/instant_object_studio_demo.exe
  22. Sounds like you will have many other options available for that.... Jim
  23. Thanks Jacoba, It wont be less I can assure you.... Regards, Jim
  24. Seeing how we own all the code to the Aeroworx King Air and "Yoda" who was instrumental in the success of the original Aeroworx King Air is co-managing the project with me... I think its safe to say we will surpass "near it" Jim
  25. Your accusations are not only un-true, but postured to make your position and your tool more acceptable than the developers policies and licensing requirements. Very well.. as you wish.

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