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How PMDG models/makes their products?

Featured Replies

Modelling:

Autodesk 3ds Max

 

Two questions; Who's the most talented with that program & What's the most trickiest to model, the VC or Exterior?

Boeing777_Banner_Betateam.jpg
 

- Luke Pabari

Look at the end of the Lotus L-39 manual, you will see some screenshots that depict the life cycle of an aircraft development.

Alex Jevdic KORD/KHOT/KPWK

A<380 love at first flight

  • Commercial Member

Maybe it's pirated? :ph34r:

 

Everything we use is legitimate software, come on... we understand better than anyone what it's like to have years of work stolen by pirates. Professional software is expensive, but considering how much work goes into making it and what it allows you to do in terms of potential profit etc, what they charge isn't bad at all.

 

Two questions; Who's the most talented with that program & What's the most trickiest to model, the VC or Exterior?

 

Vin and Jason are both extremely skilled with it - the exterior and the VC present different sets of challenges and I think they'd both tell you they're pretty even in terms of "trickiness". The NGX probably tilted in favor of the VC a bit simply because of the challenges that the HGS presented for Vin (and Alex doing the code side of it). The method was invented from scratch and included things virtually no one had done before like the full clipping of the display to the combiner border, placing the symbology in front of the wiper and glareshield elements etc.

Ryan Maziarz
devteam.jpg

For fastest support, please submit a ticket at http://support.precisionmanuals.com

If you think $3000 is expensive, how about Ansys HFSS software which costs 40000 euros (forty thousands) per license? :)

Lukasz Balewski

  • Commercial Member

Programming IDE:

Microsoft Visual Studio 2010 (using Visual C++) - we don't upgrade to the latest version of this right away for a number of reasons - we just started using 2010 with the NGX SP1c in fact.

 

Modelling:

Autodesk 3ds Max

 

Art/Textures:

Adobe Photoshop

Adobe Lightroom

 

Sound:

Avid Pro Tools

Izotope RX

Various plugins

 

Documentation:

Microsoft Word 2010

Adobe Indesign

 

Ryan, you are missing out with adobe audition. It is the most powerful software for individual sound editing.

Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

US$70.00 for an add-on suddenly doesn't seem very much, does it? Big%20Grin.gif

 

Shhhhh!!!!!! Don't give them any reason to put up the prices!!! :lol:

Matthew Bellette

EDIT: Blender is open source, so isn't there maybe an add-on that lets you use those export tools?

 

I played around with an exporter tool a while ago but it was only good for exporting static objects, as it didn't support animations and several other things. However blender is still an extremely powerful modelling tool and it would be great if someone could figure out how to export to FS.

 

Ryan

voz777_zpsa91dce79.jpg

 

"If you can't solve and equation with calculus, you're not using enough calculus" - A wise friend

3DSMAX,is the industry standard for game development.

Maya, from the same company, is used predominantly in film ,as is Mudbox.

All these products have a relatively steep learning curve,in order to be used efficiently.

DIMITRI

gametab-dcs-p-51d-mustang.jpgcrawling_bug.gif

Not to forget that people who are capable of using all this are even more expensive than the software itself.

 

By the way, if anybody is interested and a student: Autodesk has a very comprehensive education software program which offers free access to pretty much the whole product portfolio. But the learning curve is steep indeed :-)

Christoph Kühne

  • Commercial Member

Ryan, you are missing out with adobe audition. It is the most powerful software for individual sound editing.

 

There's a bunch of different DAWs (Audition, Cubase, Nuendo, Digital Performer, Logic, Reaper, etc) Pro Tools is the industry standard though. It's what's used in most professional recording studios. It's virtually guaranteed that just about any major professionally produced music, audiobook, etc was done with Pro Tools hardware and software in some capacity. It comes down to personal preference, but saying we're "missing out" by not using any particular one isn't really true. Anything the base DAW doesn't do you can almost always find a plugin for anyway.

Ryan Maziarz
devteam.jpg

For fastest support, please submit a ticket at http://support.precisionmanuals.com

I use Pro Tools (it came with my M-Audio gear) and it is indeed the standard.

Dean Andrighetti

Great thread! Always wondered what went into creating these works of art.

Dylan Charles

"The aircraft G-limits are only there in case there is another flight by that particular airplane. If subsequent flights do not appear likely, there are no G-limits."

  • Commercial Member

There's a bunch of different DAWs (Audition, Cubase, Nuendo, Digital Performer, Logic, Reaper, etc) Pro Tools is the industry standard though. It's what's used in most professional recording studios. It's virtually guaranteed that just about any major professionally produced music, audiobook, etc was done with Pro Tools hardware and software in some capacity. It comes down to personal preference, but saying we're "missing out" by not using any particular one isn't really true. Anything the base DAW doesn't do you can almost always find a plugin for anyway.

 

Well, Audition is not in the same category as the other DAW's [Cubase, pro tools, Sonar etc.] They run in a multitrack view. Audition lets you have spectral wave form editing which is far superior than any DAW. Trust me, I use both Audition and Sonar X2 for completely different reasons. If I was doing specific sound editing. I would use Audition.

Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

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