March 5, 201313 yr Question: I DO NOT want to add MY Traffic or any other traffic add on to my sim.... I have it fully loaded of add ons and I dont want to mess it up or take a performance hit. However, when I arrive at my favorite airports in North America.... Im the only plane there (I have all traffic sliders @ 0%). So all the gates at the airports bellow (all add ons) are empty gates.... 1- All FSDT titles 2- All Fly Tampa titles 3- Some Imagin Sim titles Is there a way that I can permanently park different livery planes at gates so when I arrive I see a fuller airport? I DO NOT want them to move or have scheduled routes... I just want them to sit there and look pretty. Any advice on software to do this? The Full Motion Stream Twitch: DAL213 YouTube: https://www.youtube.com/channel/UCFrr16hu6X_-mnVaIGJZ5MA? I9 7900X clocked PER CORE @ 5.1 (Cores 0 & 1), 5.0 (cores 2 and 3), 4.8 (all other cores). 64 Gb DDR4 RAM clocked @ 3800 MHz, 3 X Titan Pascal in non-sli. 2 x Koolance EXC 800 external chiller (one for CPU and one for 3 GPUs using Koolance bridge)
March 5, 201313 yr You need model of an aircraft to compile it via fsx sdk, and place .bgl file you got via compiler in addn scenery folder. Alternatively, you can make library of aircraft models you want to use, and than place it by hand via some of available tools (consult FS Dveloper tools library and forum). keep in mind, that is a time consuming process that will give you same performance hit as AI traffic, so basically, its not worth of invested time. [color=#a9a9a9][size=1][size=4][img]http://forum.avsim.net/public/style_images/flags/rs.png[/img][/size] Lj. Prodanovic[/size][/color]
March 5, 201313 yr You want Ai models but don't want a performance hit of a traffic program? That doesn't make sense. A traffic program will give you a framerate hit just as static Ai do. A traffic program can be better customized too. If I were you I'd just get Ultimate Traffic 2, or download a bunch of World of AI for free in the library here. There is no way to create static AI at custom addon airports. You would need to download models and create flight plans where they only take off and land a few minutes late at night and sit the rest of the day.
March 5, 201313 yr Author What if I mannualy add the planes via Flight1 airport editor tool? The Full Motion Stream Twitch: DAL213 YouTube: https://www.youtube.com/channel/UCFrr16hu6X_-mnVaIGJZ5MA? I9 7900X clocked PER CORE @ 5.1 (Cores 0 & 1), 5.0 (cores 2 and 3), 4.8 (all other cores). 64 Gb DDR4 RAM clocked @ 3800 MHz, 3 X Titan Pascal in non-sli. 2 x Koolance EXC 800 external chiller (one for CPU and one for 3 GPUs using Koolance bridge)
March 5, 201313 yr There is no way to create static AI at custom addon airports Wrong What if I mannualy add the planes via Flight1 airport editor tool? Never used that tool , but I think you can do that. But as I said, you will not get any performance boost compared with AI traffic. [color=#a9a9a9][size=1][size=4][img]http://forum.avsim.net/public/style_images/flags/rs.png[/img][/size] Lj. Prodanovic[/size][/color]
March 5, 201313 yr What if I mannualy add the planes via Flight1 airport editor tool? Static planes would not be part of an airport file. They would be scenery objects that could be positioned onto an airport file. You can do a search in the Library here or otherwise look at FSDeveloper.com for SAMM, which if my memory is correct stands for Static Aircraft Model Maker. This would allow you to use existing aircraft, process them into scenery objects and then place them where ever you want. The other option would be to take an AI package and make new routes for them where they flew only in the middle of the night. During the day they would just be sitting there, waiting for their witching hour to appear.
March 6, 201313 yr Either option, statics or AI will add a performance hit. The difference being that there are more optimized options for AI at the moment than optimized statics. Best, Michael KDFW
March 6, 201313 yr Doesn't this product from Drzewiecki Design give you static aircraft to place at airports? http://secure.simmarket.com/drzewiecki-design-50-static-aircrafts-vol.-1.phtml Robert Yunque
March 6, 201313 yr This is what I do now, I use Ultimate Traffic 2, I let the AI do there thing during the pre flight and taxi stage, but when Im ready to enter the runway I just shut the AI off, ( a feature of UT2) I leave it off for the entire flight, after I land I turn it back on, this way the airport is always busy.
March 6, 201313 yr Sorry but I have to disagree with static aircraft giving the same performance hit as AI aircraft. AI aircraft will always have a greater impact on FPS unless you have a LOT more static aircraft than you would normally have AI aircraft moving about. The reason is because AI aircraft are more complex in their modeling since they need to support various animations. Additionally, just managing the AI will take up additional CPU cycles and it's been proven that FSX is a CPU-intensive application not a GPU-intensive one. So just having to draw basic static models is a lot easier than having to draw, animate and control more complex models. To answer the OP, unless the scenery shipped with static models as an option you have to place them yourself using the suggestions already given - either find free ones or pay for models. These objects can in fact be compiled with the airport file but in your case this wouldn't be necessary and could be created as their own object BGL to be added to the airport scenery folder Drew Sikora Staff Blog Founder/Designer, MSE Airports
March 6, 201313 yr Sorry but I have to disagree with static aircraft giving the same performance hit as AI aircraft. AI aircraft will always have a greater impact on FPS unless you have a LOT more static aircraft than you would normally have AI aircraft moving about. The reason is because AI aircraft are more complex in their modeling since they need to support various animations. Additionally, just managing the AI will take up additional CPU cycles and it's been proven that FSX is a CPU-intensive application not a GPU-intensive one. So just having to draw basic static models is a lot easier than having to draw, animate and control more complex models. Depends on one thing, how the models are done. If both the AI and static models are the same mesh, then yes, the AI will take more resources because of the programming and the animations, but that is rarely the case as there are not many static packages avaliable as compared to how many AI packages there are. If a person was dead set on having statics for personal use, they could always load some of the default aircraft MDLs into MCX and create some scenery objects for personal use. They will retain any LODs used when originally modeled and work ok for statics. Best, Michael KDFW
March 6, 201313 yr Commercial Member Doesn't this product from Drzewiecki Design give you static aircraft to place at airports? I'd point out the linked product is far, far overkill for someone who just wants to display some static traffic at airports. I believe I've seen a few static object freeware libraries of planes in the library that can be used with a program like Instant Scenery. Also, for one's own use, you may have certain scenery installed which have libraries containing static aircraft that would be useable as well. Jim Stewart Milviz Person.
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