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Reasons to Choose MS Flight

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Why not? If you don't want to run FSX scenery under FLight, then you just don't. No big deal.But what if you do? What if the area of the World you're interested in is somewhat out of the way? Then if you can't load FSX scenery you will just have to wait 3 years or so to get Flight-specific scenery.Heck, Asia and South America are still way lacking in FSX scenery...Cheers,- jahman.
Who says we have to wait 3 years? What if the MS team gave add-on developers tools ahead of time, so they can get used to them, start developing or even just so they can 'convert' FSX native scenery to import into Flight? We don't know what Microsoft's game is this time round, and if you did, you probably wouldn't be able to talk about it. Why don't we just wait and see? For all we know some developers maybe already 'in the loop', and some may already be gathering the required tools and information from the Flight team to be able to get some add-ons in the new store on day one of release. I've not known a single store that opens with nothing on its shelves. Take Sims 3 for example, that is also a simulation/ game, and it also has a store. On day one of the game being released, there were lots of things to choose from in the store! Heck, If you buy the game you get 1000 free points to be able to spend in the store, which is great! You get to decide on what things you want to sample from the store! I would love this feature, and a points system just like it (as well as an option to buy with a credit card, though) would be, in my opinion, a great way to buy these add-ons. It works incredibly well with Sims 3. I know you may say that you wouldn't compare Sims 3 with Flight, but its a good comparison since what can we compare with Flight anyway? It has many similarities with Flight. Jamie ♥

Project FireBird, the future of flight simulation.

 

 

finishedsignature.png

*btw, when using the term 'game' it is an umbrella term, it also includes simulation and racing games, and everything in-between. Do not twist my words.

"A video game is an electronic form of play that involves interaction with a user interface to generate visual feedback on a video device" - the definition of the word "videogame", game is the common shorthand for videogame. Just being clear.

:)

 

Intel® Core™2 Quad Processor Q8400 @3.20GHz | Windows 7 Home Premium 32-bit | ATI Radeon HD 5770 1GB (core clock OC'd to 880MHz) | 3.00GB RAM (@667Mhz) | 500GB Hard Drive

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Who says we have to wait 3 years? What if the MS team gave add-on developers tools ahead of time, so they can get used to them, start developing or even just so they can 'convert' FSX native scenery to import into Flight?...
How exactly would the tool you propose go about converting the for as of yet non-existent FSX Asia and South America scenery?As a guideline, look at previous releases and see how long the delays have been until add-ons were available. I would say that as sim engine complexity, and therefore add-on complexity increase, so do the times for release.BTW, the scenery format conversion tool (assuming it would be required) is a great idea, but why wouldn MS *not* include that tool with Flight for all to benefit from?Cheers,- jahman.
How exactly would the tool you propose go about converting the for as of yet non-existent FSX Asia and South America scenery? Sorry, I thought you would realise that I meant add-ons that existed. As a guideline, look at previous releases and see how long the delays have been until add-ons were available. I would say that as sim engine complexity, and therefore add-on complexity increase, so do the times for release. Why look back in the past to predict the future of a game that seems to be trying to achieve a fresh start? BTW, the scenery format conversion tool (assuming it would be required) is a great idea, but why wouldn MS *not* include that tool with Flight for all to benefit from? I'm going to try and guess what you meant by that, since it makes no sense rolleyes.gif... Nope, I got nothin'. LMAO.gifCheers,- jahman.

Project FireBird, the future of flight simulation.

 

 

finishedsignature.png

*btw, when using the term 'game' it is an umbrella term, it also includes simulation and racing games, and everything in-between. Do not twist my words.

"A video game is an electronic form of play that involves interaction with a user interface to generate visual feedback on a video device" - the definition of the word "videogame", game is the common shorthand for videogame. Just being clear.

:)

 

Intel® Core™2 Quad Processor Q8400 @3.20GHz | Windows 7 Home Premium 32-bit | ATI Radeon HD 5770 1GB (core clock OC'd to 880MHz) | 3.00GB RAM (@667Mhz) | 500GB Hard Drive

I think you and many others read way too much into the MS statement that Flight is being built from the ground up and that it will be a brand new - and therefore a completely different approach than before.FS is a game that is in a category by itself. The stuff in the Sims store can be slapped together in a matter of days or less. You are comparing clothes and furniture to an aircraft or scenery??Also, wasn't it just a few weeks ago that we saw a MS job description for someone to own the SDK? That sort of tells me that the SDK is nowhere near ready to be released to anyone.

I think you and many others read way too much into the MS statement that Flight is being built from the ground up and that it will be a brand new - and therefore a completely different approach than before.FS is a game that is in a category by itself. The stuff in the Sims store can be slapped together in a matter of days or less. You are comparing clothes and furniture to an aircraft or scenery??Also, wasn't it just a few weeks ago that we saw a MS job description for someone to own the SDK? That sort of tells me that the SDK is nowhere near ready to be released to anyone.
I think you read too much into what I say. I try my best to avoid people being able to pick apart my post, so they cant interpret it in the wrong way. dry.gif Take my statement just under if, I figure you failed to read it; "I know you may say that you wouldn't compare Sims 3 with Flight, but its a good comparison since what can we compare with Flight anyway? It has many similarities with Flight." I'm talking about the concept of the store, not the content. It doesn't matter, and besides, you can buy whole new towns on the Sims 3 store and also new vehicles. Sims content isn't just slapped together in a few days either, It takes less time yes, but not a few days (more like month). Also, I never quoted the 'built from the ground up' statement by Microsoft, I mentioned the fact it was aimed at a wider audience. And finally, this: "Also, wasn't it just a few weeks ago that we saw a MS job description for someone to own the SDK? That sort of tells me that the SDK is nowhere near ready to be released to anyone." I never said anything about the SDK, heck I even agree that its probably not close to being complete yet... What has that got to do with the price of cheese? Please don't try to rip my posts apart, because yours is much more vague than mine. happy.gifJamie ♥

Project FireBird, the future of flight simulation.

 

 

finishedsignature.png

*btw, when using the term 'game' it is an umbrella term, it also includes simulation and racing games, and everything in-between. Do not twist my words.

"A video game is an electronic form of play that involves interaction with a user interface to generate visual feedback on a video device" - the definition of the word "videogame", game is the common shorthand for videogame. Just being clear.

:)

 

Intel® Core™2 Quad Processor Q8400 @3.20GHz | Windows 7 Home Premium 32-bit | ATI Radeon HD 5770 1GB (core clock OC'd to 880MHz) | 3.00GB RAM (@667Mhz) | 500GB Hard Drive

Sorry, I thought you would realise that I meant add-ons that existed.
I did realize that, but in my post I specifically mentioned world areas that do *not* even have FSX scenery.
Why look back in the past to predict the future of a game that seems to be trying to achieve a fresh start?
What does a fresh start have to do with the time it takes to develop an add-on? Regardless of the format it is developped in, the more complex the add-on, the longer it will take to develop. And Flight add-ons will have to be more complex or they will look like cheesy FSX add-ons. As Flight sets the development bar higher, the development times will be longer.
I'm going to try and guess what you meant by that, since it makes no sense ... Nope, I got nothin'.
Well, you said "What if the MS team gave add-on developers tools ahead of time, so they can get used to them, start developing or even just so they can 'convert' FSX native scenery to import into Flight?" So I'm saying "the scenery format conversion tool (assuming it would be required) is a great idea, but why would MS *not* include that tool with Flight for all to benefit from?" Which part is it you need to guess about?Cheers,- jahman.

@ Jamie, you'r spot on with your deductions so far, I've read all your post and (like some other members) you just put 2 and 2 together using common sense.while_youre_gone.jpg

I think you read too much into what I say. I try my best to avoid people being able to pick apart my post, so they cant interpret it in the wrong way. dry.gif Take my statement just under if, I figure you failed to read it; "I know you may say that you wouldn't compare Sims 3 with Flight, but its a good comparison since what can we compare with Flight anyway? It has many similarities with Flight." I'm talking about the concept of the store, not the content. It doesn't matter, and besides, you can buy whole new towns on the Sims 3 store and also new vehicles. Sims content isn't just slapped together in a few days either, It takes less time yes, but not a few days (more like month). Also, I never quoted the 'built from the ground up' statement by Microsoft, I mentioned the fact it was aimed at a wider audience. And finally, this: "Also, wasn't it just a few weeks ago that we saw a MS job description for someone to own the SDK? That sort of tells me that the SDK is nowhere near ready to be released to anyone." I never said anything about the SDK, heck I even agree that its probably not close to being complete yet... What has that got to do with the price of cheese? Please don't try to rip my posts apart, because yours is much more vague than mine. happy.gifJamie ♥
Sorry, but it is not a good comparison. The point is that to fill the store with quality add-ons, not fuel trucks and what amounts to ONE scenery building, it takes far more time to build an aircraft or scenery such as an airport. What's more it takes an SDK. You may not have said SDK, but you did say
What if the MS team gave add-on developers tools ahead of time, so they can get used to them, start developing...
The vision that MS will open a store on the day of release and have it filled with stuff that people in this forum are likely to buy is rather amusing to me.
What does a fresh start have to do with the time it takes to develop an add-on? Regardless of the format it is developped in, the more complex the add-on, the longer it will take to develop. And Flight add-ons will have to be more complex or they will look like cheesy FSX add-ons. As Flight sets the development bar higher, the development times will be longer. Answer this then; what if the tools that are being created to develop add-ons become much easier to use? What if developers don't need to use work-arounds to get certain features to be part of their product? I can go on, but you should get the picture. Unless you know (and with good evidence) that the tools that are being used are the same, or more complex than before... you can not say that it necessarily takes longer to develop something the more complex it is. Also, it depends on the size of the development team, a smaller team will take longer to make an add-on. That's just common sense.

Project FireBird, the future of flight simulation.

 

 

finishedsignature.png

*btw, when using the term 'game' it is an umbrella term, it also includes simulation and racing games, and everything in-between. Do not twist my words.

"A video game is an electronic form of play that involves interaction with a user interface to generate visual feedback on a video device" - the definition of the word "videogame", game is the common shorthand for videogame. Just being clear.

:)

 

Intel® Core™2 Quad Processor Q8400 @3.20GHz | Windows 7 Home Premium 32-bit | ATI Radeon HD 5770 1GB (core clock OC'd to 880MHz) | 3.00GB RAM (@667Mhz) | 500GB Hard Drive

Sorry, but it is not a good comparison. The point is that to fill the store with quality add-ons, not fuel trucks and what amounts to ONE scenery building, it takes far more time to build an aircraft or scenery such as an airport. What's more it takes an SDK. You may not have said SDK, but you did sayThe vision that MS will open a store on the day of release and have it filled with stuff that people in this forum are likely to buy is rather amusing to me.
Okay, this is becoming really annoying now. I shall further explain my point, then. Firstly, I never even hinted that the new MS Flight store will sell poop add-ons, or even "fuel trucks and what amounts to ONE scenery building", please stop taking things, and somehow managing to change them into something completely different. I never said any of those things, Mr Toots.Secondly, I said tools as a umbrella' term, so yes SDK is under that umbrella. But also, its likely that you will need other tools aside from the SDK to make e.g. realistic scenery, Google earth is a good example (to be able to place objects in the correct places, or to just get a good guess for the dimensions of some other objects maybe, I'm not completely familiar with the way scenery add-ons are built, but I imagine they may do this).Finally, why would MS open a store, that wouldn't entice us to buy things from there? That's just silly. Of course they will open the store with things we would want, or even things to just show you how the new store system will work. If you get a taste of something great, you will want more. Jamie ♥
@ Jamie, you'r spot on with your deductions so far, I've read all your post and (like some other members) you just put 2 and 2 together using common sense.while_youre_gone.jpg
Thank you! :) I do try my best!Btw that cat picture is hilarious! LMAO.gifJamie ♥

Project FireBird, the future of flight simulation.

 

 

finishedsignature.png

*btw, when using the term 'game' it is an umbrella term, it also includes simulation and racing games, and everything in-between. Do not twist my words.

"A video game is an electronic form of play that involves interaction with a user interface to generate visual feedback on a video device" - the definition of the word "videogame", game is the common shorthand for videogame. Just being clear.

:)

 

Intel® Core™2 Quad Processor Q8400 @3.20GHz | Windows 7 Home Premium 32-bit | ATI Radeon HD 5770 1GB (core clock OC'd to 880MHz) | 3.00GB RAM (@667Mhz) | 500GB Hard Drive

Okay, this is becoming really annoying now. I shall further explain my point, then. Finally, why would MS open a store, that wouldn't entice us to buy things from there? That's just silly. Of course they will open the store with things we would want, or even things to just show you how the new store system will work. If you get a taste of something great, you will want more.
Why are you suggesting that they will open a store? Of course they won't.
  • Commercial Member
Why are you suggesting that they will open a store? Of course they won't.
Do you live in a cave or something? It has been a well known fact for months now that there will be an online marketplace for add-ons.From the MS Flight official FAQ page:
From new game play elements and enhanced scenery and terrain to new aircraft and integrated content marketplace, it is an entirely new breed of virtual flight.
http://www.microsoft...mes/flight/#faq

Brandon Filer

Okay, this is becoming really annoying now. I shall further explain my point, then. Firstly, I never even hinted that the new MS Flight store will sell poop add-ons, or even "fuel trucks and what amounts to ONE scenery building", please stop taking things, and somehow managing to change them into something completely different. I never said any of those things, Mr Toots.Secondly, I said tools as a umbrella' term, so yes SDK is under that umbrella. But also, its likely that you will need other tools aside from the SDK to make e.g. realistic scenery, Google earth is a good example (to be able to place objects in the correct places, or to just get a good guess for the dimensions of some other objects maybe, I'm not completely familiar with the way scenery add-ons are built, but I imagine they may do this).Finally, why would MS open a store, that wouldn't entice us to buy things from there? That's just silly. Of course they will open the store with things we would want, or even things to just show you how the new store system will work. If you get a taste of something great, you will want more. Jamie ♥
First, you did hint at MS selling fuel trucks by equating Sims cars with Flight add-ons and you did equate Sims buildings with Flight add-ons, hence my reference to ONE scenery building, but you should have understood that.Second, but perhaps not, since you are talking about things you really do not understand. SDK comes to mind and tools needed to develop an add-on for FSX, the only yardstick we can go by.Finally, MS can open a store. I am not disputing that. I am however amused that you think that it will be filled with add-ons that we, the "not the target audience" would buy.IF there is a store on release day, it will have a few products that the "target audience" might buy after they had their fill of the default scenery and planes. Of course, YOU might be interested in such things, but I bet that most people reading this forum are not.
Corrected for proper use of the English language. Why do so many people make the same mistake? :(
contractions are not proper . its slang
First, you did hint at MS selling fuel trucks by equating Sims cars with Flight add-ons and you did equate Sims buildings with Flight add-ons, hence my reference to ONE scenery building, but you should have understood that.Second, but perhaps not, since you are talking about things you really do not understand. SDK comes to mind and tools needed to develop an add-on for FSX, the only yardstick we can go by.Finally, MS can open a store. I am not disputing that. I am however amused that you think that it will be filled with add-ons that we, the "not the target audience" would buy.IF there is a store on release day, it will have a few products that the "target audience" might buy after they had their fill of the default scenery and planes. Of course, YOU might be interested in such things, but I bet that most people reading this forum are not.
This is becoming irritating.Firstly, I did not mention 'cars', I said vehicles, I said that to try and avoid you doing what you just did. It failed. Another thing is I said you can buy whole TOWNS, not a single scenery building. Please, understand that. Secondly, MS will open a store, they have stated twice now, once on their FAQ page, and again in a PC Pilot interview. That is my source, that is my evidence, and that is the truth.Thirdly, I guarantee that you do not build scenery. I can tell by the language you use and the way you use it, I know that may be somewhat biased, but It gives a major clue that you are not. So, please, I may not know everything to do with scenery building in FS, but neither do you. I used my logic and current understanding of what goes into making scenery, and what things the developers will likely do. Its my understanding that they will use every tool at their disposal to make their job easier. That's common sense.Finally, I did not say that the target audience will buy the add-ons in the store, but that MS will try its very best to get us to buy them. I never said that the people on this forum are definitely going to buy from the store, but I know a lot of us will, or at least will think about it. And also we are the target audience, enthusiasts, long time fans and the casual gamer. MS said they are aiming to please as many as they can, including us (see FAQ page for exact statement).Now can we please leave this alone, its becoming unbelievably frustrating. We both have our opinions on these matters, but please provide adequate evidence that your statements are true.Jamie ♥

Project FireBird, the future of flight simulation.

 

 

finishedsignature.png

*btw, when using the term 'game' it is an umbrella term, it also includes simulation and racing games, and everything in-between. Do not twist my words.

"A video game is an electronic form of play that involves interaction with a user interface to generate visual feedback on a video device" - the definition of the word "videogame", game is the common shorthand for videogame. Just being clear.

:)

 

Intel® Core™2 Quad Processor Q8400 @3.20GHz | Windows 7 Home Premium 32-bit | ATI Radeon HD 5770 1GB (core clock OC'd to 880MHz) | 3.00GB RAM (@667Mhz) | 500GB Hard Drive

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