August 16, 201114 yr Author Thank you Andrew, when I got you right than there is no need to resize the exported Alpha-Channel myself because the new texture do it automatically when I import the extracted alpha channel. My question above your post was because the night illumination of the engines looks little bit weird in the 2048 size (but only this) So I got the idea to put a 4096 Alpha Channel into a 2048 dds5 texture but I think that it isn´t possible ... Holger Mute
August 16, 201114 yr Author The following folder are all that required to convert to 2048:pmdg_737NGX_fuselage_1.dds, pmdg_737NGX_fuselage_2.dds, pmdg_737NGX_fusalage_3.dds Not sure FPS are any better but memory usage and load time are greatly reduced! Thank you! I also convert the tail and wing texture. Yes, it is due to the loading times and memory usage, frames are not a problem here :-) Holger Mute
August 16, 201114 yr And so after doing all this, did performance improve noticeably for any of you? Just curious. i7 3770K HT, 8GB RAM, nVidia 980GTX, Win7, P3D 3.4, FSG mesh, UTX, GEX, ST, ASA16/ASCA, NickN optimized
August 16, 201114 yr And so after doing all this, did performance improve noticeably for any of you? Just curious.Loading times are a bit better and mipping eliminates the shimmering, however, I did notice one thing that was also mentioned by another poster a while back. If I'm in 2D cockpit and switch to external view, I get a brief skeleton plane. When in the VC and switch to external view, the textures are already loaded. There seems to be something in the coding that when in the VC, the external textures are automatically loaded. i wish I knew what this was as I'd copy that over to the 2D panel and my problem would be solved. BTW, the same behavior is exhibited with Flight1's Mustang regarding texture loading.
August 16, 201114 yr Author I also have that skeleton plane thing from the 2D panel... Resizing the textures is probably interesting for users who suffer from OOM´s, CTD´s and freezes. I do it as a kind of prevention when flying to high end sceneries (add-on airport, UTX, photoreal textures etc.) Don´t thing that you get a significant performance boost. Holger Mute
August 16, 201114 yr Well I do know that if I try to run the REX 4096 textures, my system falls to its knees and cries to Momma. So I now run the 256-1024k REX cloud and water textures with the NGX and it looks fine. Still get the skeleton though for anywhere from 15 to 30 seconds depending and God knows what exactly. So it would make sense that reducing the texture size would would help. Just curious if, in fact, it did make any difference. Seems to me like an awful lot of work to get a minimal return. I am not a fiddle with graphics kinda guy though and so it may not be a lot of work if you actually know what you are doing. i7 3770K HT, 8GB RAM, nVidia 980GTX, Win7, P3D 3.4, FSG mesh, UTX, GEX, ST, ASA16/ASCA, NickN optimized
August 16, 201114 yr TMLE makes FSX load 4096 textures and then scale them down to 2048.This gives a better framerate than with 4096 textures , but not as good as with textures who are already 2048 by default. That is not the way you want it. If you want the best performance you need to resize the ry textures and several vc texures. What I did : Load a texture in BXTBMP Sent the texture to my bitmap editor ( in my case Painthop Pro ) Resize the texture to 2048 and sharpen the texture Save the texture and reload with DXTBMP I then sent the alpha channel bitmap to my bitmap editor and do the same thing. After reloading I then save the bitmap. Now the bitmap is ready for use. Sorry for a stupid question.... I check into the texture folder of PMDG (texture.common and texture.PMDG) and I found some files with 4096 of size .... BUT when I load them into the DXT3 bmp and I send them into Photoshop the size of image is 2048 and no 4096 ....? Can you tell me where and what are the textures with 4096 size ...? . thanks System: ASUS PX9X79 , i74820 4GHZ, 16 Giga RAM, Geforce 780 GTX, Win7 64bit Home EditionLucio
August 17, 201114 yr Resize to 50% texture.vc PMDG_NGX_Main_Panel.ddsPMDG_NGX_Main_Panel_Text.dds PMDG_NGX_VC_03.ddsPMDG_NGX_VC_OVHD01.ddsPMDG_NGX_VC_Radios.dds Liveriespmdg_737NGX_fuselage_1.ddspmdg_737NGX_fuselage_1_night2.ddspmdg_737NGX_fuselage_2.ddspmdg_737NGX_fuselage_2_night2.ddspmdg_737NGX_fuselage_3.ddspmdg_737NGX_tail_1.ddspmdg_737NGX_wingletnight.ddspmdg_737NGX_wings.ddspmdg_737NGX_wings_night.dds 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
August 17, 201114 yr Resize to 50% texture.vc PMDG_NGX_Main_Panel.ddsPMDG_NGX_Main_Panel_Text.dds PMDG_NGX_VC_03.ddsPMDG_NGX_VC_OVHD01.ddsPMDG_NGX_VC_Radios.dds Liveriespmdg_737NGX_fuselage_1.ddspmdg_737NGX_fuselage_1_night2.ddspmdg_737NGX_fuselage_2.ddspmdg_737NGX_fuselage_2_night2.ddspmdg_737NGX_fuselage_3.ddspmdg_737NGX_tail_1.ddspmdg_737NGX_wingletnight.ddspmdg_737NGX_wings.ddspmdg_737NGX_wings_night.dds thanks for your help! .... For now I'm using Texture Max Load Editor to reduce to 2048 ....and all is ok... But now I will try this procedure .... a last question ... When you say Liveries, they are that in the each folders Texture.XXXX ? es. Textures.UA? then I must do this procedure for each folder of textures? or not? thanks System: ASUS PX9X79 , i74820 4GHZ, 16 Giga RAM, Geforce 780 GTX, Win7 64bit Home EditionLucio
August 17, 201114 yr Would be very nice if PMDG would provide lower res textures as an option, as they did with the J41.. Regards. Matthias Hanel MilViz Beta Team
August 18, 201114 yr Yes, the Liveries are in the Texture.xxx folders and you have to so this for each livery. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
August 18, 201114 yr Yes, the Liveries are in the Texture.xxx folders and you have to so this for each livery. thanks ... yesterday I tried this procedure and I observed that some fonts in the VC appear less defined, especially when I zoomed... otherwise, reducing the size of textures by Texture Max Load Editor (to reduce to 2048, fired up at the same time with fsx) ...no problem, and I have a very good gain of fps .... what is your opinion about this? System: ASUS PX9X79 , i74820 4GHZ, 16 Giga RAM, Geforce 780 GTX, Win7 64bit Home EditionLucio
August 18, 201114 yr otherwise, reducing the size of textures by Texture Max Load Editor (to reduce to 2048, fired up at the same time with fsx) ...no problem, and I have a very good gain of fps .... Can you please tell me what the Texture Max Load Editor is and how you reduce from 4096 to 2048?Thank you very much,James James Goggi
August 18, 201114 yr The TMLE sets the value in the fsx.cfg file for the maximum texture size.If the TMLE sets it to 2048 than 2048 is the maximum that FSX will load.Any texture that is 4096 will be resized to 2048 and then loaded into Fsx. Using the TMLE for resizing the maximum texture size can give a better fps.However doing it , like I did it , gives an even better fps, because FSX does not have to resize the textures. If you are happy with the fps , when using the MTLE than keep it that way. I prefer the maximum I cam get out of it. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
August 18, 201114 yr Can you please tell me what the Texture Max Load Editor is and how you reduce from 4096 to 2048?Thank you very much,James hi, Texture Max Load Editor is free utility that you can found it by google ...it works with FSX. After install, you must indicate- the path where is fsx.cfg;- how is the top size of texture that fsx must shows (es. 1024,2048,4096)- if you wont let start the relative service in automatic (the program will be for you) or manual In this way, when you starts fsx, the program will reduce all textures larger than those indicated as top (es.2048) es. if you set the max size 2048, then all textures of 4096 size, will be reduced to 2048 ... all this in real time when fsx running .... ok? System: ASUS PX9X79 , i74820 4GHZ, 16 Giga RAM, Geforce 780 GTX, Win7 64bit Home EditionLucio
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