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martinlest2

Reloading aircraft in FS9 whilst painting

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For a few tries, when I want to test what my paint looks like in FS9, choosing another aircraft and then reloading the one I am working on shows my last alterations. But after a few goes that stops and I can only see what my changes look like by restarting FS9. Using the 'Reload Aircraft' option doesn't refresh the plane either. How do I get the a/c out of FS9 memory so that each time I reload the plane I see my changes? Having to restart FS9 every time is obviously very tedious!

 

Thanks

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My preferred method is to use the demo version of FSRepaint, available at the Abacus website.

 

It is a useful tool as a viewer and also comes in handy when you are trying to match up lines or find a spot on a texture.

 

It requires much less in the way of resources than FS9 and removes the need to even turn FS on until you want to fly your new paint.

 

regards,

Joe

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I edit my Standard.xml document to include  (I did this is FSX, not sure of the document name in FS9)

 

<Entry>
            <Key>CTRL+P</Key>
            <Down>RELOAD_USER_AIRCRAFT</Down>
        </Entry>

 

 

Of course you can use a different key

 

It will reload the aircraft with modifications without doing anything else

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Thanks for the ideas. As I said though, "Using the 'Reload Aircraft' option doesn't refresh the plane either.." Will have a look at FS Repaint

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FSRepaint is the way to go.

 

(I use the reload user aircraft method if I'm tweaking aircraft.cfg files or the like).

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I don't think I repaint enough aircraft to justify $29 I'm afraid, especially as I am not working at the moment!

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I don't think I repaint enough aircraft to justify $29 I'm afraid, especially as I am not working at the moment!

My preferred method is to use the demo version of FSRepaint,

You do not need to buy it.

 

Download it and install it.

 

You can do everything with it in the demo version except save your work.

 

As you are using another program for the actual painting this is not an issue.

 

regards,

Joe

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I am not sure I follow this (sorry!). What is it exactly is FSRepaint that I can't save? I assumed that that would mean it was pointless working with it. But I can save my repaints made in FSRepaint with Photoshop?

 

Thanks again for the advice.

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I use FS Repaint, and at times have to shutdown FS9 in order to see my repaint...Windows XP. More than likely this is caused by memory usage within FS9, and other external programs. 

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I am not sure I follow this (sorry!). What is it exactly is FSRepaint that I can't save? I assumed that that would mean it was pointless working with it. But I can save my repaints made in FSRepaint with Photoshop?

 

Thanks again for the advice.

As you know, FSRepaint is a payware repainting program.

 

You can download and install it for free. Once you do that you can use all of the features within FSRepaint, just that you can't save any changes you make.

 

If you wish to use the internal editor in FSRepaint and save your changes, you have to buy it. The internal editor is on par with MS Paint.

 

My workflow is to have FSRepaint open, alongside Photoshop and DXTBmp.

 

I have already set up FS with the new texture folder and aircraft.cfg edits so my new livery is active. I populate that new texture folder with copies from an existing texture folder.

 

I open the texture I am working on in DXTBmp and "send to editor" which shows up in PS as norm.bmp.

 

After making any edits in PS to the texture from the paintkit, I copy the edited texture to norm.bmp and save.

 

In DXTBmp I "refresh from editor" and save as my bitmap format of choice.

 

I can now load the plane in FSRepaint and see my textures on the plane without having to load scenery, traffic and weather.

 

If I need to change something I go back to PS, make edits, copy to norm.bmp and save, in DXTBmp I "refresh from editor" and save as my bitmap format of choice.

 

Now to see my changes in FSRepaint all I have to do is press F5 to refresh the textures and, bingo, there they are.

 

Much faster than loading up FS every time I need to change something, which in the final steps of polishing a repaint is numerous and often.

 

I recommend you try it yourself, you can lose nothing but a little time.

 

regards,

Joe

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Joe, Thanks a lot for taking the time to reply in such detail. I'll give it a go (and post back - though it may not be for several days).

 

Martin  :-)

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I wanted to repaint a b787, but I see that FSRepaint, when it scans for aircraft, only finds a small percentage of what I have in my FS9/Aircraft folder. Not a single 787 comes up for instance, even though I have a number of them in FS9. Shouldn't I be able to locate every aircraft I have when I run (and refresh) FSRepaint?

 

What is the column on the left reading? The entry in aircraft.cfg which starts 'ui_manufacturer=' ?

 

LATER: Wow! I just noticed the programme, in searching for aircraft, overwrites a load of my aircraft.cfg files with its own, different, version! Luckily I have them backed up and can get back to the originals, but I am binning this software before it does any more damage.

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6+ years of using it without problems here.

 

The only time I had a problem with it was when there was an error in the aircraft.cfg to begin with.

 

The only thing that happened was the aircraft.cfg was changed to all caps.

 

Easy enough to fix.

 

regards,

Joe

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Hi Joe. Well, not that easy. I have my aircraft.cfg files all arranged so that I can select aircraft in FS from the country of origin and then airline. This makes it much easier (as I have so many a/c to choose from) to decide which a/c to fly for a chosen departure airport. For example:

 

[fltsim.0]

title=Boeing 787-8 V3 ags Air India

sim=787-8

model=787-8 ags v3

panel=

sound=

texture=ai

kb_checklists=

kb_reference=

atc_id=VT-ANA

atc_airline=Air India

atc_flight_number=788

ui_manufacturer=India - Air India

ui_type=Boeing

ui_variation=b787-8

description=b787_8

atc_heavy=0

 

[fltsim.1]

title=Boeing 787-8 V3 ags All Nippon Airways

sim=787-8

model=787-8 ags v3

panel=

sound=

texture=ana-oc

kb_checklists=

kb_reference=

atc_id=JA-803A

atc_airline=All Nippon

atc_flight_number=788

ui_manufacturer=Japan - All Nippon Airways

ui_type=Boeing

ui_variation=b787-8

description=b787_8

atc_heavy=0

 

FSRepaint messes this up, not just capitalising but changing the data I have written into the cfg file. Obviously the problem is my 'fault' because of my changed cfg format. Also, getting the lettering back as above is not easy at all - FSRepaint turns all the script to capital letters. As I say, the only way is for me to find which aircraft.cfg files FSR has altered and copy over my backups.

 

More importantly, the programme doesn't even find at least half the a/c I have installed at all..

 

Thanks again..

 

M.

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martinlest2, on 04 Jul 2013 - 3:24 PM, said:

More importantly, the programme doesn't even find at least half the a/c I have installed at all..

I seriously doubt that.

 

For example, both of those aircraft will show in FSRepaint in the folder labelled "India - Air India Boeing"

 

If you expand that folder you will see 2 b787-8

 

The interface is designed to work with the default style of ui_ nomenclature. When you alter it to meet your wants, FSRepaint has no way of knowing how to deal with that.

 

regards,

Joe

 

[edit]

For me, the only time FSRepaint has changed the aircraft.cfg was when I had made a mistake when editing it, like forgetting to renumber a [fltsim.nn] section.

Even then, it made no changes to the actual text, only changed everything to caps. BTW, this was nice in that it pointed out a problem that needed to be fixed.

[/edit]

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I had a similar discussion on another forum about FS Repaint and have used Version 2 for quite a while . As Joe states it can be used for repainting but why would you , as most other paint / photo editing software does a much better job . I only use it for previewing my work without having to start up FS X . I was sceptical about buying it in the first place and therefore tried the demo version ( both version I and II ) and only then bought it .

There are several issues with FSR not being able to display all types of aircraft / helicopters and different developers .

Even with Carenado not all aircraft can be viewed with FSR or do not show up correctly . On some changing the exterior textures from bmp to dds helps ( or vice versa )  but again not always the case . One in particular is Aerosoft's AirbusX , in FSR everything is aligned , in the sim mis-aligned by one or two pixels , so again FSR is okay for previewing a paint but still has to be checked in the sim before finalising .

As for the editing of the aircraft.cfg , I did have this happen to me once before but I always backup my cfg before working on any repaints so that the original is always available .

 

John

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Well, you may doubt it Joe, but I assure it's the case, for instance, when I look at 'India' entries (all of them) and expand them with the + I get just one aircraft (despite having at least 12 which have the same manufacturer line -  I have a lot of different Air India planes in FS9). Certainly no 787 anywhere.

 

FSR changes my cfg files as it loads. The files are timestamped with the exact time I start up FSR. It then only 'sees' the a/c for which it has altered the cfg files. All the others are missing. Maybe, as you say, FSRepaint doesn't like the way I have my aircraft.cfg files.

 

I am fine with Photoshop, apart from the fact that after several reloads of the a/c I am painting, changes I make and save no longer show without my shutting down FS9 and starting it up again. Very tedious of course.

 

M. B)

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Thanks for contributing, John, though this particular discussion is about FS9.

 

Martin,

 

You may want to consider this if you want to use FSRepaint, and I have done it for other purposes like testing scenery, when I need to load FS a lot.

 

Create another aircraft folder, I named mine "aircraft-test".

 

Make sure you copy the aircraft used in your default flight to "aircraft-test".

 

When you want to paint a plane, copy it to "aircraft-test" and then rename you aircraft folder to something like "aircraft-reg" and rename "aircraft-test" to "aircraft". This can be done quickly with a batch file.

 

This way FS will load quicker because of the reduced aircraft count and your repainting subject will be easy to find.

 

When all done, copy over what needs to be copied over and rename the folders, Bob's yer uncle.

 

regards,

Joe

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Thanks for the idea. But because FSR can't find my a/c (I think that the fact that it does find all my AI aircraft, whose cfg files are unaltered, proves that my tweaked cfg files cause it problems) and because of the way it overwrites my aircraft.cfg files I have uninstalled it.

 

Your basic idea is still good however, in that I keep a 'clean' (out-of-the-box) installation of FS9 on the same PC and I should use that, rather than my huge 'full'FS9 setup when painting a/c. Easy to set things up so the small default installation is used instead, and it will load much faster, as you say. Thanks again...

 

M.

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Thanks for contributing, John, though this particular discussion is about FS9.

I experienced this phenomena in FS9 TOO.

Some models simply are not listed nor displayed.

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Your basic idea is still good however, in that I keep a 'clean' (out-of-the-box) installation of FS9 on the same PC and I should use that, rather than my huge 'full' FS9 setup when painting a/c. Easy to set things up so the small default installation is used instead, and it will load much faster...

 

Fool that I am not to have thought of this before!!! FS9 loads in seconds instead of over a minute!!

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I have a method that may work for you.

 

Say I am looking at the left side of my newly painted aircraft and I decide to correct some thing in the paint.

 

I fix whatever it is in my paint program (I use PSP and Photoshop).... then I load a different livery in the sim.

 

The important bit is to then view this from the right side. (or opposite side) I then convert my repainted texture (DXTbmp) and save.

 

I then load my aircraft with the repaint. I will see changes for many many times (not for ever but .....certainly a lot more than otherwise.

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Never tried the left side/right side thing, but will give it a go. Just finished one repaint today (will upload to AVSIM after testing), but will try that next time.

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