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How PMDG models/makes their products?

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I have been a follower of PMDG for years now. Like most of us I quietly wait for updates/releases. One question popped into my head over the weekend, how does PMDG make their software? I have zero clue about programming but it with how advanced PMDG's products do they use standard programming software? I've heard of C++ and the like, but no idea what they do exactly. Or are they using specialized software?

 

Of course I'm not looking for specifics just a general idea of what is done to make the fantastic things they make!

 

Tim Abbott

I'm guessing they use c++, 3dstudio and photoshop. Not sure what they use for sound engineering.

vatsim s3

1133704.png

Me too, I'd love to see some behind the scenes/making of a product!

Boeing777_Banner_Betateam.jpg
 

- Luke Pabari

Very carefully! :)

  • Moderator

There is also Blender, free and good: http://www.blender.org/

 

Blender is particularly useless for FS aircraft modeling, as there are no export tools for it that will work with the FS SDK's animation tools, attachpoint tools, or compiler...

 

Every commercial modeler of whom I am aware uses Autodesk's Max 3d modeling software. Freeware folks use GMax v1.2 and the FS SDK toolset.

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

If you ever experiment with those products you get a REAL appreciation of the people who use them talent. Thought I would make a VC one time..... NOT :)

Blender is particularly useless for FS aircraft modeling, as there are no export tools for it that will work with the FS SDK's animation tools, attachpoint tools, or compiler...

 

Every commercial modeler of whom I am aware uses Autodesk's Max 3d modeling software. Freeware folks use GMax v1.2 and the FS SDK toolset.

Regardless, anyone who can use either or any program of this sort is truly an artist. I mean, I'm checking out Autodesk's website here and there are so many games that are probably made with it.

 

EDIT: Blender is open source, so isn't there maybe an add-on that lets you use those export tools?

Edited by linux731

i7-6700K @ 4.5 GHz, 16 GB DDR4-2400 MHz, GTX 1070 8GB

I would also love to see the team at work. In the classic car world restorers are known to document their projects. This helps those who eventually see the finished product appreciate the craftsmanship and difficulty involved.

 

I for one would love to get an idea of how PMDG makes their "magic" happen.

 

 

 

 

Sent from my iPad using Tapatalk HD

Daniel Fernandez

  • Commercial Member

Programming IDE:

Microsoft Visual Studio 2010 (using Visual C++) - we don't upgrade to the latest version of this right away for a number of reasons - we just started using 2010 with the NGX SP1c in fact.

 

Modelling:

Autodesk 3ds Max

 

Art/Textures:

Adobe Photoshop

Adobe Lightroom

 

Sound:

Avid Pro Tools

Izotope RX

Various plugins

 

Documentation:

Microsoft Word 2010

Adobe Indesign

Ryan Maziarz
devteam.jpg

For fastest support, please submit a ticket at http://support.precisionmanuals.com

Wow - Autodesk 3ds Max = $USD 3,675 according to

US$70.00 for an add-on suddenly doesn't seem very much, does it? Big%20Grin.gif

MSI Pro Z690-A DDR4 | i5 13600KF | G.Skill Ripjaws V 32GB 3600MHz | RTX 3080 (12GB) | Samsung 980 M.2 NVMe 500GB | Samsung 980 M.2 NVMe 1TB | Samsung 850EVO 500GB | Crucial P3+ 2TB NVMe | 2TB Seagate HDD | Deepcool AK500 CPU Cooler | Thrustmaster T16000M HOTAS | CH Yoke | Various Winctrl hardware | 21:9 1440p UW monitor | Win 11 23H2 build | MSFS2020 |

Tony K.
 

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