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Flight has a different feeling...

Featured Replies

You tried Condor soaring sim? Can you compare these two products?

 

PM ;-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Flight does require the user to actually fly the plane 100% of the time. Unlike FSX where one only needs to take off and click on the AP until reaching the destination and landing. They are 2 different experiences except that Flight has the more modern engine. Now if only we could get the Flight engine in FSX and have the best of both worlds in one sim.

 

Cheers

jja

 

 

Just in case you are unaware of it, when I want to walk away from my computer while flying with Flight, I hit the (space bar) which turns on the mouse as the control inputs. I then adjust my heading an altitude with the mouse that I want it to maintain, then I hit the (space bar) again and it will pause the mouse as the controller, but your plane will continue on as if on autopilot. Moving your joy stick or yoke will automatic put them back in as the controller.

 

Happy flying

J. R. :ph34r:

Just in case you are unaware of it, when I want to walk away from my computer while flying with Flight, I hit the (space bar) which turns on the mouse as the control inputs. I then adjust my heading an altitude with the mouse that I want it to maintain, then I hit the (space bar) again and it will pause the mouse as the controller, but your plane will continue on as if on autopilot. Moving your joy stick or yoke will automatic put them back in as the controller.

 

 

Airbus will include a mouse in their future cockpits! Ah! and a space bar too :-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

I hit the (space bar) which turns on the mouse as the control inputs. I then adjust my heading an altitude with the mouse that I want it to maintain, then I hit the (space bar) again and it will pause the mouse as the controller

 

Using the mouse as the autopilot works! Thank you

 

Regards;

 

Fritz

With respect to everyone else's point of view about flight i can tell you that with flight i really get that feeling of opertating a airplane . in other words more realistic than any other sim .

 

As a real world GA pilot I can tell you Flight has the best dynamics and feel of any other option out there. Too bad it wasn't continued or made into FS11. In thinking about setting up a friend with an option to practice real world procedures at home (for is real world training), I'm opting to have him practice proper landing techniques with Flight versus any other sim. Flight just has the right feel all around.

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

Yes, it does feel good, but not all of the aircraft are that realistic / good.

 

The cockpitless aircraft are ironed in such a way that they react irrealistically to many control inputs. The Maule, the CC and the Stearman feel very convincing.

 

The aircraft are overall sluggish in their response. something that is not good because it isn't realistic in terms of actual controller displacement for a given control input / response when you compare it to RL, but at the same time provide, for those without sophisticated force feedback hardware, an acceptable range of responses. The fact is I do prefer MS FLIGHT's overall feel over any of the other civil sims I've used, with special exceptions for Aerofly FS and Flight Gear (with good JSBSim models). DCS World is the top in my oppinion... Transitioning from a flight in the MS FLIGHT Mustang into the p51d in DCS World will "kill" you on takeoff, unless you're "certified" in DCS ;-)

 

I have been exploring FLIGHTs flight dynamics under some out of the normal envelope situations, and while stalls and spins in, for instance the Maule and the CC really look very acceptable, the same does not apply to other models.

 

Being picky, I know, but FLIGHT, just like MSFS, doesn't model airfoil / control under negative speeds (reversal).

 

Another area where MS FLIGHT shines is ground handling, a lot better than in previous MSFS versions, certainly much better than X-Plane10, as good as FlightGear using JSBsim models, AeroflyFS being also very acceptable...

 

Weather, specially wind/gust/turbulence effects are also unique in MS FLIGHT IMO!!!

 

I reinstalled MS FLIGHT after having upgraded to Win 8 and this turn around used a Steam install (shared with AeroFly FS). MS FLIGHT closes my simulation square :-)

 

 

DCS World-------------SilentWings

|...................................................|

|...................................................|

|...................................................|

|...................................................|

|.....<jcomm the picky simmer>.....

|...................................................|

|...................................................|

|...................................................|

|...................................................|

Aerofly FS--------------MS FLIGHT

 

(*) you can play at your will with the "picky" adjective... Piggy, etc...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

The Maule, the CC and the Stearman feel very convincing.

 

The aircraft are overall slugish in their response

 

I found the Icon to be quite believable as well. I'll let the real RV owners speak to the characteristics of that plane, as I didn't fly it that often.

 

A previous version of Flight had the controls quite twitchy, making all the aircraft somewhat difficult to fly in at least one axis. An update fixed this very nicely. The final update introduced some left rolling tendency which can be reduced by burning fuel from the left tank in the Cub and the Maule, and with power settings in the Stearman. The Icon wasn't that bad. The roll rate on the Stearman is probably a bit fast, and I'm told the stick forces in roll are considerable, taking two hands.

 

There's something vaguely "slippery" about the flight model. It's like the first time we've every had a real six degree of freedom flight model in a flight sim.

 

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

I found the Icon to be quite believable as well

 

Ups! You're right! I allways picked that one so few times that I forgot to mention it, but it does feel at least in a way the real thing is supposed to, reading a few documents about it and watching a few videos....

 

When you deal with X-Plane10's unproportioned torque roll, you don't even notice it in MS FLIGHT....

 

Another aspect that MS FLIGHT models VERY WELL, as opposed to any other version of MSFS, with the exception of add-ons like at least the p51 Civil from A2A, is "negative torque", making the aircraft roll and yaw right when you reduce power during a descent. While this can also be justified by the use of trim tabs, canted engines or vertical fins with an AoA, even if one has a simmetric aircraft, the "negative torque " effect of the prop will come to play when the drag starts being caused by the prop/engine binary as opposed to the airmass when the engine is running at other power regimes...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Flight had potential, until Microsoft took out its knee caps. Unfortunately, it's sort of like Pac-Man--completely static and frozen in time. It is what it is, and there's nothing there to keep the hardcore flight sim enthusiast's interest.

 

I think MS quickly realized they'd have to let in the 3PDs to achieve the depth and progessive development that make this sort of franchise profitable. And they just weren't willing to see the cash flying out the window like it did with FSX. They wanted Flight to be like Windows--all about Microsoft. They quickly realized that it was going to be more like Linux.

 

For now, I'll stick DCS World, FSX and PSX (if it ever materializes).

I would like to see for example maule for DCSW, then it would be interesting to compare MSF! and DCSW

[color=#a9a9a9][size=1][size=4][img]http://forum.avsim.net/public/style_images/flags/rs.png[/img][/size] Lj. Prodanovic[/size][/color]

PSX (if it ever materializes).

 

+1 !!!!!!!!!!!!!!!!!! HH kills me :-) Talk about being picky.... ;-)

 

 

I would like to see for example maule for DCSW, then it would be interesting to compare MSF! and DCSW

 

Mee to, but I'm afraid we will have to wait very long for any civil-type aircraft to come into DCS World :-/

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

I would like to see for example maule for DCSW, then it would be interesting to compare MSF! and DCSW

 

Yeah, just watch out for AAA.

 

And remember...

 

As you know, the Maule doesn't have the thrust-to-weight ratio of the Mig-28. And it doesn't bleed energy below 300 kts like the Mig-28. However, the Mig-28 does have a problem with it's inverted flight tanks. It won't do a negative G push-over.

 

This, of course, has been disputed by Maverick. But we'll leave that for another day.

 

All things to bear in mind.

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