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Why do I have to see this in FS9 when I don't have to in FSX

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See the pic below. When switching view in a 2D panel view I often see colored squares or rectangles like this before all textures load. Lasts about a second or so. Even though much more rare I have also seen this in VC while looking around. But I havn't this problem in FSX. So why should I have it in FS9? Same computer same plane same weather theme during last test.

 

Differences in the way FS9 and FSX render textures, maybe? Only a guess. I've seen similar artifacts in FS9 when I tried one or two supposed video driver "tweaks" that didn't quite work out as advertised.

maybe because your in window mode, this mode has issues on some systems.

  • Author

maybe because your in window mode, this mode has issues on some systems.

 

No I was only in windowed mode to be able to take a screenshoot. It's the same in fullscreen mode

As far as I can remember, it has always happened in my FS 2004 when changing views in Cockpit 2D mode.

As I initally swap views, left, right, etc, with the joystick Hat Switch, the scenery area quickly loads (completes) on either side as I view it, and then for the rest of the journey everything works smoothly when changing views.

..I have got used to it now, and accept it!...Big%20Grin.gif ...!

 

Paul... :Bug: ...!

 

Those red-greenish artifacts look as if your GPU is about to die or you have some sort of driver issue. How old is your GPU?

I think it's normal that textures sometimes take a microsecond to load. What worries me is this red-green pattern on the whole screen...

See the pic below. When switching view in a 2D panel view I often see colored squares or rectangles like this before all textures load. Lasts about a second or so. Even though much more rare I have also seen this in VC while looking around. But I havn't this problem in FSX. So why should I have it in FS9? Same computer same plane same weather theme during last test.

 

 

 

Have you made this change to your FS9 CFG yet.

TEXTURE_BANDWIDTH_MULT=400 (some-people set this figure even higher ,but not sure if doing that accomplishes anything)

The default setting is 40

This is not a snake oil fix ,but really works for slow view texture loading problems.

Andy

photo-141290.gif?_r=1341161573?t=54318216?t=43542077

  • Author

Those red-greenish artifacts look as if your GPU is about to die or you have some sort of driver issue. How old is your GPU?

I think it's normal that textures sometimes take a microsecond to load. What worries me is this red-green pattern on the whole screen...

 

If you refer to the small colored dots in the pic I think it's something that arose in the low res pic itself and was not visible while flying (or playing other games).

 

As far as I can remember, it has always happened in my FS 2004 when changing views in Cockpit 2D mode.

As I initally swap views, left, right, etc, with the joystick Hat Switch, the scenery area quickly loads (completes) on either side as I view it, and then for the rest of the journey everything works smoothly when changing views.

..I have got used to it now, and accept it!...Big%20Grin.gif ...!

 

Paul... :Bug: ...!

 

Yes I also remember this always toi be the case though much more severe on earlier less powerfull systems. I find it difficult to accept since I don't need to do so in FSX.

But I havn't this problem in FSX. So why should I have it in FS9

 

Hello

Possibly because FSX is using all of your cores, texture loading is done in the background on cores other than the one running the main FSX process.

FS9 can only utilise one core.

Have you made this change to your FS9 CFG yet.

TEXTURE_BANDWIDTH_MULT=400 (some-people set this figure even higher ,but not sure if doing that accomplishes anything)

The default setting is 40

This is not a snake oil fix ,but really works for slow view texture loading problems.

Andy

 

+1

Old issue, this helps greatly. Some say start lower, like say 200 - see what works best given your setup.

Regards,

Mark

  • Author

+1

Old issue, this helps greatly. Some say start lower, like say 200 - see what works best given your setup.

 

Have now tried with the suggested value of 400 and it didn't help the slightest

Hello

Lock your frames at something that your machine can achieve bearing in mind that with FS9 everything is on one core.

Read this to get a feel for why the texture loading needs a few more time slices and what to do about it.

http://www.steve-lacey.com/2005/11/the_blurries

 

RIP : Steve Lacey

  • Author

Hello

Lock your frames at something that your machine can achieve bearing in mind that with FS9 everything is on one core.

Read this to get a feel for why the texture loading needs a few more time slices and what to do about it.

http://www.steve-lac...11/the_blurries

 

RIP : Steve Lacey

 

I have it locked at 30 fps using Nvidia Inspector. During my last flight FS9 was able to achieve that most of the time.

Have now tried with the suggested value of 400 and it didn't help the slightest

 

That is very strange ,this fix usually helps most simmers most of the time.

No other ideas i am afraid ,hope you get it sorted.

A.

photo-141290.gif?_r=1341161573?t=54318216?t=43542077

jfri:

 

Post your computer specs and your fs9.CFG and we'll see what's going on.

 

Thanks.

Paul

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