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ryanbatcund

Brand New to XP x64 Full Ver

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Just need some pointers getting started and getting the right files downloaded....

 

I've already got my TIR profile and key bindings setup from the demo

 

I downloaded the latest airac for XP10

I've downloaded Open Scenery

 

What else do I need for x64 to work well?

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Marginal's Autogate and SeaTraffic plugins http://marginal.org.uk/x-planescenery/plugins.html

 

And don't forget to download his Fs2XPlane scenery conversion tool!

 

CrisK's Vehicle Library Extension http://forums.x-plane.org/index.php?app=downloads&showfile=16812

 

RuScenery and FF Scenery Libraries

 

finally here is a good site for scenery http://simheaven.de/

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Thanks

 

Anyone run RXP in 64bit?

 

Also list some GA planes freeware/payware compatible with x64

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As already suggested in the other thread:

 

for GA, you can get any Carenado aircraft. They work in 64bit with the latest 64bit SASL plugin. There are many other great GA planes - Pipers, SR22, Mentor, etc.

 

However for the best 64bit experience, you need to get the best payware plane - Javier Rollon's Jetstream JS31!

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Hello Ryan,Great to see you here :smile:

Frede makes fantastic freeware scenery

http://fred-e.net/x-plane-sceneries/

 

Great payware aircraft here

http://www.x-aviation.com/catalog/

 

These guy's are The "Orbx" of X-Plane :Big Grin:

http://truscenery.wordpress.com/

 

Happy Flying and post those screenshots! :biggrin:

Cheers!

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Oh man... Javier made a great work with the JetStream!

and
are XP10 Payware Gods :lol: :clapping: :drinks:

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Thanks for the suggestions

 

Is it easy to design my own scenery? My home airport of Duluth is void of anything lol I need to make scenery. I'm making my own for FSX is there a way to convert it from FSX to XP?

 

Also are those OSM sceneries like land class for FSX?

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Thanks for the suggestions

 

Is it easy to design my own scenery? My home airport of Duluth is void of anything lol I need to make scenery. I'm making my own for FSX is there a way to convert it from FSX to XP?

 

Also are those OSM sceneries like land class for FSX?

 

Hi Ryan,

 

Impressions so far?

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Not enough info for a full writeup... I've not actually used it that much... been working night shifts since I bought it and busy during the day. Maybe in the next few days I'll write something.

 

I will say I've been tweaking about as much as FSX to get the little things taken care of.

 

EDIT: I was able to get some flying done this morning...

 

Pros of XP10:

The engine uses my video card a lot more than FSX

There's better looking vehicles on roads, and trains on rails which is cool

Night lighting destroys FSX even with addons

Out of the box weather appears to better than stock FSX by a lot. With FSX, though, I've got OPUS and that really helps when flying to minimums. I think with OPUS and stock XP10 it's a wash... in XP I like the way I fly into clouds...

 

Cons of XP10

Even with HDR and strong AA settings, there's too many shimmers for the performance decrease, I'll have to investigate some different techniques.

(I covered this with the demo but I'll say it again cause it ####### me off) - 99% of airports have nothing on them!!! ARGH! Duluth MN (we've got a 10,000ft+ runway) has one structure on the field (it's where the 148th ANG scramble hangar is). The METAR is wrong for real weather (not sure how to get that better aligned). Default airports are just lifeless *sigh* This is a big con for me.

Track IR doesn't work nearly as well as FSX (I'm even using someone else's profile)... missing the "roll" ability, and the viewing simply doesn't feel natural (again, more work needed)

The "autogen" seems too large, granted FSX's seemed too small... and the buildings don't seem to fit onto the landscape - they're just plastered on it. I did download OSM scenery for North America, and that definitely helped over the stock XP install.... but as far as I can tell the "landclass" is pretty bad compared to FSX. Most of the scenery appears to be a random collection of office type buildings and neighborhood areas.

The runways and the way they follow the contour of the scenery is over-exaggerated. The sloped runway thing could be cool but it's excessive and not realistic. I drove down KDLH's big runway in a truck in real life and the runway doesn't go up and down as much as the XP version does. I see what LR is trying to do but it needs to be toned down. I need to figure out how to disable this for the moment.

Flight dynamics. I'm sure I need a 3rd party plane to experience this but I'm not seeing this AMAZING claim of flight modeling. I've hounded the stock C172 enough... but I did download someone else's 172 version (a guy who has flown many hours in one), and although better, I found it to be no different than FSX stock model with 3rd party update. In my opinion, a well done FDE for XP and FSX can be nearly identical in feel.

The looks of the planes have a lot of catching up to do compared to FSX. Especially the stock models.... semi low res interiors with decent exteriors. Sounds are decent.... about like FSX's stock models. Though in XP's defense, 3rd party payware hasn't been around as long as FSX dev base has.

 

I won't compare ATC because I rarely use FSX's built in system.

 

I'm still unsure about Reality XP GNS530/430W with XP x64. I know people have their gauges but no one here seems to own them... I've heard they don't work in x64?? If they don't I'll have to stick to filing /A on Pilot Edge.

 

I'm sure I will have poked a few bears with this post but you've got to realize that:

A) I'm a new XP10 user, and new to XP in general, I don't know my way around yet...

B) I've got tons of bias since I've been playing MSFS since ver 5.0 (1995)

C) I've got lots of addons for FSX and spend many years personalizing and making it suit me. I'm definitely willing to give XP a try!

 

My plans for now are to use XP during night flights (where the scenery really shines) and fly socal on Pilot Edge. I've already downloaded many socal airports with open scenery to take care of vacant airfield problem.

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Not enough info for a full writeup... I've not actually used it that much... been working night shifts since I bought it and busy during the day. Maybe in the next few days I'll write something.

 

I will say I've been tweaking about as much as FSX to get the little things taken care of.

 

As you may have noticed from my postings I really am hoping for a more modern platform to invest in but as we all have a lot already in FSX it's a bit much to jump ship unless there is enough there. Anxious to hear your impressions when they come.

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Hi Ryan,

 

I am not a real world pilot, so hearing from you is always interesting. I have sunk enough money in FSX, but now I stopped. Yesterday I did a flight with the Level-D 767 (FSX) from CYOW to CYVR and just for fun, I enable ORBX PNW. What happened, you ask? stutters on approach to Vancouver and at 14000 FT! I lowered autogen removed all road traffics set the sliders to the left, and still stutters. At that altitude autogen should not even matter. I am now looking seriously at XP10, but I have no idea if XP10 is going to also have these annoying stutters. They really destroy a good flight. Do let us know how your experience turns out.

 

Regards

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Hi Ryan,

 

I am not a real world pilot, so hearing from you is always interesting. I have sunk enough money in FSX, but now I stopped. Yesterday I did a flight with the Level-D 767 (FSX) from CYOW to CYVR and just for fun, I enable ORBX PNW. What happened, you ask? stutters on approach to Vancouver and at 14000 FT! I lowered autogen removed all road traffics set the sliders to the left, and still stutters. At that altitude autogen should not even matter. I am now looking seriously at XP10, but I have no idea if XP10 is going to also have these annoying stutters. They really destroy a good flight. Do let us know how your experience turns out.

 

Regards

xplane has no stutters or pop-in scenery like trees/buildings. It's all smooth!

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The runways and the way they follow the contour of the scenery is over-exaggerated. The sloped runway thing could be cool but it's excessive and not realistic. I drove down KDLH's big runway in a truck in real life and the runway doesn't go up and down as much as the XP version does. I see what LR is trying to do but it needs to be toned down.

 

Which is why it was decided to leave them flattened in FSX. There is just too much spacing between the elevation points. Some end up impressive while others end up like a wild roller coaster...............and nearly impossible to take off from. An example is a runway that's graded into the mountainside close to home. In XP, it not only has too much up & down, but it tilts sideways too. In real life, it's quite flat, with just a few feet of elevation change.

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xplane has no stutters or pop-in scenery like trees/buildings. It's all smooth!

 

It's smooth until your fps drop. That's the one thing I've noticed. It's not so much a stutter but when I look in a direction with more scenery the fps decrease and you can tell. Then again I run high settings with high AA.

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Ryan

 

Hi and welcome, I too was an FSX early adopter but finally dumped it off my HD as i was just getting fed up with stutters, low framerates, OOM's and CTD's. Most of which where unexplained no matter how many times I interrogated the event viewer, I'm no slouch when it comes to tech and over the years had built up somewhat of a rep as a go to guy regarding FSX and hardware. I beta tested all sorts of software for FSX but I just got really p***** with FSX.

 

I have been using Xplane10 since MAY of 2012 and I have to say that straight out of the box there is no comparison with FSX what so ever. Xplane is just way ahead of FSX. Ok there might not be scenery for every airport in the world but you can build your own. In all other regards I would say Xplane is a winner hands down.

 

The first time I did a tip stall in a Cessna I knew I was experiencing something really quite different.

 

Get the default Phantom F4 out and do some hotdogging, very cool, go vertical have a look at the afterburner effect, climb to 60k and have a look outside. All very nice. I have been a simmer for more years than I care to remember and never throughout all that time was I even bothered about scenery development. If I wanted an airport I would buy it. I have a heavy £ investment in FSX, but it was time to make the jump to the future. Now I build an airport, far more gratifying and one has a sense of ownership and pride especially when you upload to the org and get over a few hundred downloads. It makes you feel kind of good.

 

One thing I will say, and to qoute Yoda, "you must unlearn what you have learned", nothing about FSX can be applied to Xplane, it's a whole new world waiting for you. Put the FPS counter away its the devils instrument anyway and will drve you mad, as I always say if it looks good to you then it, and you only need 24 fps anyway.

 

Adjust your settings accordingly don't go crazy and put everything to max it won't work.

 

All the best

 

Enjoy.

 

Wycliffe

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It's smooth until your fps drop.

 

Perhaps a new Ivy Bridge -E w/ 12 cores, 32GB of DDR3 quad channel, and a nV Titan GPU w/ 6GB of GDDR5 on a 384-bit bus could help mitigate this? We can only hope!

 

I have been using Xplane10 since MAY of 2012 and I have to say that straight out of the box there is no comparison with FSX what so ever. Xplane is just way ahead of FSX.

 

That's great to hear and encouraging. I'm aware FSX is a dead end and am hoping something better will emerge and XP sounds at least hopeful.

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I presume you mean XP10 out of the box compared to FSX out of the box. I would agree for the most part (especially considering XP10 is about 5-ish years newer than FSX RTM). But XP10 lacks buildings at default airports and it's quite annoying. Also the plastered-on autogen isn't really cutting it for me.

 

XP10 needs some better landclass organization too. I've got random tall buildings plastered around my home city...some neighborhoods are in the right spot some not even close.

 

I'll give XP10 credit for bringing out the x64 code and amazing night lighting.... weather is excellent (imho on par with OPUS for FSX). Also for the use of the video processing over FSX's typically CPU-oriented code. I think it's got a ways to go to beat out FSX and all the awesome addons I've got.

 

Unlike you I've only had a poor experience with the stock C172. A "nervous" little thing... nothing like in real life. I've been told I need to experience payware and I've got no problem with that as most of my FSX planes are payware too.

 

Also I'm having some problems with my settings. With no AA in HDR mode performance is smooth but game looks like FS98 and jaggies all over the place. With 2x FXAA+SSAA jaggies near my plane are much much better but in scenery looking away from plane still quite jaggy and the distance is extremely shimmery. With higher AA settings obviously jaggies and shimmers go away but at a huge performance cost. I'm posting my current settings and would like some suggestions on what to change... as my fps (even though I don't know what they are) are pretty low... probably around 15 if I had to guess. I'm flying in sunny socal (near KCNO) with clear skies. Should I be using Nvidia Inspector instead?

 

P.s. I don't agree with the typical "24 FPS." The human eye can see far more than that. I prefer 1/2 the monitor refresh rate as a minimum.... so in FSX it was 30 locked. 60 is nice too.

 

xpnoAA.jpg

 

xpno2xAA.jpg

 

2x AA HDR settings

xpno2xAAsettings.jpg

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Wow Ryan, that sounds like it's still got a ways to go. Odd re autogen and airport buildings. Is it poised for a 3rd party product to handle this?

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I realize one person's opinion will differ between the MSFS fanbois (me) and XP fanbois (lol)...

 

But the autogen for me can be great in spots, but overall it just feels tacky. Reason being XP10 appears to have just a few buildings that are large sized and different textures. In FSX, it was sort of similar but the landclass seems so much better. In XP you'll find groups of these same textured-buildings in a few random spots all over the city. If you've been to any major city you know for the most part the city center has all the big buildings. IDK some just seem out of place. I enjoy the realism of the textures and the incredible night lit roads and moving cars with night headlights (seriously VFR night flight is so good I got lost last night on Pilot Edge...the dark areas are DARK... not that fake FSX textured semi-lit ground. I may just fly this sim strictly at night)

 

There is some OSM scenery for North America. I presume OSM is similar to landclass in that the data comes from Open Street Map source... actually OSM is probably closer to UTX USA than landclass... not sure though. There are specific OSM sceneries for big cities which I hear make them look true to life. Something FSX could never do unless you did photoreal. But these large areas aren't available, at least from what I can tell, in the US.

 

Here's where I got mine from:

http://simheaven.com/?page_id=23

 

It appears the author has some detailed areas for EU but I can't find anything for big cities in North America.

 

You know, I think it is ready to accept some big 3rd party upgrade like UTX or Orbx. I think some devs are afraid of the constant motion in XP10 though. 3PD is another reason why I'm still skeptical. There are professional outfits like Leading Edge Simulations and JRollon making some beautiful planes. But a lot of the payware is so basic... ugh the looks of the models are almost FS2000 style for me. And I know, lots of users just fly 2D cockpits with physical hardware with some amazing flight modeling. Well I don't have all that and I won't be getting that (Though a good radio stack is now on my list cause I can't stand the radio clickspot issues). The 3PD scene is just tiny compared to FSX... but MSFS has been around for a long time, with a larger userbase, therefore more devs putting time and money into addons.

 

Like I said above... huge pluses to XP10

 

x64 Code

Night Flying

GPU offload to the engine...my video card fan actually turns lol!

Some say the flight model, but I've not experienced this glorious "kills-fsx-FM" yet... I'll probably check out Goran's (LES) Duchess or something

HDR light rendering... it's like Lotus lights in XP10 stock :)

Weather - IMC means you can't see anything in and out of clouds. FSX's OPUS does this for ground layers but not higher layers

"Moving Code" with constant development...

 

Huge cons imho:

 

Lack of mouse wheel support for knob manipulation

Odd autogen

Poorly implemented landclass if they call it landclass

Shimmering scenery in the distance, somewhat cured by high in-game AA but with huge loss of performance

AI traffic (planes) just random planes all over the airports.... 3rd party could tap this I bet

"Moving" Code updates keeping some 3PD's away

 

Sorry if some of this post was not as tactful as I'd hope to be...

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