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OOM on long haul flights

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Yes...looking around outside view and keep switching back & forth to virtual cockpit increases the VAS count on high end scenery add-ons like FSDreamteam, Flightbeam, Fly Tampa, etc...

Default scenery using GTX global no issue on VAS, i don't care what aircraft you use.

 

Everytime i fly, i have that utility VAS up all the time on my second monitor next to my EFB, so i can see the VAS count in real time. It is also increasing when your real weather data is heavy such as stormy clouds.

So stay on the insidecockpit view or 2D panel during final on these heavy detail airports and you will have no OOM.

 

I've been getting bunch of OOM before when i purchased PMDG777 and with all the recommendations and fudging  my FSX setup, i have flown (real time) 187 hours with perfect approach/landing without any OOM.

 

 

Kin M.

(Klax)

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777Simmer, I'm glad you're VAS is more stable now.

 

Let us know how your other tests get on.

Thank you. Will do :-)

Yes...looking around outside view and keep switching back & forth to virtual cockpit increases the VAS count on high end scenery add-ons like FSDreamteam, Flightbeam, Fly Tampa, etc...

Default scenery using GTX global no issue on VAS, i don't care what aircraft you use.

 

Kin M.

(Klax)

Are the scenery products you mentioned using 4096 textures?

I tested my vas usage again today. I went into rex and switched to the non-hd clouds and used opus. Flying the 737 ngx out of cyul I was at 3.2 to 3.3 usage before takeoff. This is with all traffic turned off. There was an overcast of clouds and there is snow on the ground in montreal. I am using ftx global. I don't know if my vas usage was always so high or what, but that number seems very high before I even get in the air. It stays around 3.3 for the climb and cruise. When I landed at fsdt jfk I was at 3.8 (it jumped up from 3.3 on the approach). On a side note I noticed my night lighting graphics problem occurs when I use the panel lighting in the 737ngx, its really noticeable when I turn the background light dial.  I did recently install EMBSerie HDR Bloom Plugin per the flytampa montreal airport manual and I am wondering if that could be the cause. .

 

Maybe someone else can confirm CYUL puts a high load on VAS! I dont have it but I wud say that is higher than it should be (by about 1Gb!). Could FTX Global as well (another thing I do not have) but then I would expect this high VAS load everywhere.

 

The less additional things (EMB whatever that is) you use the easier it is to pinpoint what causes your high VAS load!

I performed a test a couple days ago,  As suggested, I turned off all my add-on airports that I wasn't flying from or to, and all UTX and GEX that I wasn't using.  I then did DAL417 KLAX-YSSY.  The flight was 14.5 hours no compression.   My VAS at FSDT KLAX was 2.6 when I loaded.  I then checked again soon after takeoff..

 

Hopefully it wasn't a fluke.  I'm going to try an 8 hour flight next to see if it's consistent.  Prior to disabling scenery and or add-ons I wasn't using, I could only go about 6 hours.  

 

John

Ok that is much better. Keep us posted! Like I mentioned I seem to get less VAS increase during the length of a flight with all scenery ACTIVATED. Need to do more testing as well because it could have been a fluke as well.

 

Here are my VAS on the following aircraft:

 

* PMDG744  2.900

* LVLD767   3.100

* PMDG737  3.400

* PMDG777  3.800

 

Now these are based on the highest dense sceneries like FSDreamteam Vancouver and Wing Creation Narita.

No OOM even on a longest flight which is 16 hrs from Flytampa OMDB to FSDreamteam

Kin M.

(Klax)

To end up with 3.8Gb VAS after a 16hr flight is stil pretty high though. I mean how much more does it take to OOM? But its not bad if you can a 16hr flight and not OOM I agree.

 

What VAS did you start out with when you ended up with 3.8Gb in the 777?

How much does it go up per hour on your sustem?

Rob Robson

So with that in mind, if one person uses 4096 textures and another does not....their results in VAS defragmentation/use could be quite different when going inside/outside several times. One persons VAS could be quickly depleted (4096 user) while the other users VAS stays at the same level (1024 user).

 

so I want to eliminate my 4096 textures..what are the things I ought to do?

 

1) REX I need to make sure I use lower resolution clouds and textures....right?

 

2) In my fsx.cfg if I see anything with 4096 I need to change that down.

 

What else do I need to do? OOM even in DX10 has became a pain.

Manny

Beta tester for SIMStarter 

so I want to eliminate my 4096 textures..what are the things I ought to do?

 

1) REX I need to make sure I use lower resolution clouds and textures....right?

 

2) In my fsx.cfg if I see anything with 4096 I need to change that down.

 

What else do I need to do? OOM even in DX10 has became a pain.

 

OOM with DX10? pfffffffff

1) yes 1024 Textures in DXT5 (also a performance gain)

2) set  TEXTURE_MAX_LOAD=1024 in fsx.cfg

 

reduce your autogen settings. Which antialiasing settings do you have?

 

It's real funny meanwhile, more and more developers make addons with this HD texture crap and people have to deactivate their addons to end their flights without OOM's. :lol:

 

Some examples:

REX started with their 4096 cloud crap.

Sceneries are made with 4096 textures (i.e. FSDreamteam: Hooray your TML is set to 4096.... congrats.... Look at these textures now in 1024 resolution, they are looking horrible.)

PMDG also jumps on the bandwagon. NGX comes with 4096 resolution, also T7 and to top it all McPhat with their HD liveries...

 

It's about time that developers keep the boundaries of a 32 bit application in mind.

Intel i9 12900K, Asus ROG Strix Gaming Z690-A Wifi D4, GSkill 32gb, RTX 4090

Regards Chris Kathi

  • Author

Just attempted another 737 flight and this time I disabled all my addon airports except cyul and kjfk. When I took off from cyul I still was at 3.1 to 3.2 usage. During cruise I was at around 3.1 and when I came into jfk I jumped up to 3.7 or 3.8. So disabling my other addon airports apparently had limited to no effect in the end. I am running zero traffic. I'm going to delete this lighting thing that the flytampa guide told me to add on and see if that helps. I will also try to run the flight back jfk to cyul and see how the numbers change.   

  • Author

OOM with DX10? pfffffffff

1) yes 1024 Textures in DXT5 (also a performance gain)

2) set  TEXTURE_MAX_LOAD=1024 in fsx.cfg

 

reduce your autogen settings. Which antialiasing settings do you have?

 

It's real funny meanwhile, more and more developers make addons with this HD texture crap and people have to deactivate their addons to end their flights without OOM's. :lol:

 

Some examples:

REX started with their 4096 cloud crap.

Sceneries are made with 4096 textures (i.e. FSDreamteam: Hooray your TML is set to 4096.... congrats.... Look at these textures now in 1024 resolution, they are looking horrible.)

PMDG also jumps on the bandwagon. NGX comes with 4096 resolution, also T7 and to top it all McPhat with their HD liveries...

 

It's about time that developers keep the boundaries of a 32 bit application in mind.

What antialiasing setting is recommended? I am using trilinear as I am trying to get rid of the shimmering lines around the edges of my aircraft and airports and this was one of the tweaks that was recommended. 

OOM with DX10? pfffffffff

1) yes 1024 Textures in DXT5 (also a performance gain)

2) set  TEXTURE_MAX_LOAD=1024 in fsx.cfg

 

reduce your autogen settings. Which antialiasing settings do you have?

 

It's real funny meanwhile, more and more developers make addons with this HD texture crap and people have to deactivate their addons to end their flights without OOM's. :lol:

 

Some examples:

REX started with their 4096 cloud crap.

Sceneries are made with 4096 textures (i.e. FSDreamteam: Hooray your TML is set to 4096.... congrats.... Look at these textures now in 1024 resolution, they are looking horrible.)

PMDG also jumps on the bandwagon. NGX comes with 4096 resolution, also T7 and to top it all McPhat with their HD liveries...

 

It's about time that developers keep the boundaries of a 32 bit application in mind.

 

I too see the Irony of it...but I still want addon vendors to provide for HD options...along with low resolution options. I don't want to feel deprived of the HD textures... Knowing its there, gives me the satisfaction.  Ha HA!

 

I have been wanting to downsize my FSX for a while now....  

Manny

Beta tester for SIMStarter 

>>>To end up with 3.8Gb VAS after a 16hr flight is stil pretty high though. I mean how much more does it take to OOM? But its not bad if you can a 16hr flight and not OOM I agree.
What VAS did you start out with when you ended up with 3.8Gb in the 777?<<<<

 

All my PMDG aircraft flights start with VAS on 2.700, it increases to 3.100 during departure, 2.500 on cruise (the long haul hours of flight) and then goes up to 3.500 to 3.800 on landing. Once i get to the gate, it goes back down to 3.100 and steady. Right now i'm flying FEDEX B777 from Anchorage (payware) to Mactan (default) and my VAS plays around at 2.600 to 2.400. This is about 11 hrs flight and i'm sure i will complete this flight with no OOM.

The last time I saw VAS goes up was at 4.200 and my FSX graphic screen started to look funny, i just went ahead and exit FSX rather than get that CTD.

 

 

Kin M.

(Klax)

What antialiasing setting is recommended? I am using trilinear as I am trying to get rid of the shimmering lines around the edges of my aircraft and airports and this was one of the tweaks that was recommended. 

I think with 8xS(Q), 2x SGSS and 16 x anisotropic filtering you should be ok if you have a Nvidia card. With ATI settings I have no experience.

You don't have a mulitmonitor setup, right?

 

I too see the Irony of it...but I still want addon vendors to provide for HD options...along with low resolution options. I don't want to feel deprived of the HD textures... Knowing its there, gives me the satisfaction.  Ha HA!

 

I have been wanting to downsize my FSX for a while now....  

Yes Manny, it's always a question of combination of addons. You can still fly in 4096 clouds with a "not VAS hungry" aircraft.

 

But in the worst case with 4096 clouds in heavy weather, scenery addon with 4096 resolution, a high VAS consumpting aircraft and high autogen settings you will be very lucky if not ending in OOM during approch. :wink:

Intel i9 12900K, Asus ROG Strix Gaming Z690-A Wifi D4, GSkill 32gb, RTX 4090

Regards Chris Kathi

  • Author

I think with 8xS(Q), 2x SGSS and 16 x anisotropic filtering you should be ok if you have a Nvidia card. With ATI settings I have no experience.

You don't have a mulitmonitor setup, right?

 

 

I am using a radeon hd 5800 card, so I have ATI. I am using a single monitor. 

>>>To end up with 3.8Gb VAS after a 16hr flight is stil pretty high though. I mean how much more does it take to OOM? But its not bad if you can a 16hr flight and not OOM I agree.

What VAS did you start out with when you ended up with 3.8Gb in the 777?<<<<

 

All my PMDG aircraft flights start with VAS on 2.700, it increases to 3.100 during departure, 2.500 on cruise (the long haul hours of flight) and then goes up to 3.500 to 3.800 on landing. Once i get to the gate, it goes back down to 3.100 and steady. Right now i'm flying FEDEX B777 from Anchorage (payware) to Mactan (default) and my VAS plays around at 2.600 to 2.400. This is about 11 hrs flight and i'm sure i will complete this flight with no OOM.

The last time I saw VAS goes up was at 4.200 and my FSX graphic screen started to look funny, i just went ahead and exit FSX rather than get that CTD.

 

 

Kin M.

(Klax)

I'm usually around 3.0 to 3.1 on startup with my 737. Then it goes between 3.1 and 3.3 during takeoff before dropping back down to 3.1 during cruise (cruise is my case tends to be short since I am doing testing so figure a 20 to 30 minute cruise, not sure if it would drop down significantly more on a long haul). My vas never drops to 2.5 during cruise, in fact once I am at cruise it only drops .1 to .2. Then vas shoots up at the end to around 3.8 in the last several hundred feet before touchdown. I'm going to run some other payware airports to see if the results vary. Does anyone know if Shade would impact vas? I don't have it but I was thinking about trying it.

It's about time that developers keep the boundaries of a 32 bit application in mind.

I could not agree with you more!!

 

And like to add: "and they should consider that they are not producing the only addon the user has installed"

 

 

Can you expand on what you said a little?!

There are products out there that come with HD textures only...and those look like crap when you refuse to adapt the FSX.cfg to 4096????

 

That is criminal!!

Did another short flight test.

 

Fly Tampa Vienna to Aerosoft Paris Orly.

Departure VAS 2.5Gb

During cruise steadily increasing to 2.9Gb

Landed with 3.6Gb VAS.

 

That is the fastest VAS increase I ever had.

 

The other day I flew from KJFK to VIENNA and VAS decreased during cruise over the Atlantic. Over Europe it increased again.

 

I guess UTX/GEX europe is different than Atlantic crossing....or it was the fact that I turned off AI traffic over the Atlantic?!

Rob Robson

Can you expand on what you said a little?!

There are products out there that come with HD textures only...and those look like crap when you refuse to adapt the FSX.cfg to 4096????

 

That is criminal!!

 

I have just taken 2 shots at KLAX from FSDreamteam at cargo gate (because I noticed this on my last T7 Emirates cargo flight) for you to proove this.

 

First picture is taken with TML=1024 to save some VAS usage.

The lettering of the buildings is unreadable.

 

5wr3o2ot.jpg

 

Next picture with recommended TML=4096 setting

Everything on the buildings is clear and readable, also the apron iss much crisper (may not be seen due to resizing)

 

nygn89ai.jpg

 

 

On Friday I will make the next longhaul testflight, writing down VAS usage and report results here.

Intel i9 12900K, Asus ROG Strix Gaming Z690-A Wifi D4, GSkill 32gb, RTX 4090

Regards Chris Kathi

  • Author

Just so I am clear on this I understand the vas limitation is a fsx issue etc. My question is does the power of the hardware play a role at all in how quickly you generate vas? Would someone with a high end computer run out of vas at the exact time as someone with a low end computer if they both used exactly the same addons/flight/time of day etc?

Just so I am clear on this I understand the vas limitation is a fsx issue etc. My question is does the power of the hardware play a role at all in how quickly you generate vas? Would someone with a high end computer run out of vas at the exact time as someone with a low end computer if they both used exactly the same addons/flight/time of day etc?

Maybe you should ask that question here:

 

http://forum.avsim.net/topic/425856-gpu-memory-size-and-influence-on-vas/

Rob Robson

  • Author

Just did another flight going from fsdt jfk to cyul in 737ngx. Takeoff was at 3.2 to 3.3. Cruise dropped down to 2.8 to 2.9. When I landed at cyul vas went over 4.0 and almost crashed fsx. The artifacts at cyul was the worst I have ever experienced in fsx. The more I try to fix fsx the worst it gets. I did turn on vector road lights in ftx global and it looks really nice, but I am thinking that may have been what pushed the vas over the edge (my prior flights did not have that feature enabled so its not the sole cause but it can't be helping). I will try the same flight again tomorrow and see what the numbers are. 

 

Chris

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