November 7, 201213 yr Hi all! Just wanted to check to see if there are any winter-texture addons for v10. Thanks! Bob
November 7, 201213 yr There something here (never tried though). http://store01.prostores.com/servlet/x-planestore/Detail?no=333 Windows only Alan
November 14, 201213 yr I think its just a matter of time , we will have seasons in X-Plane ...............in time. Just a bit of history. Once said ; X-Pane`s texture max size is 1024 and it will stay so. Once said ; X-planes texture max is 2048 ,dito. NOW we have 4096 as a max. Today we have X-Plane at 32 bit. Very soon we will have 64 bit. There are many other examples I can think of. Read my lips " X-Plane has a bright future" Leen (painter)
November 14, 201213 yr " X-Plane has a bright future" +1 Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
November 15, 201213 yr It's not a matter of performance capabilities for seasonal textures... it's a matter of staffing and resources. Laminar has chosen to develop their product with a very small handful of talented individuals, both full and/or part time. This (*dare I say) artificial limitation has been the downfall of X-Plane for what feels like an eternity. I believe they rely on one person - one individual person - to create all the ground textures. That same individual may also be charged with creating autogen objects and other art assets and elements. Considering they still haven't even finished creating the "summertime" texture sets, I have a desperately hard time believing that they would ever have the time to complete fall, spring, winter, and hard winter sets too. The programmers and artists are not supermen... the do a great job with their tasks, but quite simply there aren't enough of them to advance X-Plane to meet its potential before we move on to X-Plane 11... where the cycle will repeat itself once again and we'll all be left wondering if maybe THAT version will be the one that turns the corner.... It's the most frustrating part of X-Plane culture. Everyone says X-Plane has a bright future, but nobody ever really witnesses the product actually reach it...
November 15, 201213 yr The programmers and artists are not supermen... the do a great job with their tasks, but quite simply there aren't enough of them to advance X-Plane to meet its potential before we move on to X-Plane 11... where the cycle will repeat itself once again and we'll all be left wondering if maybe THAT version will be the one that turns the corner.... It's the most frustrating part of X-Plane culture. Everyone says X-Plane has a bright future, but nobody ever really witnesses the product actually reach it... Reading your comments made me think of the Matrix Series, once X-plane reaches it's Final "The One" comes and we start anew.
November 15, 201213 yr It's not a matter of performance capabilities for seasonal textures... it's a matter of staffing and resources. Laminar has chosen to develop their product with a very small handful of talented individuals, both full and/or part time. This (*dare I say) artificial limitation has been the downfall of X-Plane for what feels like an eternity. I believe they rely on one person - one individual person - to create all the ground textures. That same individual may also be charged with creating autogen objects and other art assets and elements. Considering they still haven't even finished creating the "summertime" texture sets, I have a desperately hard time believing that they would ever have the time to complete fall, spring, winter, and hard winter sets too. The programmers and artists are not supermen... the do a great job with their tasks, but quite simply there aren't enough of them to advance X-Plane to meet its potential before we move on to X-Plane 11... where the cycle will repeat itself once again and we'll all be left wondering if maybe THAT version will be the one that turns the corner.... It's the most frustrating part of X-Plane culture. Everyone says X-Plane has a bright future, but nobody ever really witnesses the product actually reach it... +1 Gigabyte z590 UD - i5 11600k 4.9 GHz - 64gb 3600 MHz ram - RTX 3070 ti - multiple ssd - 34" 3440x1440 100 Hz Curved - Saitek Yoke Pedals Throttle Quadrant x2 - TM T16000m x2 Throttle - Win 11 Pro
November 15, 201213 yr It's the most frustrating part of X-Plane culture. Everyone says X-Plane has a bright future, but nobody ever really witnesses the product actually reach it... you are so right with this last comment greggerm, it seems at times to be more a culture then it is a sim :huh:
November 15, 201213 yr It's not a matter of performance capabilities for seasonal textures... it's a matter of staffing and resources. Laminar has chosen to develop their product with a very small handful of talented individuals, both full and/or part time. This (*dare I say) artificial limitation has been the downfall of X-Plane for what feels like an eternity. I believe they rely on one person - one individual person - to create all the ground textures. That same individual may also be charged with creating autogen objects and other art assets and elements. Considering they still haven't even finished creating the "summertime" texture sets, I have a desperately hard time believing that they would ever have the time to complete fall, spring, winter, and hard winter sets too. The programmers and artists are not supermen... the do a great job with their tasks, but quite simply there aren't enough of them to advance X-Plane to meet its potential before we move on to X-Plane 11... where the cycle will repeat itself once again and we'll all be left wondering if maybe THAT version will be the one that turns the corner.... It's the most frustrating part of X-Plane culture. Everyone says X-Plane has a bright future, but nobody ever really witnesses the product actually reach it... +1 Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
November 15, 201213 yr It's not a matter of performance capabilities for seasonal textures... it's a matter of staffing and resources. Laminar has chosen to develop their product with a very small handful of talented individuals, both full and/or part time. This (*dare I say) artificial limitation has been the downfall of X-Plane for what feels like an eternity. I believe they rely on one person - one individual person - to create all the ground textures. That same individual may also be charged with creating autogen objects and other art assets and elements. Considering they still haven't even finished creating the "summertime" texture sets, I have a desperately hard time believing that they would ever have the time to complete fall, spring, winter, and hard winter sets too. The programmers and artists are not supermen... the do a great job with their tasks, but quite simply there aren't enough of them to advance X-Plane to meet its potential before we move on to X-Plane 11... where the cycle will repeat itself once again and we'll all be left wondering if maybe THAT version will be the one that turns the corner.... It's the most frustrating part of X-Plane culture. Everyone says X-Plane has a bright future, but nobody ever really witnesses the product actually reach it... Very true, XPX is not for everyone, just like "The other sim" is not either. I do believe XPX has a future. Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
November 16, 201213 yr Very true, XPX is not for everyone, just like "The other sim" is not either. I do believe XPX has a future. :lol: And so the cycle begins anew.
November 16, 201213 yr :lol: And so the cycle begins anew. LOL Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
November 16, 201213 yr :lol: And so the cycle begins anew. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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