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Any advice for a complete noob (much appreciated)

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Sounds like Jcomm sarcsm bone is working overtime. :smile:

Donald E. Donovan

Flying is the 2nd greatest thrill known to man

The 1st is landing.

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Sounds like Jcomm sarcsm bone is working overtime.

 

Yep :-) sorry... :blush: ... couldn't resist, I'm in flames with that Carenado Baron58, the upcoming 64bit version of X-Plane10, the triple seven, the free IL-14 I am really enjoying, the Sundowner and dc-3 from X-Aviation, and lot's of freeware stuff, based on OSM, that is populating my X-Plane10 World :-)

 

I'm in Heaven !

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Are you guys really happy with the graphics of Xplane? I've been watching videos for days comparing all flight sims, nothing has jumped out at me yet.

I just turned on Flight and sat in the Maule , flipped switches and looked around for 20 minutes. Just to remind myself of how good Flight looks.

 

Probably shouldn't have done that.

Are you guys really happy with the graphics of Xplane? I've been watching videos for days comparing all flight sims, nothing has jumped out at me yet.

I just turned on Flight and sat in the Maule , flipped switches and looked around for 20 minutes. Just to remind myself of how good Flight looks.

 

Probably shouldn't have done that.

 

MS FLIGHT lloks great, specially compared to FSX and fs9. Night scenery can't compare to what we get in X-Plane10. The lighting at the airports is completely unrealistic - there's a glow that has nothing to do with how an airport and it's different lighting systems are seen from a cockpit at night...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

I just downloaded the demo and played a few sessions... :huh: really didn't do much for me. I was expecting Hank Hill to be sitting in the co-pilot seat as it reminded me of animation on a FOX Sunday night sitcom.

 

I'll try it some more but honestly ..first impressions :Thinking: the sound is terrible.

I'll try it some more but honestly ..first impressions the sound is terrible.

 

Well, I know, although many will not understand this sentence, MS FLIGHT did raise the bar quite high in terms of graphics, some aspects of scenery, and even flight dynamics (although most of the add-on aircraft ended up being cockpitless and tuned down in terms of FM).

 

Anyway, sounds aren't really the aspects I look for in the first place in a flight simulator. Even blurred textures, 2d panels, etc. are all very acceptable to me, as well as basic but plausible scenery. OTOH I am very picky about the smoothness, the overall physics model (including World and Aircraft), systems, and in that respect X-Plane10 is indeed ahead of MS FLIGHT in this area.

 

You can't get the "Curvature of the Earth" aerocache by spinning the Icon A5 in stall, while climbing, power off, accross an atmosphere that has nothing to do with Earth's Atmosphere at that altitude in X-Plane10 - no way! You could probably do it properly in X-Plane using the adequate aircraft/airship...

 

An old video of mine, recorded in FSX shows that,

 

(skip to 0:45, where engine get's shutdown and I initiate a steep climb and then a spin...)

 

but you can in fs9, fsx and ms flight :-/

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

You can't do this in X-Plane10 (skip to 0:45, where engine get's shutdown and I initiate a steep climb and then a spin...)

 

but you can in fs9, fsx and ms flight :-/

 

If were going to get picky................there's a great video of an X-Plane Cessna 172 dragging a 747 around. :lol: And the 747 is just hanging there on a rope by the nose, with the tail towards the ground. FWIW, until a few versions ago, X-Plane wasn't able to sustain flight when inverted. Roll inverted and the flight model fell apart.

Roll inverted and the flight model fell apart.

 

Well, that was not with the current version :-)

My inside fell apart the few times in my life I rolled inverted, less one in a T-37 at Sintra airbase, probably because I was properly equipped and really enjoyed it :-) ... Sustained Inverted flight is so uncomfortable...

But yes, we can search for inaccuracies in any sim, and even worst... we can always find them :-)

 

I once recorded (near the beginning of this year) a very weird situation with the AS-K21 in X-Plane10, by pushing it, after a dive of several thousand feet, and seeing the wings turn into an hexagon, and the poor glider stay endlessly rolling about it's lateral axis :-) Someone told me to use more FM's per frame, and it worked. Nowadays I always run X-Plane10 with 4 fms per frame, and set the various damage options active. I also have the augmented stability sliders set at 100% and even the input from my Saitek X-52 is not linear, but it feels great this way, and I was never able to feel the same sensation in MSFS 9 or X, I have to say...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Cheers chaps, I really am struggling with xplane, its very difficult, but have read so many good things about it, I'm just struggling with it, there are no begginers lessons unlike fsx.

 

I would say, it is important to be sure that you understand the "basics" of flying the aircraft, then how to translate those basic flight controls to X-Plain's controller settings.

For instance, your basic controls on any aircraft are "pitch", "roll" and "yaw". "Pitch" would be "Elevator" control. "Roll" would be "Aileron" control and "Yaw" would be "Rudder" control. If you understand how to set these control motions with your X52 or any other controller, within X-Plane's controller settings, you will have your joystick correctly set up and be capable of correctly maneuvering your aircraft within X-Plane or FSX.

You might want to check out this free course: http://www.flyaoamedia.com/aviator-90/

Robert Yunque
Banner_MJC11_zpsc02297c8.png

 

 

 

I just downloaded the demo and played a few sessions... :huh: really didn't do much for me. I was expecting Hank Hill to be sitting in the co-pilot seat as it reminded me of animation on a FOX Sunday night sitcom.

 

I'll try it some more but honestly ..first impressions :Thinking: the sound is terrible.

 

I think the consensus is that the default craft leave a bit to be desired. But your experience does point out the basic problem for me, which covers both visuals and sound and even interface. Xplane as a sim has a very very tight focus on the flight models and technical internals of the planes.

 

And there is not a thing wrong with that; it's just that watching the sim over the years shows a lack of focus on just about anything else. There is little balance with the other parts of the sim, and it often seems like if the third party's don't do it, Xplane might never get around to it.

 

If you get xplane you get great flight models that will only improve. You get detailed internal systems second only to a professional sim. You get sounds that are usually a monotone drone (third party planes may be different) and water that even fs9 would have rejected (sun reflection is utterly wrong)

 

The current ace in the hole for the sim right now seems to be the plausible scenery that gives you unmatched road networks and the most believable highway system ever seen (no more flat ribbons!) unfortunately surrounded by art assets that tend to make it all look completely bland, colorless and lifeless. (Trees are cardboard cut-outs)

 

In short, it's still a very very mixed bag. I am watching the sims progression with interest, but I am also waiting for the third party's to arrive in force to address things outside of the sims habitual areas of focus.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

Devon, EXCELLENT Article/Post! That's all I can say ;-) and this being from an X-Plane10 fanatic !!!

X-Plane10, just as any more technical sim, will not suite everybody's liking...

 

Anyway, I believe X-Plane10 is rapidly picking up additional users... and 3pds. 3pds have understood that, and will probably help easing the work for the LR team, which cannot be compared to the numbers of the teams behind FS9 or X and even MS FLIGHT, not in # of programmers/etc, nor in budget, and asked to do the same in a lot less time...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Another hour on the demo. Flew the Cessna. second impressions are better than my first impressions. however...

 

As the OP mentioned this really is a terrrible demo, there is not enough time to set up some basic controls and get a decent flight in. The user interface especially for a newb is horrific....it's frustrating.

 

This really does seem like a work in progress and perhaps someday they can tie it all together.

 

Time to hit the delete button , I will be back to try it again when the 64 bit is released....now if I can just get that terrible sound engine out of my head :lol:

Time to hit the delete button , I will be back to try it again when the 64 bit is released....now if I can just get that terrible sound engine out of my head :lol:

 

Well, you know, some flight sims have terrible engine sounds; some others have a terrible weather model, so that you can fly in the middle of the thunderstorm without consequences, or land on an icy runway with 50kts x-wind.

 

I know which one to choose between the two. :wink:

"Society has become so fake that the truth actually bothers people".

I will be back to try it again when the 64 bit is released

 

I doubt it will cure what you dislike about the sim. X-Plane isn't for everyone, it's your decision in the end.

Honestly the sound is not my biggest issue with XPlane...I can actually over look it (turn off the speakers) it's the whole package. As HiFlyer said, "it's a mixed bag" I just don't care for the mix of XP.

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