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steerable nose gear

Featured Replies

It may sound like a dumb question, but bear with me. Are you actively moving and turning when you look at the nose gear?

 

Also, do you have Advanced Animations enabled?

 

 

Those are the only two solutions I can think of.

Dave Wegner

 

- Don't be afraid of common sense or the search function.

  • Author

I checked and advanced animations are active.   I saw a video of a new 777, and I noticed the nose gear was not in the direction of the turn. looked like the gear was locked facing straight ahead.  Thanks for your input.

  • Commercial Member

 

 


I saw a video of a new 777, and I noticed the nose gear was not in the direction of the turn. looked like the gear was locked facing straight ahead.

 

It definitely moves.  As mentioned, you have to be moving before the gear turns, though.

 

Something must not be right on your system.

Kyle Rodgers

It definitely moves. As mentioned, you have to be moving before the gear turns, though.

Not in the real aircraft you don't.

ki9cAAb.jpg

  • Commercial Member

Not in the real aircraft you don't.

 

Valid clarification, but not quite relevant to the problem at hand.

Kyle Rodgers

Valid clarification, but not quite relevant to the problem at hand.

Yes and no. If PMDG modelled this correctly then this apparent problem would not arise.

ki9cAAb.jpg

  • Library Administrator

This may also be a limitation within FSX as a lot of my advanced aircraft act the same way.

 

 

Sent from my iPhone using Tapatalk

Brian A. Neuman

 

Proud simmer since 1982 using the following simulators: Sublogic Flight Simulator 1 and 2. Microsoft Flight Simulator 4.0, 5.1, FS95, FS98, FS2000, FS2002, FS2004, FSX (and unfortunately Flight!). Terminal Reality Fly 1 and 2. Sierra Pro Pilot, Looking Glass/Eidos/Electronic Arts Flight Unlimited I, II and III, Laminar Research X-Plane 7, 8, 9, 10 and 11, FS Aerofly 2, Lockheed Martin Perpar3D 2.X, 3.X, 4.X and 5.X and Microsoft Flight Simulator (2020). Not to mention numerous combat simulators and games related to flight that I have played with over the years.

System: Intel I7-7700K-Water Cooled, 32GB Ram, GTX 1080Ti, 500gb SSD, 1TB HD and dedicated 1TB and 2TB SSD's for Flight Simulators

Yeah, either way - it moves. The guy cleared that up in the other thread in 777 forum.

--Peter Fabian 
RTFM.jpg

This may also be a limitation within FSX as a lot of my advanced aircraft act the same way.

 

 

Sent from my iPhone using Tapatalk

Basic FSX aircraft can do this so complex ones should be able to. When I reported this way back on the FS9 747 PMDG told me it was meant not to turn unless moving.

ki9cAAb.jpg

The default aircraft can do this, so not an FSX limitation. So I guess this is the way it on the real aircraft. Which would make sense; turning the nosegear when stationary would create flatspots on the tyres. The same thing occurs on the long term in our cars when 'dry steering'.

 

Verstuurd van mijn GT-I9300 met Tapatalk

 

 

Arjen Vandervelde

The default aircraft can do this, so not an FSX limitation. So I guess this is the way it on the real aircraft. Which would make sense; turning the nosegear when stationary would create flatspots on the tyres. The same thing occurs on the long term in our cars when 'dry steering'.

 

Verstuurd van mijn GT-I9300 met Tapatalk

No, the real aircraft nose wheel steering turns at zero aircraft speed. With a twin tyre nose wheel there is less tyre scrubbing to worry about. It isn't advised to do it, especially with a tow bar still attached, but just like with your car steering there is nothing to stop it happening.

ki9cAAb.jpg

 

 


especially with a tow bar still attached, but just like with your car steering there is nothing to stop it happening.

 

That's why the steering bypass pin is installed by ramp until the towbar is disconnected.

Alex Jevdic KORD/KHOT/KPWK

A<380 love at first flight

In the real aircraft, you also get a steering tiller to turn the nose wheel with. Does it really matter if the nose wheel in the visual model doesn't turn while you're stationary?

David Zhong

 

logo-tiny.png

New video every Thursday: Aircraft Lighting - Boeing 777

In the real aircraft, you also get a steering tiller to turn the nose wheel with. Does it really matter if the nose wheel in the visual model doesn't turn while you're stationary?

You can assign a separate tiller control in FSX if you wish. The Majestic Q400 tiller works this way by default.

 

Yes it does matter if you want the simulator to be realistic, as most people who buy PMDG sims do. I find it odd that this is one area where the default FSX aircraft are better than PMDG, who must have added modelling to stop this happening.

ki9cAAb.jpg

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