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Flight One ATR 72-500, is it still worth for 50 bucks?

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I nearly decided to purchase just about last year. I read something in the net about ATR and boy is the model still awesome for a 9 year add on? I am more than happy with maddog and I heard ATR has similar complexity. is this somewhat true? Is 50 bucks still worth it? I am not worried about how it will perform in fs9 with my current spec, but how's the fps in fsx? Although I know I'm gonna spend most of flights with fs9, just curious. It's 50 bucks, and it has the same price with the latest A2A's release which I am also interested in. Thanks for your inputs

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I have the Flight One ATR-72 for FS2004 from 2006, as I recall. It's a beautiful job except that I've never been able to get the AP to work. Presumably others would not have this problem.

 

You should try it as a download. The Flight One wrapper gives you thirty days in which to request a refund, no questions asked, at least that's the way things used to be.

Is it still that expensive? Well no, I think it's really really out-dated, Haven't installed my copy for years now. But it's still the only ATR out there.

 

But as Mike said, since it's Flight1, go for it, see what you think since you can return it if you don't like it.

vpa159.png

I have it and use it for FSX.  The autopilot is tricky, however there are a few good videos online to help clear it up.  The only issue I have with paying $50 for the plane is the fact that it is not DirectX compatible.  If that doesn't bother you, then give it a go!

Joseph Kerr

 

The ATR is good and has a few foibles. 

 

 

 

I have the Flight One ATR-72 for FS2004 from 2006, as I recall. It's a beautiful job except that I've never been able to get the AP to work. Presumably others would not have this problem.

You should try it as a download. The Flight One wrapper gives you thirty days in which to request a refund, no questions asked, at least that's the way things used to be.

 

Do you need help getting the AP to work?

The ATR is good and has a few foibles. 

 

 

 

 

Do you need help getting the AP to work?

I almost never ask for help but since you're offering it, yes. It's been quite some time since I tried the aircraft but as I recall I was never able to get the AP to engage. I don't need lessons in how to use it, I just need to know how to get it engaged.

It was worth $50 when it was released and still is imo.

I never had any issues with the AP or whatsoever.

Flight model is good and the best turbo prop out there

(better then Fanda Q8-300)

 

The performance (on my system) is very good and (much) better on the frates then Leonardo MD80

Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024
System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro

It remains one of my favorite aircraft to fly after having it since it was first released. It was so far ahead of the competition that it is still comparable with much newer addons and better than most. I recommend it, though $50 does sound like a lot... Flight1 do have regular sales so maybe you will get lucky.

 

I have never had a problem with the AP, so maybe it's a system issue. In fact I have never had any issues with this addon at all - it is a very complete and polished product along the lines of the LevelD 767.

1. Press shift+8

2. If not bright, twiddle the 'BRT' knob to show the display.

3. Click 'HDG', 'BANK', 'IAS'

4. Your display will now read 'HDG SEL LO IAS 80 KTS'

5. Twiddle the 'NODE DN' wheel until your climb speed is at least 150 KTS

6. Click the 'ALT' button until your ALT SEL is set at whatever is needs to be e.g 6000 FT.

7. Ensure your HDG is set at your runway heading.

8. Do the same for 'CRS 1'

 

1. When lined up to take off. Flaps 15, V-refs set.

2. Brakes on, spool your engines. Engage 'notch' on the power levers. (Right click on levers). 

3. Yoke forward. Brakes off. T/O roll

4. Gently release pressure on the yoke on the roll and at V2, yoke gently back and t/o.

 

1. Positive climb. Gears Up

2. Engage YD

3. >1000 FT. T/O check. Flaps Up

4. Set 'Power Mode' to 'CLB'. 

5. Hit AP

6. AP will successfully engage if you're at or higher that your IAS. 

 

1. If you have a Route in the FMC, then you need to 

2. Press shift+7

3. Hit 'RNV'

4. Then in your AP, click 'NAV'. 

5. You can view the route on the secondary display by pressing 'MAP', FULL/ARC' etc.

 

1. At you desired ALT, change Power Mode to 'Crz'

2. If you need to level off before climbing, you need to manage your speed yourself.

3. When asked to climb, set your ALT.

4. Change your indicate airspeed down to 170 KTS and you should begin your climb.

 

Let me know if this helps.

It's truly one of those birds I never regretted to have bought when it was released. I installed it like ten times over the past and experienced the a/p problem only once. I think it had to do with spikes from my controller setup, nothing that wasn't to be resolved by simple means...

 

You might also consider FS2crew adoon for thos marvellous addon, which will double your experience in operating the plane.

 

As far as I remember, Hans Hartmann was also the first who programmed the Nav receivers' HOLD function properly.

 

Clear and honestly my advice: get it when you need some insight in modern turboprop design. Period.

 

Sorry for the typos, I am mobile at the moment.

1. Press shift+8

2. If not bright, twiddle the 'BRT' knob to show the display.

3. Click 'HDG', 'BANK', 'IAS'

4. Your display will now read 'HDG SEL LO IAS 80 KTS'

5. Twiddle the 'NODE DN' wheel until your climb speed is at least 150 KTS

6. Click the 'ALT' button until your ALT SEL is set at whatever is needs to be e.g 6000 FT.

7. Ensure your HDG is set at your runway heading.

8. Do the same for 'CRS 1'

 

1. When lined up to take off. Flaps 15, V-refs set.

2. Brakes on, spool your engines. Engage 'notch' on the power levers. (Right click on levers). 

3. Yoke forward. Brakes off. T/O roll

4. Gently release pressure on the yoke on the roll and at V2, yoke gently back and t/o.

 

1. Positive climb. Gears Up

2. Engage YD

3. >1000 FT. T/O check. Flaps Up

4. Set 'Power Mode' to 'CLB'. 

5. Hit AP

6. AP will successfully engage if you're at or higher that your IAS. 

 

1. If you have a Route in the FMC, then you need to 

2. Press shift+7

3. Hit 'RNV'

4. Then in your AP, click 'NAV'. 

5. You can view the route on the secondary display by pressing 'MAP', FULL/ARC' etc.

 

1. At you desired ALT, change Power Mode to 'Crz'

2. If you need to level off before climbing, you need to manage your speed yourself.

3. When asked to climb, set your ALT.

4. Change your indicate airspeed down to 170 KTS and you should begin your climb.

 

Let me know if this helps.

Thank you very much. I'm going to capture your post as a .doc file. It may be a few days before I have a chance to try your procedure but whenever I do it I'll track down this thread and post to it.

I actually returned it not long after trying it out. It was fantastic addon, but honestly the learning curve was way more than I was used to. Which says a lot, 'cause my most frequent FS9 birds are the PMDG MD11 and the iFly.

 

And there is an FS2crew for it which I really love to have to lighten the load, but for there's separate FS2crew versions for the FS9 and FSX versions of the ATR. The FS9 version I think is the oldest FS2crew product out there (they don't even sell it on their own site anymore, have to get it through PC Aviator) and it's a tough nut to crack. It's not a single, clickable interface like there is on the newer button control products. You have to actually click different gauges in the panel to start different dialogues/flows with the copilot.

Thank you for sharing your thoughts and information. I'd like to know more about the AP. What is the issue actually about? Have those who had the issue had it fixed?

 

Although a post above stated one is overwhelmed by the steep lurning curve, that's what I'm longing for. I'm not sure about the box version as I experienced an issue when ordering from pcaviator australia. Thanks again guys

I've flown it only a few times but can't remember any issues with the A/P.

 

The learning curve is there, for sure, but I don't consider it too steep. The ATR basically is a combination of a turboprop engine (two of them, in fact   ;-)   ) with a commuter-type A/P. So the learning is mainly about fuel mixture, propeller, manifold settings and NOT being able to use any kind of VNAV and/or autothrottle. Additionally, the gauges are a bit more cluttered over the main panel, as the degree of integration of gauges into displays (EFIS) is less than on a modern flightdeck.

 

To sum it up: a different kind of flightdeck, less automation, more workload. Perception may sneak in as a factor, too, as the ATR was one of the very first so-called complex aircraft for FSX. So it's remembered as one of the first real challenges to us simmers.

 

I like it for that very different approach, the exterior sounds and appreciate it as a (fully working and enjoyable) piece of flightsim history. The ATR is still one of those milestones in MSFS development with Hans Hartmann, for example, having been a core member of the development team and still a great long-term contributor to our flightsimming hobby.

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