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Orbx remarks about X-Plane

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"In case I have not made it clear yet, we're still not a profitable company. Yes, we pay the bills, taxes, insurances, travel and all our contractors, but our ability to invest in more R&D and grow the business with more staff is still limited. We have had to tighten our belts in late 2012 due to escalating costs in running the business. Times are tough all over, Orbx is not immune."

 

Losing customers in NOT going to help ORBX be more profitable. JV should acknowledge that.

 

Maybe they need a few sales...lol

 

 

Bryan.

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Who needs OrbX? :mellow:

(image of upcoming NorCal by RealScenery)

Jan Betlach
 

vpa028.png

Who needs OrbX? :mellow:

(image of upcoming NorCal by RealScenery)

I bought their Oahu Scenery(Hawaii) :good: .....beautiful!

P3D V2.0 is not going to be 64bit -- LM have already confirmed that.

 

What's your source? The only thing I have read on the forum relating to 64bit from a P3D Engineer, was that they want to do it, but they won't rush it, since there is still some legacy assembler code with 32bit pointers, that would have to be converted. That was back in Jan 2011! I never read anything that said they absolutely ruled it out . 2 years, have past since then a lot of development could have been done since then. For all we know they already may have done it. They're not going to let us know until they're ready to unveil 2.0 features! If you heard anything else official please share where you read it.

 

Thank You

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

I bought their Oahu Scenery(Hawaii) :good: .....beautiful!

 

I've got their Arizona (+Phoenix and Reno) and I am about to buy Oregon and Oahu. So that it's good to know it is worth it. Thanks.

Jan Betlach
 

vpa028.png

As to JV...............I've never heard of him until now

 

lol...me too!

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

I did see the date, and I know it is a "joke" but he's still criticizing a competing product.

 

That is Satire ... 100% satire, I wouldn't judge AM by that other than he has a sense of humor -- which is a good thing.

 

If P3D does NOT move to 64bit within the next 2 years, XPlane will win the market share battle and 3rd party developer support ... which I'm not even sure there is a battle but apparently there is -- am I the only one that has FSX, P3D, XP10 ? - sorry don't have MS Flight any more ;)

 

As far as XP10 64bit potential ... think about this, you don't need "seasonal" textures ... real weather like snow can transform the land to snow covered land in either real time or applied based on location and time of year ... it's not a "new" texture map that needs to be loaded - in other words, just ONE SET of textures for the entire planet. I see this as a HUGE benefit for scenery developers. But again, you'll NEVER be able to do this in a 32bit address space, but you can do it in a 64bit address space with DX11. Let me dig up an article (old article before DX11 was around) I once read on real time rendering of snow:

 

http://www.ep.liu.se...07/ecp01307.pdf

 

In DX11, I'm almost certain one could use Tessellation + Shader 5.0 to produce very realistic real time snow ... this does away with the need for seasonal textures.

 

I certainly would like to see P3D 64bit and DX11 ... but realistically I don't think that is going to happen. If you have some solid concrete information to suggest otherwise, please do share!

It was for TRS-80 Color computer

 

It does bring back memories as I started coding on one of those too with the only difference that mine wasn't color and had only 16k of mem.

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

If P3D does NOT move to 64bit within the next 2 years, XPlane will win the market share battle and 3rd party developer support ... which I'm not even sure there is a battle but apparently there is -- am I the only one that has FSX, P3D, XP10 ? - sorry don't have MS Flight any more ;)

 

 

Actually even if P3d doesn't implement 64bit, the 32bit limit (VAS) , may be less of an issue then it is in FSX (or XP) FSX has the capability through simconnect to create external apps, that work in the sim. These types of apps operate in their own address space (VAS), and uses none of FSX's space, and minimal performance hit. For FSX these are mostly utility type apps, like ASE, GSX, PFE. P3D has taken this further with what they call ExternalSim, according to the SDK, Aircraft models and systems could be implemented this way. So it would be possible for a complex aircraft developer to interface to P3D this way. It would use it's own 4GB address space. It also makes it possible to create there own flight model code, similar to what A2A did with Accusim. Imagine if the PMDG NGX was implemented this way, no OOM's since it would be running in it's own APP.

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

I'm not an expert on SimConnect but I know enough about it, the problem is that SimConnect clients are NOT thread safe. Even with using the approach for out-of-process (exe) rather than in-process (dll) they are still not thread safe. I'll have to read up more on ExternalSim to see what/how this has changed in P3D ... it does sound interesting.

 

But I do see some performance compromises involved in that process which might negate it's ability ... for example how would it instantiate client objects (aircrafts, buildings, etc.) into the main render? But like I said, I'm still not sure how they could accomplish this in a thread safe manner.

 

JNicol did mention they were

looking at upgrading from DX9 to DX11
but it seems that statement got turned into P3D V2 will have DX11 support ... which was never said ... you know how "internet" translations can go. But I don't see anything that says conclusively that P3D V2 will have DX11 support.

 

But hey, if they can make it work and perform well and still keep everything 32bit, I'm looking forward to it! And even if ExternalSim doesn't pan out well, the possible move to DX11 will be a big welcome.

I've got their Arizona (+Phoenix and Reno) and I am about to buy Oregon and Oahu. So that it's good to know it is worth it. Thanks.

very worth it, beautiful textures for the whole island.

 

it looks even better once you put it on your pc with xp10. The video is in xp9.

It does bring back memories as I started coding on one of those too with the only difference that mine wasn't color and had only 16k of mem.

 

I originally had my eye on the 4K version since I didn't have enough money ... but I got lucky and was given a used/broken Motorcycle from a family member that I was able to fix and sell which gave me enough cash to get the 32K model - I was rockin' -- who could need more than 32K :) Later on I eventually got "bubble RAM" which brought me to 64K ... the way bubble RAM worked was basically it swapped In/Out 32K RAM chunks so I could "sorta" break the 32K barrier ... woohooo!

 

Aaah, the good old days ... ok, maybe not so good, but a heck of a lot simplier ;)

RealScenery Enhanced: Island of Oahu Features:

- Cars follow imagery roads with almost no framerate impact built with a proprietary road network!

- Accurate night lighting for rural and urban areas: stadium, parking lot, neighborhood, and busy city detection!

- All airports and taxiways line up precisely with the imagery below for a breathtaking experience!

- High-resolution elevation data for improved terrain definition. Stunning!

- High resolution imagery provides sharp and clear views of the below terrain. It's beautiful!

Major airports include:

Dillingham (PHDH)

Ford Island Naval Auxiliary Landing Field (PHNP)

Honolulu International (PHNL)

Kalaeloa (PHJR)

Kaneohe Bay Marine Corps Air Station (PHNG)

Wheeler Army Airfield (PHHI)

RealScenery Enhanced: Island of Oahu Features:

- Cars follow imagery roads with almost no framerate impact built with a proprietary road network!

- Accurate night lighting for rural and urban areas: stadium, parking lot, neighborhood, and busy city detection!

- All airports and taxiways line up precisely with the imagery below for a breathtaking experience!

- High-resolution elevation data for improved terrain definition. Stunning!

- High resolution imagery provides sharp and clear views of the below terrain. It's beautiful!

 

Major airports include:

Dillingham (PHDH)

Ford Island Naval Auxiliary Landing Field (PHNP)

Honolulu International (PHNL)

Kalaeloa (PHJR)

Kaneohe Bay Marine Corps Air Station (PHNG)

Wheeler Army Airfield (PHHI)

 

5by5: thanks for the nice video and description. I think I don't need more push and will go ahead with the purchase. I just love Hawaii...

Jan Betlach
 

vpa028.png

  • Commercial Member

Just for fun

 

"X-Plane has no future. It’s not a good sim, nor does it have a large enough customer base to make it worth our while. It performs really poorly on hardware with settings maxxed out, unlike FSX which now screams along with new Intel and nVidia hardware. We are finding many FS9 simmers are now moving to FSX because they have finally upgraded their hardware. We have clearly backed Prepar3D and all our products are now available for that sim and I believe we have made the right choice, no doubt about that whatsoever. P3D version 2.0 is going to be the next new big sim, that’s a guarantee. Orbx will be there for that since we are very close to the Lockheed Martin development team."

 

 

jja

Cheers

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