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Windshear

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+5

I don't see how it could be modeled, being as I've had wind shear and no audiblewarnings went off. I had wind shear last night going into New Orleans.. One blastnot far from touchdown as a matter of opinion. :/ No lights, sounds, or blinkythings went off.. Seems to me this should be something that wouldn't be thathard to rig up though.. Or at least a version that detects large wind speedchanges. But I've never really looked into it.In my mind, I see it being built as a non visible gauge. :|

Mark Keith

  • Commercial Member

There is no windshear modelling period. The thing would be going off basically all the time given how unrealistic FSX's weather system is with the shifting and stuff.Kevin,Please by all means code us a realistic weather radar if you know so well what the capabilities of the simulator are. Clearly we're not good enough programmers to know what you know.

Ryan Maziarz
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Kevin,Please by all means code us a realistic weather radar if you know so well what the capabilities of the simulator are. Clearly we're not good enough programmers to know what you know.
Chill Ryan!

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Please by all means code us a realistic weather radar if you know so well what the capabilities of the simulator are. Clearly we're not good enough programmers to know what you know.
Has PMDG ever discussed/considered collaborating with HiFi on this?
There is no windshear modelling period. The thing would be going off basically all the time given how unrealistic FSX's weather system is with the shifting and stuff.Kevin,Please by all means code us a realistic weather radar if you know so well what the capabilities of the simulator are. Clearly we're not good enough programmers to know what you know.
Actually, I was trying to back up what you had already said. Not saying you all aren't capableof programming such a thing. I was just saying that if the programming were there, surely Iwould have noticed it by now. Running stock FSX weather, I get wind shear quite a bit.You earlier said it didn't exist, and it seemed like many didn't believe you. That's the only reasonI said anything. You may well have good reasons for not using the warning. I wasn't complainingthat it wasn't there. I was just verifying that it surely couldn't be there being I've never oncegot a warning.Sorry if it sounded like a complaint. That wasn't the intent.

Mark Keith

There is no windshear modelling period. The thing would be going off basically all the time given how unrealistic FSX's weather system is with the shifting and stuff.
But what about the weather generated by addons like ASE? Shouldn't it improve the default FS weather simulation? Or should it be considered a waste of money??Damn, is it possibile that a FLIGHT simulator can't reproduce the main thing related to the flight environment, that is the WEATHER?? Is it possibile that no one has managed yet to create a realistic weather simulation?? Ok, the FS world is not for me, it's only a stupid game, just capable of getting your money... who can tell me where I can find a REALISTIC flight simulator, not a game??

James Goggi

I hope PMDG would consider implementing windshear detection in a future pack. Ryan, anyone with ASE using Direct Weather Control (which I would bet is a large percentage of us) should be free of those ridiculous wind shifts and would be able to benefit from a realistic wind shear detection system. And for people who don't have ASE, just make an option to be able to turn it off if it gives you trouble. I would appreciate this as well as icing modelled. A certain MD-80 simulation out there has been able to realistically simulate both. Ben

P3D 4.3, Windows 10/64 bit, Intel 6700k @ 4.7 air-cooled, NVidia 2080 Ti Founders Edition, ASUS Rog Maximus VIII Ranger, 16GB G.Skill Ripjaws DDR4 @3200, Phanteks Anthoo Pro Series Case, Samsung 950 Pro M.2 500GB, Sandisk 1TB SATA, Seagate 2TB Hybrid Drive, Cooler Master 700W, 40-inch Samsung 4k TV

Kevin,Please by all means code us a realistic weather radar if you know so well what the capabilities of the simulator are. Clearly we're not good enough programmers to know what you know.
Hey Ryan,Clearly FSX is rather different to the Full Flight Sims I'm used to (no instructor to set the weather up for a start), but even FFSs don't have the kind of precipitation modelling you guys say is essential for simulating WXR. It all depends on what you mean by realistic. I'm talking about representative. Something which would work reasonably well and add value to the simulation, not a training tool. Same goes for PWS.I understand your point that as there's no storm modelled by FSX then a simulated WXR would be giving a false warning if it painted one. However I prefer the idea of having a WXR which appears to work and makes me divert round storms occasionally. It doesn't matter that there's no actual storm modelled in the cloud, the WXR gives you a reason to alter course in the way a real pilot would. Hence added realism and greater immersion. I never said you guys weren't good programmers, and I've always respected your corporate decisions. I've only ever questioned the reasons given for those decisions. Simulation cannot always be done from first principles, sometimes you have to make assumptions and model things in a representative way.I agree completely with you about reactive windshear detection. As you say it would be triggering every time FSX suddenly changed the wind. smile.pngSincerelyKevin Hall

ki9cAAb.jpg

I think all is related in what FSX draws on our screens.There is no real match from the FSX clouds and the WXR signals, depending on the PC setting, when you are in a magenta area, you can still see few clouds and not feeling severe wheater condition. This also with ASE.I think tat when PMDG says "real WXR" they mean that the WXR signals you receive on the screens respect what you have in front of you, so, when entering in a detected area you wiil have for sure rain, heavy clouds and so on... all as detected.As far as I know no other add on make this possible, no reality XP radar, no other radar add on, no ASE or AS12... Maybe that the FSX limits are really present if also the SH that makes wheater engines does not "fix" the FSX limits.But here we are speaking about windshear (the EGPWS mode 7, not the predictive one that needs wxr), something that is not part of the WXR system.This mode of windshear can be added as it uses already present inputs:

  • Radio altitude
  • Inertial vertical speed
  • Pitch and roll angle
  • Pitch rate
  • Longitudinal acceleration
  • Normal acceleration
  • Vertical acceleration
  • Indicated angle of attack (AOA)
  • Corrected AOA
  • Stick shaker AOA
  • Flap angle
  • Minimum operating speed
  • True airspeed
  • Computed airspeed.

However, I never had a windshear on my sim, I don't know if it is simulated and if a software is able to do I don't know how realistic it is.I love any added detail, but, if this will be added, there will be at least one time it will come on on the sim? or it will be only a waste of time?What external software adds a realistic windshear?

Regards

Andrea Daviero

I dont know if FSX simulates windshear but yeasterday I fly a flight from KLAS-PANC on the MD-11 and on my final approach at about 3000ft a strong gust of wind started hitting and drop my speed to 73knots and the plane went nose diving and caught me off guard and didn't get to recover and crashed.... So I figure maybe fsx wasn't working probably because why would a MD-11 loose so much speed and nose dive on auto pilot...So I figure I would simulated again with the NGX from PAJN-PANC but this time I was paying attention. So the plane is getting whip by turbulence but I made it pass 3000 without no problem.. then at 1800ft on auto land runway 7L I got hit with a strong wind that made my speed drop to 90knot and I started to go down. I immediately disconnected auto pilot and auto throttle raise nose gear and went around.. and on my second try I def had to hand fly it and it was hard as heck but I did.. It def wasn't a smooth landing lol...

I don't think the FSX weather simulates wind shear per say, but due to the changingweather zones, it sort of happens. And to me, it feels semi realistic to what I wouldexpect a wind shear to feel like. But I don't ever recall losing control and crashing.I probably see it more aloft, than down low. But I'll get it down low at times, as inthe New Orleans example I quoted. But... the actual weather was gusty in reallife too.. We've had a big cold front moving through this part of the country, andthe winds have been stout at times. I saw winds aloft up to nearly 130 knots theother night right before I started a descent into Dallas. They didn't fall below 100knots until I passed through about 20,000 feet.Anyway, I don't see this down low real often, or at least to the point of calling itwind shear, but it's fairly common aloft with FSX WX.Like Ryan says, it's quite possible it could become a nuisance warning withcertain weather set ups.. If you did try to do wind shear detection by windchanges, you would probably have to set it to respond to only very strongshifts in order not to be going off on every little shift.It does not really bother me not to have it modeled. I can tell if I run intothis without having a warning go off.. It's fairly obvious just by the effecton the wind directions, IAS, etc.. I just adapt and fly through it..Again, I want to stress I have no issues with this, or do I feel that PMDGwouldn't be capable of developing wind shear detection.And I'm no programming whiz, although I have been around a while..Gauge programming was never my real area of expertise.. I always didmore scenery and graphic work as far as sim add ons..So I'm not griping at PMDG. Heck, the 737NGX is the best 3rd partyairliner ever made. I'm a fan, not a critic.. :)

Mark Keith

I won't repeat what I already wrote on the earlier pages but can see people skipped a whole lot that are now posting on this topic.I have never seen nor heard of wind shear in FS. FS anything. Prior to setting up FSUIPC though I did see what could be thought of as wind shear. Nick mentioned that he has an aircraft that simulates this, but I wonder if they are also the ones creating the shear in in the 1st place, in order for it to be detected. That's the only way I can see it as useful since so many of us have proper wind smoothing and others may not. That's also the only way to make it worth while for a developer since the amount of posts would be astronomical otherwise from half the people saying it doesn't work and the other half saying it does, but not right.

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Dan Prunier

I won't repeat what I already wrote on the earlier pages but can see people skipped a whole lot that are now posting on this topic.I have never seen nor heard of wind shear in FS. FS anything. Prior to setting up FSUIPC though I did see what could be thought of as wind shear. Nick mentioned that he has an aircraft that simulates this, but I wonder if they are also the ones creating the shear in in the 1st place, in order for it to be detected. That's the only way I can see it as useful since so many of us have proper wind smoothing and others may not. That's also the only way to make it worth while for a developer since the amount of posts would be astronomical otherwise from half the people saying it doesn't work and the other half saying it does, but not right.
I personally have experienced windshear in FSX a few times using ASE. Using the Leonardo MD-80 is an awesome experience, and they did get RWS right. It is even able to distinguish between a headwind and tailwind shear. Only a few times have I gotten windshear alerts in the Maddog, and they were indeed in conditions that I would expect to see wind shifts. Not all the time as Ryan assumes, but from personal experience on my setup I've used for over a year, I know the Maddog can detect windshear generated in FSX. As for if it would work well in a default FSX weather environment, I really can't tell you, but I'm pretty sure a good majority of "realistic" captains in FSX use a 3rd party weather program like ASE as I do.

Thanks!
Nick Crate
Chief Executive Officer
FedEx Virtual Air Cargo

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