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Will Flight Hurt FSX Addon Vendors?

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The only way that FLIGHT will affect the pockets of FSX develeopers is if MS actually produces exactly what the 3rd party developers have been producing in terms of quality and selection. If you see MS put out aircraft pacakges that rival the stuff Wilco, PMDG or Carenado makes, then those companies are in danger of going out of business..........BUT.......they still have hope left. MS would still have to be able to single handedly put out the selection of airports and sceneries made available by the big names in that department such as OrbX, Flytampa, FSDreamteam, etc. And it actually doesn't stop there........MS will have to make sure it has an FSUIPC replacement so that everyone's gear works........anything from generic yokes to those fancy interface cards people buy. How about VATSIM? AI? Is MS going to cater to the changing aircraft, airlines and flightplans that the world of ai installations require? If MS can muster all that development, it would surely gather the interest and hope, and people would jump over to FLIGHT. 3rd party developers would absolutely go out of business quickly. BUT..............what are the chances that MS can pull off the development that at least six big houses have poured into FS9, FSX over the past 5+ years or so? Are they reallly that serious about FLIGHT? Wasn't the idea to get these FLIGHT initiates to buy FSX? How serious and dedicated to Flight Simulator does one believe MS still is? I say they are nowhere near prepared to take on the task mentioned above.............unless perhaps Orbx and PMDG were the ONLY ones to back out and other outfits caved in to their demands.My prediction.........FLIGHT will NEVER put 3rd party devleopers out of business...........possibly a different simulator with a different company behind it. FLIGHT will never amount to anything unless they release an SDK. If people honestly believe that the same people who have this idea that if you find FLIGHT entertaining and want to step it up you can buy a copy of FSX are going to produce the quality, caliber and selection of the big houses.................that is something I highly doubt will happen.

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Not so fast Ricardo, if Flight is to have a very good engine free of bugs like popping autogen, stutters, CTD and good FPS +++ using today's hardware I'm in, don't care what I had before or how much I spent on addons, give me California, the Rockies or Florida for sale in the store to start with (since Hawaii is free) and I'll be a happy camper.As I said in an old post of mine (confirmed by JV) the developers involved with Flight told MS what to do to make Flight a better sim., for them not to repeat the same mistake as seen in FSX, look at the hardware needed to run Flight to the max, what for ....an arcade game...naaaaa....so from there I'm welling to wait and buy the first scenery or plane available from the store to test the water (will I need a Goose to do that.. :( ) knowing I won't have to deal with tweaks from the flight.CFG folder.Will the first Flight addons be as good as the FSX one from the big fish....don't know, but after MS worked with 3PD for 1 to 2 years and saw what they were able to do I'm welling to bet that MS will not settle for half a$$ addons to be sold in their store, if I look at what they have released so far vid. and pics. I think they are on the right track, remember that MS stated that all the vid. and pics. released to the public were all from the game itself.... not bad at all if you ask me.More to come.....

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Not so fast Ricardo, if Flight is to have a very good engine free of bugs like popping autogen, stutters, CTD and good FPS +++ using today's hardware I'm in, don't care what I had before or how much I spent on addons, give me California, the Rockies or Florida for sale in the store to start with (since Hawaii is free) and I'll be a happy camper.As I said in an old post of mine (confirmed by JV) the developers involved with Flight told MS what to do to make Flight a better sim., for them not to repeat the same mistake as seen in FSX, look at the hardware needed to run Flight to the max, what for ....an arcade game...naaaaa....so from there I'm welling to wait and buy the first scenery or plane available from the store to test the water (will I need a Goose to do that.. He%20He.gif ) knowing I won't have to deal with tweaks from the flight.CFG folder.Will the first Flight addons be as good as the FSX one from the big fish....don't know, but after the dev. and MS worked with 3PD for 1 to 2 years and saw what they were able to do I'm welling to bet that MS will not settle for half a$$ addons to be sold in their store, if I look at what they have released so far vid. and pics. I think they are on the right track, remember that MS stated that all the vid. and pics. released to the public were all from the game itself.... not bad at all if you ask me.More to come.....
I'm not a fan of FSX...........I've been using FS9 since it's release day to the present moment for the very reasons you stated, particularly its performance on today's hardware. I don't even own a copy. I've tested it many a time when putting together systems for firends or clients. With that said, MS has some serious work ahead in terms of producing enough add-ons of the same or better caliber that are out there for FSX.........I honestly do not believe most FSX users would jump over to FLIGHT unless that was the case. I can be wrong as I already have been manyl a time, but I do not believe MS has the desire or motivation to devleop like that for FLIGHT, I personally thought FLIGHT was going to be a refined FSX ready to run on today's CPU's.........an FSX that could be run well on a $1k computer. To some degree it probably is, but without an SDK, we're left to entrust that MS has the drive to do what PMDG, Wilco, Carenado, Dreamfleet, Flytampa, FSDreamteam, Imaginesim, Orbx, ProjectMagenta, on and on and on and on have done and beyond. I seriously doubt that. The other problem lies in the idea that was simply forgotten by MS...........that the success of the software itself is and has always been due to the explosion of devleopment for it, both freeware and payware. At this point, I think the success of any flight simulation program lays in the community's willingness to embrace it as a devleopment platform. If X-plane or any other capable platform was somehow decided upon as a development platform, MSFS, MSFlight would end up like Propilot/FU. In the past. X-Plane has not been in the development spotlight like MSFS, and that is why MSFS is and has been what it is in terms of the community that surrounds it.........faith in the platform. Considering the SDK betrayel, as mean spirited as it may sound, I would honestly like to see a new sim franchise/system arise.

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Many have got rich off of the FS sim without having to paying any royalties for the product they have been exploiting!
You don't understand the history of flight simulator to make that statement. That, or you don't understand the importance of a product, whether it be software or a car, having devleopment or aftermarket support............free or pay. I'll explain it in short..........the more interest a software item gathers from add-on devleopers, the more likely it is people will purchase it, based on available additional options,resources and selection. That atrribute makes it a more valuable item. Wouldn't you ask youself why people are now going around talking about backing up or buying additional copies of FSX? They see and know the value of the product! Silly of course as it sounds, because we can back up with ISO. In truth, MS should be thanking any developer who contributed to the success of MSFS. That is the plain truth pal.

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It's only good if you don't want to stifle creativity in software development. Startups can barely afford to keep the lights on in many cases...if they are looking at a closed computer model where MS skims profits through a forced participation in the Windows store, where MS wants to own your IP and therefore your product and brand.... well then, if you understand markets and barriers to entry, many will think the cost of entry is too high. We do not want monopolies here... where the main consumer platform being Windows, you are forced to essentially merge with Microsoft in order to develop for the major consumer operating system.
Yep. This is exactly my biggest gripe with MS Flight!I said elsewhere that most of the big devs that exist today started off by making freeware. What Microsoft are doing is removing talented young devs from the picture competely. The current generation of PC users are so brilliantly technically minded largely because of the way things have been for the last few decades. I can write a Windows app and make it available to anyone. Surely this is the way it should be, with Windows or Flight Sim. If I had grown up on a Mac, I wouldn't know even 10% of what I know about computers today. Probably less than 5%.Few things anger me more than lining coffers at the expense of progress. This is exactly what Microsoft are doing. If they want to see where it will take them eventually, have a look at the South African government over here which adopted much the same ideas in their version of "running a country" for the last decade. Everything is falling apart and there are no talented young engineers to fix it, like there have been for a hundred years.If they don't ever release the SDK, and if they continue with this "our shop or nothing" attitude, the art of flightsim development will slowly die over the next decade unless the whole lot moves over to X-Plane. I'm not a fan of X-Plane, although I am a fan of the platform. It's not nearly ready to use as a daily sim in my mind, but if all these talented FSX devs jump over to X-Plane, that would be an entirely different story, and with X-Plane, we'd actually get the fixes/requests made by the community that uses it.Microsoft, however, will have missed the boat completely.This community thrives on things like daily AVSIM uploads from talented users making their creations available to all. The cream of the crop often go on to develop stunning payware. It is a society, an economy, in itself, and it should be treated and protected as such.

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Did I miss the announcement that Flight will contain a virus that will permanently destroy all copies of FSX? FSX and all the add-ons available for it currently will work just fine. Now it may be that in the fullness of time enough people will migrate away from FSX (though probably not to Flight) that it becomes no longer economically attractive to develop new add-ons for FSX, but everything there is will remain in working condition. If that ruins FSX for you, then perhaps you should ask yourself why you can only be content with a program if it gives you a shiny new add-on to play with every month.Mozart will never write another note of music, but that doesn't ruin what he did compose.But if it gives you any piece of mind, both Orbx and PMDG have announced they will be developing for FSX for the forseeable future.
My point was the the hurting of the vendor's sales/development. A secondary is that vendor issue "trickling down" to the user.Who really knows what will happen. But if the solid support of addon vendors is breached, due to Flight, then FSX will be hurt in the longer term.

regards,

Dick near Pittsburgh, USA

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Many have got rich off of the FS sim without having to paying any royalties for the product they have been exploiting!
Hippos let birds run around on their hide picking off nasty ticks and other things. Quid-pro-quo in nature or business.

regards,

Dick near Pittsburgh, USA

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MS should be thanking any developer who contributed to the success of MSFS. That is the plain truth pal.
That view is an urban myth. How many only bought FS because of the add-ons compared with those who bought knowing nothing about the existence of add-ons? I suggest it's a tiny fraction of total FS sales.ORBX, which knows far more about add-on sales than the rest of us, said:
The actual (read: active, purchasing third party add ons) real FS enthusiast community is tiny. We estimate less than 40,000 active FS enthusiasts worldwide, across both the tube liner and VFR disciplines. We know this purely from tracking our sales data and also being aware of other developer's sales data which they share with us.
Enthusiasts fail to recognise that sales to them are insignificant in overall terms and should be grateful that Microsoft went as far as it did with FSX.http://forum.avsim.n...ncelledon-hold/

Gerry Howard

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Guys, here is the bottom line, it's like drugs, what happen when a big drug lord is capture....a smaller fish wanting to be big is taking his place because there is a demand for the product and money to be made, if there is money to be made somebody will sell the product no matter what.Same with addons, the big addon lord are making them for FSX because there is money to be made, if MS is to release some addons for Flight to test the water and a demand is created for them.....trust me, a smaller fish wanting to be big will make them (in house or else).

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My thoughts exactly. What is it that people do not see the huge money sitting there waiting to be made? Flight's initial download figures will be stunning. It will draw more into flying. For example. I was trying to get a friend into flying. He downloaded FSX and commented how ugly, slow and boring it was. After a hour playing with sliders he deleated it. So here is a guy willing to take the trouble to try the sim, but due to it's 2006 coding and visuals, it gets deleated. I would guess he would have enjoyed Flight a lot more. Knowing nothing like hard core as we do, his impressions would be positive. How many deep in line at CES were their waiting to try Flight? A lot. So, these guys trying it, who want to fly, and the thing looks good and works, gives them something to do IE collect a few tokens will gravitate towards the deeper end of the pool. They start buying the stuff making it what they want to be. I'll repete myself, The best selling add on's for FSX will be the best selling add on's for Flight. The opportunity for money is sitting there. If we are in an economic slump, then some one will want to avail themselves of a financial opportunity. How many qualified graphic artist are there world wide that can do such work? This stuff can be done in a home office and no physical central meeting place required to do this type of work. I say the glass is half full with Flight. Time will tell nonetheless who is right and who is wrong. Many want to be the big drug lord is my vote.

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Many have got rich off of the FS sim without having to paying any royalties for the product they have been exploiting!
Seriously? No one has become "rich off of the FS sim." Some have made enough to remain viable as a cottage business.

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556

Interests: Gauge Programming - 3d Modeling for Milviz

Many Thanks to All That Donated To Our Server Drive!

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Many have got rich off of the FS sim without having to paying any royalties for the product they have been exploiting!
There are a lot of benefits to developing high-detail FS add-ons as an occupation....doing work you enjoy and believe is worthwhile. And that's why people do it.But don’t fool yourself; money is not one of them ;)The old adage applies; to make a small fortune in aviation...start with a large fortune.Microsoft has no illusions about the real costs of our favorite add-ons.The DLC strategy isn't a move to take over this work...it has other reasoning behind it.I still believe MS can/will work with partners eventually, but that arrangement can’t be negotiated publicly.As it stands the new reality is all MS’s revenue comes out the add-ons.That’ll take a lot of consideration from MS, 3PD’s, and users.As you'd expect, every employee involved in MS Flight has a deep professional interest in its success.Developing big games has always been like steering the Queen Mary.An advantage of Flight is it is much more responsive and agile.I’d say it’s too soon to make conclusions just yet.

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But don’t fool yourself; money is not one of them ;)
Not for all or for most, but it certainly IS for some...

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That view is an urban myth. How many only bought FS because of the add-ons compared with those who bought knowing nothing about the existence of add-ons? I suggest it's a tiny fraction of total FS sales.ORBX, which knows far more about add-on sales than the rest of us, said:Enthusiasts fail to recognise that sales to them are insignificant in overall terms and should be grateful that Microsoft went as far as it did with FSX.http://forum.avsim.n...ncelledon-hold/
That view is an urban myth. How many only bought FS because of the add-ons compared with those who bought knowing nothing about the existence of add-ons? I suggest it's a tiny fraction of total FS sales.ORBX, which knows far more about add-on sales than the rest of us, said:Enthusiasts fail to recognise that sales to them are insignificant in overall terms and should be grateful that Microsoft went as far as it did with FSX.http://forum.avsim.n...ncelledon-hold/
You have a point..........many people do buy the program without any knowledge of add-ons, but tell me who wasn't around for FS98 and on and didn't know about the file libraries online? For you or anyone else who purchased FS9 or FSX and not X-Plane, I am pretty sure many already had the idea of being able to go into this or other website to start downloading aircraft and scenery. How many of us always take into consideration or are worried about backwards compatibility with our current add-ons and the next version? Let me ask you a question.......if the developers stated early on when FSX was released that they were not going to do any of the aircraft for it that they did with FS9........do you think FSX would have sold the same amount of copies?

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You have a point..........many people do buy the program without any knowledge of add-ons, but tell me who wasn't around for FS98 and on and didn't know about the file libraries online? For you or anyone else who purchased FS9 or FSX and not X-Plane, I am pretty sure many already had the idea of being able to go into this or other website to start downloading aircraft and scenery. How many of us always take into consideration or are worried about backwards compatibility with our current add-ons and the next version? Let me ask you a question.......if the developers stated early on when FSX was released that they were not going to do any of the aircraft for it that they did with FS9........do you think FSX would have sold the same amount of copies?
Remember what ORBX said about the number of buyers of add-ons. If FSX relied on those 40,000 sales it wasn't really viablle .

Gerry Howard

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